blob: 0ef0134406a1f87469a8b60ea89433bbeb0c090b [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
float el;
};
struct buf1 {
strided_arr x_GLF_uniform_float_values[2];
};
struct buf2 {
float zero;
};
struct strided_arr_1 {
int el;
};
struct buf0 {
strided_arr_1 x_GLF_uniform_int_values[2];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 x_GLF_color = vec4(0.0f);
uniform buf1 x_5;
uniform buf2 x_7;
uniform buf0 x_10;
void main_1() {
int i = 0;
x_GLF_color = vec4(x_5.x_GLF_uniform_float_values[0].el);
if ((x_7.zero > x_5.x_GLF_uniform_float_values[0].el)) {
{
while(true) {
x_GLF_color = vec4(x_5.x_GLF_uniform_float_values[1].el);
{
if (false) { break; }
}
continue;
}
}
} else {
{
while(true) {
{
while(true) {
if (true) {
} else {
break;
}
i = x_10.x_GLF_uniform_int_values[1].el;
{
while(true) {
if ((i < x_10.x_GLF_uniform_int_values[0].el)) {
} else {
break;
}
x_GLF_color = vec4(x_5.x_GLF_uniform_float_values[1].el, x_5.x_GLF_uniform_float_values[0].el, x_5.x_GLF_uniform_float_values[0].el, x_5.x_GLF_uniform_float_values[1].el);
{
i = (i + 1);
}
continue;
}
}
break;
}
}
{
float x_82 = x_7.zero;
float x_84 = x_5.x_GLF_uniform_float_values[0].el;
if (!((x_82 > x_84))) { break; }
}
continue;
}
}
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1