blob: d0cfbdef6af05bac1ef371caac4be808de649a0a [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 x_GLF_color = vec4(0.0f);
vec4 tint_symbol = vec4(0.0f);
void main_1() {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
if (true) {
float x_23 = tint_symbol.x;
if ((x_23 < 0.0f)) {
{
while(true) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
{
float x_32 = tint_symbol.x;
if (!((x_32 < 0.0f))) { break; }
}
continue;
}
}
}
}
}
main_out main(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1