Fix vulkan clear texture image layout format
Also ensure depth stencil texture is clear in begin render pass.
Bug: dawn:175, dawn:145
Change-Id: I19fc857dedf9f353a4834b8e1c9616d02c5a15ac
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8140
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
diff --git a/src/dawn_native/vulkan/CommandBufferVk.cpp b/src/dawn_native/vulkan/CommandBufferVk.cpp
index e36676f..f200e2b 100644
--- a/src/dawn_native/vulkan/CommandBufferVk.cpp
+++ b/src/dawn_native/vulkan/CommandBufferVk.cpp
@@ -169,24 +169,43 @@
RenderPassCacheQuery query;
for (uint32_t i : IterateBitSet(renderPass->colorAttachmentsSet)) {
- const auto& attachmentInfo = renderPass->colorAttachments[i];
+ auto& attachmentInfo = renderPass->colorAttachments[i];
+ TextureView* view = ToBackend(attachmentInfo.view.Get());
bool hasResolveTarget = attachmentInfo.resolveTarget.Get() != nullptr;
dawn::LoadOp loadOp = attachmentInfo.loadOp;
- if (loadOp == dawn::LoadOp::Load && attachmentInfo.view->GetTexture() &&
- !attachmentInfo.view->GetTexture()->IsSubresourceContentInitialized(
- attachmentInfo.view->GetBaseMipLevel(), 1,
- attachmentInfo.view->GetBaseArrayLayer(), 1)) {
+ ASSERT(view->GetLayerCount() == 1);
+ ASSERT(view->GetLevelCount() == 1);
+ if (loadOp == dawn::LoadOp::Load && view->GetTexture() &&
+ !view->GetTexture()->IsSubresourceContentInitialized(
+ view->GetBaseMipLevel(), 1, view->GetBaseArrayLayer(), 1)) {
loadOp = dawn::LoadOp::Clear;
}
+ switch (attachmentInfo.storeOp) {
+ case dawn::StoreOp::Store: {
+ view->GetTexture()->SetIsSubresourceContentInitialized(
+ view->GetBaseMipLevel(), 1, view->GetBaseArrayLayer(), 1);
+ } break;
+
+ default: { UNREACHABLE(); } break;
+ }
query.SetColor(i, attachmentInfo.view->GetFormat(), loadOp, hasResolveTarget);
}
if (renderPass->hasDepthStencilAttachment) {
- const auto& attachmentInfo = renderPass->depthStencilAttachment;
+ auto& attachmentInfo = renderPass->depthStencilAttachment;
query.SetDepthStencil(attachmentInfo.view->GetTexture()->GetFormat(),
attachmentInfo.depthLoadOp, attachmentInfo.stencilLoadOp);
+ if (attachmentInfo.depthLoadOp == dawn::LoadOp::Load ||
+ attachmentInfo.stencilLoadOp == dawn::LoadOp::Load) {
+ ToBackend(attachmentInfo.view->GetTexture())
+ ->EnsureSubresourceContentInitialized(
+ commands, attachmentInfo.view->GetBaseMipLevel(),
+ attachmentInfo.view->GetLevelCount(),
+ attachmentInfo.view->GetBaseArrayLayer(),
+ attachmentInfo.view->GetLayerCount());
+ }
}
query.SetSampleCount(renderPass->sampleCount);
@@ -553,20 +572,6 @@
case Command::EndRenderPass: {
mCommands.NextCommand<EndRenderPassCmd>();
device->fn.CmdEndRenderPass(commands);
- for (uint32_t i : IterateBitSet(renderPassCmd->colorAttachmentsSet)) {
- auto& attachmentInfo = renderPassCmd->colorAttachments[i];
- TextureView* view = ToBackend(attachmentInfo.view.Get());
- switch (attachmentInfo.storeOp) {
- case dawn::StoreOp::Store: {
- attachmentInfo.view->GetTexture()
- ->SetIsSubresourceContentInitialized(
- view->GetBaseMipLevel(), view->GetLevelCount(),
- view->GetBaseArrayLayer(), view->GetLayerCount());
- } break;
-
- default: { UNREACHABLE(); } break;
- }
- }
return;
} break;
diff --git a/src/dawn_native/vulkan/TextureVk.cpp b/src/dawn_native/vulkan/TextureVk.cpp
index 263cd86..cbd7644 100644
--- a/src/dawn_native/vulkan/TextureVk.cpp
+++ b/src/dawn_native/vulkan/TextureVk.cpp
@@ -331,16 +331,27 @@
range.levelCount = GetNumMipLevels();
range.baseArrayLayer = 0;
range.layerCount = GetArrayLayers();
-
- // TODO(natlee@microsoft.com): use correct union member depending on the texture format
- VkClearColorValue clear_color = {{1.0, 1.0, 1.0, 1.0}};
-
TransitionUsageNow(ToBackend(GetDevice())->GetPendingCommandBuffer(),
dawn::TextureUsageBit::TransferDst);
