blob: 2b01465b62fad21afa97334e6b9c8ef40d5caf09 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
int GLF_live9r = 0;
float g = 0.0f;
{
while(true) {
if (true) {
} else {
break;
}
if (true) {
break;
}
int x_32 = min(max(GLF_live9r, 0), 1);
{
}
continue;
}
}
g = 3.0f;
x_GLF_color = vec4(smoothstep(0.0f, 1.0f, g), 0.0f, 0.0f, 1.0f);
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1