tree: e6eb9536164e873166a9121982a5fd81f740d6fa
  1. unity_boat_attack/
  2. BUILD.bazel
  3. README.md
third_party/benchmark_shaders/README.md

This directory contains shaders from external sources that we use for benchmarking Tint. Each sub-directory contains a set of shaders from a single source, along with a README.chromium file that describes the upstream source, license, and any modifications made.