- ToBackend(GetDevice())
- ->fn.CmdClearColorImage(ToBackend(GetDevice())->GetPendingCommandBuffer(),
- GetHandle(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
- &clear_color, 1, &range);
+
+ if (TextureFormatHasDepthOrStencil(GetFormat())) {
+ VkClearDepthStencilValue clear_color[1];
+ clear_color[0].depth = 1.0f;
+ clear_color[0].stencil = 1u;
+ ToBackend(GetDevice())
+ ->fn.CmdClearDepthStencilImage(
+ ToBackend(GetDevice())->GetPendingCommandBuffer(), GetHandle(),
+ VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, clear_color, 1, &range);
+ } else {
+ // TODO(natlee@microsoft.com): use correct union member depending on the texture
+ // format
+ VkClearColorValue clear_color = {{1.0, 1.0, 1.0, 1.0}};
+
+ ToBackend(GetDevice())
+ ->fn.CmdClearColorImage(ToBackend(GetDevice())->GetPendingCommandBuffer(),
+ GetHandle(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
+ &clear_color, 1, &range);
+ }
}
}
@@ -420,37 +431,33 @@
uint32_t levelCount,
uint32_t baseArrayLayer,
uint32_t layerCount) {
- if (GetDevice()->IsToggleEnabled(Toggle::LazyClearResourceOnFirstUse)) {
- VkImageSubresourceRange range = {};
- range.aspectMask = GetVkAspectMask();
- range.baseMipLevel = baseMipLevel;
- range.levelCount = levelCount;
- range.baseArrayLayer = baseArrayLayer;
- range.layerCount = layerCount;
+ VkImageSubresourceRange range = {};
+ range.aspectMask = GetVkAspectMask();
+ range.baseMipLevel = baseMipLevel;
+ range.levelCount = levelCount;
+ range.baseArrayLayer = baseArrayLayer;
+ range.layerCount = layerCount;
- TransitionUsageNow(commands, dawn::TextureUsageBit::TransferDst);
- if (TextureFormatHasDepthOrStencil(GetFormat())) {
- VkClearDepthStencilValue clear_color[1];
- clear_color[0].depth = 0.0f;
- clear_color[0].stencil = 0u;
- ToBackend(GetDevice())
- ->fn.CmdClearDepthStencilImage(commands, GetHandle(),
- VulkanImageLayout(GetUsage(), GetFormat()),
- clear_color, 1, &range);
- } else {
- VkClearColorValue clear_color[1];
- clear_color[0].float32[0] = 0.0f;
- clear_color[0].float32[1] = 0.0f;
- clear_color[0].float32[2] = 0.0f;
- clear_color[0].float32[3] = 0.0f;
- ToBackend(GetDevice())
- ->fn.CmdClearColorImage(commands, GetHandle(),
- VulkanImageLayout(GetUsage(), GetFormat()), clear_color,
- 1, &range);
- }
- SetIsSubresourceContentInitialized(baseMipLevel, levelCount, baseArrayLayer,
- layerCount);
+ TransitionUsageNow(commands, dawn::TextureUsageBit::TransferDst);
+ if (TextureFormatHasDepthOrStencil(GetFormat())) {
+ VkClearDepthStencilValue clear_color[1];
+ clear_color[0].depth = 0.0f;
+ clear_color[0].stencil = 0u;
+ ToBackend(GetDevice())
+ ->fn.CmdClearDepthStencilImage(commands, GetHandle(),
+ VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, clear_color, 1,
+ &range);
+ } else {
+ VkClearColorValue clear_color[1];
+ clear_color[0].float32[0] = 0.0f;
+ clear_color[0].float32[1] = 0.0f;
+ clear_color[0].float32[2] = 0.0f;
+ clear_color[0].float32[3] = 0.0f;
+ ToBackend(GetDevice())
+ ->fn.CmdClearColorImage(commands, GetHandle(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
+ clear_color, 1, &range);
}
+ SetIsSubresourceContentInitialized(baseMipLevel, levelCount, baseArrayLayer, layerCount);
}
void Texture::EnsureSubresourceContentInitialized(VkCommandBuffer commands,
@@ -458,6 +465,9 @@
uint32_t levelCount,
uint32_t baseArrayLayer,
uint32_t layerCount) {
+ if (!GetDevice()->IsToggleEnabled(Toggle::LazyClearResourceOnFirstUse)) {
+ return;
+ }
if (!IsSubresourceContentInitialized(baseMipLevel, levelCount, baseArrayLayer,
layerCount)) {
// If subresource has not been initialized, clear it to black as it could contain dirty
diff --git a/src/tests/end2end/TextureZeroInitTests.cpp b/src/tests/end2end/TextureZeroInitTests.cpp
index df72ba7..7b530f4 100644
--- a/src/tests/end2end/TextureZeroInitTests.cpp
+++ b/src/tests/end2end/TextureZeroInitTests.cpp
@@ -24,7 +24,8 @@
}
dawn::TextureDescriptor CreateTextureDescriptor(uint32_t mipLevelCount,
uint32_t arrayLayerCount,
- dawn::TextureUsageBit usage) {
+ dawn::TextureUsageBit usage,
+ dawn::TextureFormat format) {
dawn::TextureDescriptor descriptor;
descriptor.dimension = dawn::TextureDimension::e2D;
descriptor.size.width = kSize;
@@ -32,7 +33,7 @@
descriptor.size.depth = 1;
descriptor.arrayLayerCount = arrayLayerCount;
descriptor.sampleCount = 1;
- descriptor.format = dawn::TextureFormat::RGBA8Unorm;
+ descriptor.format = format;
descriptor.mipLevelCount = mipLevelCount;
descriptor.usage = usage;
return descriptor;
@@ -40,7 +41,7 @@
dawn::TextureViewDescriptor CreateTextureViewDescriptor(uint32_t baseMipLevel,
uint32_t baseArrayLayer) {
dawn::TextureViewDescriptor descriptor;
- descriptor.format = dawn::TextureFormat::RGBA8Unorm;
+ descriptor.format = kColorFormat;
descriptor.baseArrayLayer = baseArrayLayer;
descriptor.arrayLayerCount = 1;
descriptor.baseMipLevel = baseMipLevel;
@@ -48,13 +49,50 @@
descriptor.dimension = dawn::TextureViewDimension::e2D;
return descriptor;
}
+ dawn::RenderPipeline CreatePipelineForTest() {
+ utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
+ const char* vs =
+ R"(#version 450
+ const vec3 pos[6] = vec3[6](vec3(-1.0f, -1.0f, 0.0f),
+ vec3(-1.0f, 1.0f, 0.0f),
+ vec3( 1.0f, -1.0f, 0.0f),
+ vec3( 1.0f, 1.0f, 0.0f),
+ vec3(-1.0f, 1.0f, 0.0f),
+ vec3( 1.0f, -1.0f, 0.0f)
+ );
+
+ void main() {
+ gl_Position = vec4(pos[gl_VertexIndex], 1.0);
+ })";
+ pipelineDescriptor.cVertexStage.module =
+ utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, vs);
+
+ const char* fs =
+ "#version 450\n"
+ "layout(location = 0) out vec4 fragColor;"
+ "void main() {\n"
+ " fragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
+ "}\n";
+ pipelineDescriptor.cFragmentStage.module =
+ utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, fs);
+
+ pipelineDescriptor.cDepthStencilState.depthCompare = dawn::CompareFunction::Equal;
+ pipelineDescriptor.cDepthStencilState.stencilFront.compare = dawn::CompareFunction::Equal;
+ pipelineDescriptor.depthStencilState = &pipelineDescriptor.cDepthStencilState;
+
+ return device.CreateRenderPipeline(&pipelineDescriptor);
+ }
constexpr static uint32_t kSize = 128;
+ constexpr static dawn::TextureFormat kColorFormat = dawn::TextureFormat::RGBA8Unorm;
+ constexpr static dawn::TextureFormat kDepthStencilFormat =
+ dawn::TextureFormat::Depth24PlusStencil8;
};
// This tests that the code path of CopyTextureToBuffer clears correctly to Zero after first usage
TEST_P(TextureZeroInitTest, RecycleTextureMemoryClear) {
dawn::TextureDescriptor descriptor = CreateTextureDescriptor(
- 1, 1, dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc);
+ 1, 1, dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc,
+ kColorFormat);
dawn::Texture texture = device.CreateTexture(&descriptor);
// Texture's first usage is in EXPECT_PIXEL_RGBA8_EQ's call to CopyTextureToBuffer
@@ -66,14 +104,14 @@
// This goes through the BeginRenderPass's code path
TEST_P(TextureZeroInitTest, MipMapClearsToZero) {
dawn::TextureDescriptor descriptor = CreateTextureDescriptor(
- 4, 1, dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc);
+ 4, 1, dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc,
+ kColorFormat);
dawn::Texture texture = device.CreateTexture(&descriptor);
dawn::TextureViewDescriptor viewDescriptor = CreateTextureViewDescriptor(2, 0);
dawn::TextureView view = texture.CreateView(&viewDescriptor);
- utils::BasicRenderPass renderPass =
- utils::BasicRenderPass(kSize, kSize, texture, dawn::TextureFormat::RGBA8Unorm);
+ utils::BasicRenderPass renderPass = utils::BasicRenderPass(kSize, kSize, texture, kColorFormat);
