Enable InheritDynamicOffsetsComputePipeline on D3D12

This patch enables InheritDynamicOffsetsComputePipeline on D3D12 as now
the tests can pass on the bots.

Bug: dawn:55
Test: dawn_end2end_tests
Change-Id: Ib6a44d3bf0b36bdef01064b3b0c6a5f697a77825
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/149105
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
diff --git a/src/dawn/tests/end2end/DynamicBufferOffsetTests.cpp b/src/dawn/tests/end2end/DynamicBufferOffsetTests.cpp
index c2415f5..cd36c1e 100644
--- a/src/dawn/tests/end2end/DynamicBufferOffsetTests.cpp
+++ b/src/dawn/tests/end2end/DynamicBufferOffsetTests.cpp
@@ -422,11 +422,7 @@
 }
 
 // Test inherit dynamic offsets on compute pipeline
-// TODO(shaobo.yan@intel.com) : Try this test on GTX1080 and cannot reproduce the failure.
-// Suspect it is due to dawn doesn't handle sync between two dispatch and disable this case.
-// Will double check root cause after got GTX1660.
 TEST_P(DynamicBufferOffsetTests, InheritDynamicOffsetsComputePipeline) {
-    DAWN_SUPPRESS_TEST_IF(IsWindows());
     wgpu::ComputePipeline pipeline = CreateComputePipeline();
     wgpu::ComputePipeline testPipeline = CreateComputePipeline(true);