GLSL: fix clip space mismatch in gl_Position.

OpenGL clips against [-w, w], while WebGPU uses [0, w]. The fix is to
modify gl_Position.z on output to match GLSL semantics. (This is the
same code used by SPIRV-Cross under the fixup_clipspace option.)

Bug: tint:1401
Change-Id: I1b1511352eee11cd9b095cd809aa8e1263c6cf4c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78261
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
diff --git a/test/intrinsics/gen/modf/180fed.wgsl.expected.glsl b/test/intrinsics/gen/modf/180fed.wgsl.expected.glsl
index 24c591a..efa2621 100644
--- a/test/intrinsics/gen/modf/180fed.wgsl.expected.glsl
+++ b/test/intrinsics/gen/modf/180fed.wgsl.expected.glsl
@@ -38,6 +38,7 @@
   tint_symbol outputs;
   outputs = vertex_main();
   gl_Position = outputs.value;
+  gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
   gl_Position.y = -gl_Position.y;
 }