Add Device::CreateQueue() instead of the builder
We are changing all object creation to use descriptors but there is no
creation argument to pass for queue, so instead Device::CreateQueue
takes no argument.
diff --git a/src/backend/Device.h b/src/backend/Device.h
index cc7d8e3..93dee15 100644
--- a/src/backend/Device.h
+++ b/src/backend/Device.h
@@ -46,7 +46,6 @@
DepthStencilStateBuilder* builder) = 0;
virtual InputStateBase* CreateInputState(InputStateBuilder* builder) = 0;
virtual PipelineLayoutBase* CreatePipelineLayout(PipelineLayoutBuilder* builder) = 0;
- virtual QueueBase* CreateQueue(QueueBuilder* builder) = 0;
virtual RenderPassDescriptorBase* CreateRenderPassDescriptor(
RenderPassDescriptorBuilder* builder) = 0;
virtual RenderPipelineBase* CreateRenderPipeline(RenderPipelineBuilder* builder) = 0;
@@ -85,7 +84,7 @@
DepthStencilStateBuilder* CreateDepthStencilStateBuilder();
InputStateBuilder* CreateInputStateBuilder();
PipelineLayoutBuilder* CreatePipelineLayoutBuilder();
- QueueBuilder* CreateQueueBuilder();
+ QueueBase* CreateQueue();
RenderPassDescriptorBuilder* CreateRenderPassDescriptorBuilder();
RenderPipelineBuilder* CreateRenderPipelineBuilder();
SamplerBase* CreateSampler(const nxt::SamplerDescriptor* descriptor);
@@ -99,6 +98,7 @@
void Release();
private:
+ virtual ResultOrError<QueueBase*> CreateQueueImpl() = 0;
virtual ResultOrError<SamplerBase*> CreateSamplerImpl(
const nxt::SamplerDescriptor* descriptor) = 0;