| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct buf1 { |
| vec2 resolution; |
| }; |
| |
| struct buf0 { |
| vec2 injectionSwitch; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| vec4 tint_symbol = vec4(0.0f); |
| uniform buf1 x_6; |
| uniform buf0 x_9; |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| float data[10] = float[10](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| int x_41_phi = 0; |
| int x_53_phi = 0; |
| x_41_phi = 0; |
| { |
| while(true) { |
| int x_42 = 0; |
| int x_41 = x_41_phi; |
| if ((x_41 < 10)) { |
| } else { |
| break; |
| } |
| { |
| float x_49 = x_9.injectionSwitch.y; |
| data[x_41] = (float((10 - x_41)) * x_49); |
| x_42 = (x_41 + 1); |
| x_41_phi = x_42; |
| } |
| continue; |
| } |
| } |
| x_53_phi = 0; |
| { |
| while(true) { |
| int x_54 = 0; |
| int x_60_phi = 0; |
| int x_53 = x_53_phi; |
| if ((x_53 < 9)) { |
| } else { |
| break; |
| } |
| x_60_phi = 0; |
| { |
| while(true) { |
| bool x_83 = false; |
| bool x_84 = false; |
| int x_61 = 0; |
| bool x_85_phi = false; |
| int x_60 = x_60_phi; |
| if ((x_60 < 10)) { |
| } else { |
| break; |
| } |
| if ((x_60 < (x_53 + 1))) { |
| { |
| x_61 = (x_60 + 1); |
| x_60_phi = x_61; |
| } |
| continue; |
| } |
| int x_70_save = x_53; |
| float x_71 = data[x_70_save]; |
| int x_72_save = x_60; |
| float x_73 = data[x_72_save]; |
| float x_75 = tint_symbol.y; |
| float x_77 = x_6.resolution.y; |
| if ((x_75 < (x_77 * 0.5f))) { |
| x_83 = (x_71 > x_73); |
| x_85_phi = x_83; |
| } else { |
| x_84 = (x_71 < x_73); |
| x_85_phi = x_84; |
| } |
| bool x_85 = x_85_phi; |
| if (x_85) { |
| float x_88 = data[x_70_save]; |
| float x_89 = data[x_72_save]; |
| data[x_70_save] = x_89; |
| data[x_72_save] = x_88; |
| } |
| { |
| x_61 = (x_60 + 1); |
| x_60_phi = x_61; |
| } |
| continue; |
| } |
| } |
| { |
| x_54 = (x_53 + 1); |
| x_53_phi = x_54; |
| } |
| continue; |
| } |
| } |
| float x_91 = tint_symbol.x; |
| float x_93 = x_6.resolution.x; |
| if ((x_91 < (x_93 * 0.5f))) { |
| float x_100 = data[0]; |
| float x_103 = data[5]; |
| float x_106 = data[9]; |
| x_GLF_color = vec4((x_100 * 0.10000000149011611938f), (x_103 * 0.10000000149011611938f), (x_106 * 0.10000000149011611938f), 1.0f); |
| } else { |
| float x_110 = data[5]; |
| float x_113 = data[9]; |
| float x_116 = data[0]; |
| x_GLF_color = vec4((x_110 * 0.10000000149011611938f), (x_113 * 0.10000000149011611938f), (x_116 * 0.10000000149011611938f), 1.0f); |
| } |
| } |
| main_out main(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |