| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct S { |
| int f1; |
| mat2 f2; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| vec4 tint_symbol = vec4(0.0f); |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| mat2 x_41 = mat2(vec2(0.0f), vec2(0.0f)); |
| int x_6 = 0; |
| mat2 x_42 = mat2(vec2(0.0f), vec2(0.0f)); |
| mat2 x_49_phi = mat2(vec2(0.0f), vec2(0.0f)); |
| float x_44 = tint_symbol.x; |
| if ((x_44 < 0.0f)) { |
| x_42 = mat2(vec2(1.0f, 2.0f), vec2(3.0f, 4.0f)); |
| x_49_phi = mat2(vec2(1.0f, 2.0f), vec2(3.0f, 4.0f)); |
| } else { |
| x_42 = mat2(vec2(0.5f, -0.5f), vec2(-0.5f, 0.5f)); |
| x_49_phi = mat2(vec2(0.5f, -0.5f), vec2(-0.5f, 0.5f)); |
| } |
| mat2 x_49 = x_49_phi; |
| S x_51 = S(1, transpose(x_49)); |
| int x_52 = x_51.f1; |
| x_6 = x_52; |
| x_41 = x_51.f2; |
| mat2 x_56 = x_41; |
| mat2 x_59 = x_41; |
| mat2 x_63 = x_41; |
| mat2 x_66 = x_41; |
| float v = float(x_52); |
| x_GLF_color = vec4(v, (x_56[0u][0u] + x_59[1u][0u]), (x_63[0u][1u] + x_66[1u][1u]), float(x_52)); |
| } |
| main_out main(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:5: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:5: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |