blob: f4d35455de0b0f16abf79fe0ec5143f07211fe1c [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
int el;
};
struct buf0 {
strided_arr x_GLF_uniform_int_values[4];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_7;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
int a = 0;
int sum = 0;
int i = 0;
a = 65536;
int x_29 = x_7.x_GLF_uniform_int_values[0].el;
sum = x_29;
int x_31 = x_7.x_GLF_uniform_int_values[1].el;
if ((1 == x_31)) {
int x_35 = a;
a = (x_35 - 1);
}
i = 0;
{
while(true) {
int x_41 = i;
int x_42 = a;
if ((x_41 < x_42)) {
} else {
break;
}
int x_45 = i;
int x_46 = sum;
sum = (x_46 + x_45);
{
int x_49 = x_7.x_GLF_uniform_int_values[2].el;
int x_50 = i;
i = (x_50 + x_49);
}
continue;
}
}
int x_52 = sum;
int x_54 = x_7.x_GLF_uniform_int_values[3].el;
if ((x_52 == x_54)) {
int x_60 = x_7.x_GLF_uniform_int_values[1].el;
int x_63 = x_7.x_GLF_uniform_int_values[0].el;
int x_66 = x_7.x_GLF_uniform_int_values[0].el;
int x_69 = x_7.x_GLF_uniform_int_values[1].el;
float v = float(x_60);
float v_1 = float(x_63);
float v_2 = float(x_66);
x_GLF_color = vec4(v, v_1, v_2, float(x_69));
} else {
int x_73 = x_7.x_GLF_uniform_int_values[0].el;
float x_74 = float(x_73);
x_GLF_color = vec4(x_74, x_74, x_74, x_74);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:12: 'float' : type requires declaration of default precision qualifier
ERROR: 0:12: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1