| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct strided_arr { |
| int el; |
| }; |
| |
| struct buf0 { |
| strided_arr x_GLF_uniform_int_values[4]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf0 x_7; |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| int a = 0; |
| int sum = 0; |
| int i = 0; |
| a = 65536; |
| int x_29 = x_7.x_GLF_uniform_int_values[0].el; |
| sum = x_29; |
| int x_31 = x_7.x_GLF_uniform_int_values[1].el; |
| if ((1 == x_31)) { |
| int x_35 = a; |
| a = (x_35 - 1); |
| } |
| i = 0; |
| { |
| while(true) { |
| int x_41 = i; |
| int x_42 = a; |
| if ((x_41 < x_42)) { |
| } else { |
| break; |
| } |
| int x_45 = i; |
| int x_46 = sum; |
| sum = (x_46 + x_45); |
| { |
| int x_49 = x_7.x_GLF_uniform_int_values[2].el; |
| int x_50 = i; |
| i = (x_50 + x_49); |
| } |
| continue; |
| } |
| } |
| int x_52 = sum; |
| int x_54 = x_7.x_GLF_uniform_int_values[3].el; |
| if ((x_52 == x_54)) { |
| int x_60 = x_7.x_GLF_uniform_int_values[1].el; |
| int x_63 = x_7.x_GLF_uniform_int_values[0].el; |
| int x_66 = x_7.x_GLF_uniform_int_values[0].el; |
| int x_69 = x_7.x_GLF_uniform_int_values[1].el; |
| float v = float(x_60); |
| float v_1 = float(x_63); |
| float v_2 = float(x_66); |
| x_GLF_color = vec4(v, v_1, v_2, float(x_69)); |
| } else { |
| int x_73 = x_7.x_GLF_uniform_int_values[0].el; |
| float x_74 = float(x_73); |
| x_GLF_color = vec4(x_74, x_74, x_74, x_74); |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:12: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:12: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |