blob: 3dcd96e519b5ad2ef6dd23b7600bad03afe4809c [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf1 {
vec2 resolution;
};
struct buf0 {
vec2 injectionSwitch;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 tint_symbol = vec4(0.0f);
uniform buf1 x_9;
uniform buf0 x_13;
vec4 x_GLF_color = vec4(0.0f);
bool checkSwap_f1_f1_(inout float a, inout float b) {
bool x_144 = false;
if ((tint_symbol.y < (x_9.resolution.y / 2.0f))) {
x_144 = (a > b);
} else {
x_144 = (a < b);
}
bool x_160 = x_144;
return x_160;
}
void main_1() {
int i = 0;
float data[10] = float[10](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
int i_1 = 0;
int j = 0;
bool doSwap = false;
float param = 0.0f;
float param_1 = 0.0f;
float temp = 0.0f;
i = 0;
{
while(true) {
if ((i < 10)) {
} else {
break;
}
int x_59 = i;
float v = float((10 - i));
data[x_59] = (v * x_13.injectionSwitch.y);
{
i = (i + 1);
}
continue;
}
}
i_1 = 0;
{
while(true) {
if ((i_1 < 9)) {
} else {
break;
}
j = 0;
{
while(true) {
if ((j < 10)) {
} else {
break;
}
if ((j < (i_1 + 1))) {
{
j = (j + 1);
}
continue;
}
int x_90 = j;
param = data[i_1];
param_1 = data[x_90];
bool x_95 = checkSwap_f1_f1_(param, param_1);
doSwap = x_95;
if (doSwap) {
temp = data[i_1];
int x_102 = i_1;
data[x_102] = data[j];
int x_107 = j;
data[x_107] = temp;
}
{
j = (j + 1);
}
continue;
}
}
{
i_1 = (i_1 + 1);
}
continue;
}
}
if ((tint_symbol.x < (x_9.resolution.x / 2.0f))) {
x_GLF_color = vec4((data[0] / 10.0f), (data[5] / 10.0f), (data[9] / 10.0f), 1.0f);
} else {
x_GLF_color = vec4((data[5] / 10.0f), (data[9] / 10.0f), (data[0] / 10.0f), 1.0f);
}
}
main_out main(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1