emdawnwebgpu is Dawn‘s implementation of webgpu.h for Emscripten (on top of the WebGPU JS API). This package includes all of the necessary files to use <webgpu/webgpu.h> and Dawn’s <webgpu/webgpu_cpp.h> in Emscripten.
(Note, this is meant only to be used from a pre-built package directory. It won‘t work if included directly from Dawn’s source tree.)
Find new versions of this package at https://github.com/google/dawn/releases. Report issues at https://crbug.com/new?component=1570785&noWizard=True.
To add the include path for <webgpu/webgpu.h>
and <webgpu/webgpu_cpp.h>
, pass this flag to emcc
during both compile and link:
--use-port=path/to/emdawnwebgpu_pkg/emdawnwebgpu.port.py
If (and only if) using Emscripten <=4.0.7
, also pass this flag during link:
--closure-args=--externs=path/to/emdawnwebgpu_pkg/webgpu/src/webgpu-externs.js
Options can be set by appending :key1=value:key2=value
to --use-port
. For information about port options, run:
emcc --use-port=path/to/emdawnwebgpu_pkg/emdawnwebgpu.port.py:help
By default, C++ bindings are provided in the include path. Note that unlike webgpu.h
, these are not intended to be fully stable. If you don‘t want these for any reason (you have custom bindings, you’re using a pinned snapshot of webgpu_cpp.h
, etc.), you can set the option cpp_bindings=false
:
--use-port=path/to/emdawnwebgpu_pkg/emdawnwebgpu.port.py:cpp_bindings=false
If your build process needs a separate step to build the port before linking, use Emscripten's embuilder
(with opt_level
set explicitly):
embuilder build path/to/emdawnwebgpu_pkg/emdawnwebgpu.port.py:opt_level=0 embuilder build path/to/emdawnwebgpu_pkg/emdawnwebgpu.port.py:opt_level=2