blob: 0c0cb90548d5cdcf17de3eda36838938d6e37a58 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 x_GLF_color = vec4(0.0f);
vec4 tint_symbol = vec4(0.0f);
void main_1() {
float x_30 = 0.0f;
uint foo = 0u;
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
if ((tint_symbol.x > -1.0f)) {
x_30 = x_GLF_color.x;
} else {
uint x_7 = (foo - 1u);
foo = x_7;
x_30 = float((178493u + x_7));
}
x_GLF_color[0u] = x_30;
}
main_out main(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1