blob: 7ac4e2e99d4f9c6522df1a9122af104a666ad33e [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 x_GLF_color = vec4(0.0f);
vec4 frag_color = vec4(0.0f);
void main_1() {
vec4 x_12 = frag_color;
x_GLF_color = x_12;
}
main_out main(vec4 frag_color_param) {
frag_color = frag_color_param;
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1