blob: 6a64839a820787ad9751afe8fb5d9808aa014ded [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
vec2 injectionSwitch;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 x_GLF_color = vec4(0.0f);
uniform buf0 x_7;
vec3 computeColor_() {
int x_injected_loop_counter = 0;
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
x_injected_loop_counter = 1;
{
while(true) {
float x_38 = x_7.injectionSwitch.x;
if ((x_38 > 1.0f)) {
float x_43 = x_7.injectionSwitch.x;
if ((x_43 > 1.0f)) {
{
}
continue;
} else {
{
}
continue;
}
}
return vec3(1.0f);
}
}
/* unreachable */
}
void main_1() {
vec3 x_31 = computeColor_();
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1