blob: c4b8665997cc946d8fb6e8c9cca9e01d2ac77ea6 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
int el;
};
struct buf0 {
strided_arr x_GLF_uniform_int_values[3];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_6;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
int i = 0;
int A[2] = int[2](0, 0);
int a = 0;
i = x_6.x_GLF_uniform_int_values[1].el;
{
while(true) {
if ((i < x_6.x_GLF_uniform_int_values[0].el)) {
} else {
break;
}
int x_40 = i;
A[x_40] = i;
{
i = (i + 1);
}
continue;
}
}
a = min(~(A[x_6.x_GLF_uniform_int_values[1].el]), ~(A[x_6.x_GLF_uniform_int_values[2].el]));
x_GLF_color = vec4(float(x_6.x_GLF_uniform_int_values[1].el));
if ((a == -(x_6.x_GLF_uniform_int_values[0].el))) {
float v = float(x_6.x_GLF_uniform_int_values[2].el);
float v_1 = float(x_6.x_GLF_uniform_int_values[1].el);
float v_2 = float(x_6.x_GLF_uniform_int_values[1].el);
x_GLF_color = vec4(v, v_1, v_2, float(x_6.x_GLF_uniform_int_values[2].el));
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:12: 'float' : type requires declaration of default precision qualifier
ERROR: 0:12: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1