renderPass.renderPassInfo.cColorAttachmentsInfoPtr[0]->attachment = view;
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
@@ -95,14 +133,14 @@
// This goes through the BeginRenderPass's code path
TEST_P(TextureZeroInitTest, ArrayLayerClearsToZero) {
dawn::TextureDescriptor descriptor = CreateTextureDescriptor(
- 1, 4, dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc);
+ 1, 4, dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc,
+ kColorFormat);
dawn::Texture texture = device.CreateTexture(&descriptor);
dawn::TextureViewDescriptor viewDescriptor = CreateTextureViewDescriptor(0, 2);
dawn::TextureView view = texture.CreateView(&viewDescriptor);
- utils::BasicRenderPass renderPass =
- utils::BasicRenderPass(kSize, kSize, texture, dawn::TextureFormat::RGBA8Unorm);
+ utils::BasicRenderPass renderPass = utils::BasicRenderPass(kSize, kSize, texture, kColorFormat);
renderPass.renderPassInfo.cColorAttachmentsInfoPtr[0]->attachment = view;
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
@@ -125,7 +163,8 @@
dawn::TextureDescriptor descriptor = CreateTextureDescriptor(
4, 1,
dawn::TextureUsageBit::TransferDst | dawn::TextureUsageBit::Sampled |
- dawn::TextureUsageBit::TransferSrc);
+ dawn::TextureUsageBit::TransferSrc,
+ kColorFormat);
dawn::Texture texture = device.CreateTexture(&descriptor);
std::vector<uint8_t> data(4 * kSize * kSize, 100);
@@ -150,7 +189,8 @@
dawn::TextureDescriptor descriptor = CreateTextureDescriptor(
4, 1,
dawn::TextureUsageBit::TransferDst | dawn::TextureUsageBit::Sampled |
- dawn::TextureUsageBit::TransferSrc);
+ dawn::TextureUsageBit::TransferSrc,
+ kColorFormat);
dawn::Texture texture = device.CreateTexture(&descriptor);
std::vector<uint8_t> data(4 * kSize * kSize, 100);
@@ -175,7 +215,7 @@
// This tests CopyTextureToTexture fully overwrites copy so lazy init is not needed.
TEST_P(TextureZeroInitTest, CopyTextureToTexture) {
dawn::TextureDescriptor srcDescriptor = CreateTextureDescriptor(
- 1, 1, dawn::TextureUsageBit::Sampled | dawn::TextureUsageBit::TransferSrc);
+ 1, 1, dawn::TextureUsageBit::Sampled | dawn::TextureUsageBit::TransferSrc, kColorFormat);
dawn::Texture srcTexture = device.CreateTexture(&srcDescriptor);
dawn::TextureCopyView srcTextureCopyView =
@@ -184,7 +224,8 @@
dawn::TextureDescriptor dstDescriptor = CreateTextureDescriptor(
1, 1,
dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferDst |
- dawn::TextureUsageBit::TransferSrc);
+ dawn::TextureUsageBit::TransferSrc,
+ kColorFormat);
dawn::Texture dstTexture = device.CreateTexture(&dstDescriptor);
dawn::TextureCopyView dstTextureCopyView =
@@ -209,7 +250,8 @@
dawn::TextureDescriptor srcDescriptor = CreateTextureDescriptor(
1, 1,
dawn::TextureUsageBit::Sampled | dawn::TextureUsageBit::TransferSrc |
- dawn::TextureUsageBit::TransferDst);
+ dawn::TextureUsageBit::TransferDst,
+ kColorFormat);
dawn::Texture srcTexture = device.CreateTexture(&srcDescriptor);
// fill srcTexture with 100
@@ -234,7 +276,8 @@
dawn::TextureDescriptor dstDescriptor = CreateTextureDescriptor(
1, 1,
dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferDst |
- dawn::TextureUsageBit::TransferSrc);
+ dawn::TextureUsageBit::TransferSrc,
+ kColorFormat);
dawn::Texture dstTexture = device.CreateTexture(&dstDescriptor);
dawn::TextureCopyView dstTextureCopyView =
@@ -255,6 +298,107 @@
0);
}
+// This tests the texture with depth attachment and load op load will init depth stencil texture to
+// 0s.
+TEST_P(TextureZeroInitTest, DepthClear) {
+ dawn::TextureDescriptor srcDescriptor = CreateTextureDescriptor(
+ 1, 1,
+ dawn::TextureUsageBit::TransferSrc | dawn::TextureUsageBit::TransferDst |
+ dawn::TextureUsageBit::OutputAttachment,
+ kColorFormat);
+ dawn::Texture srcTexture = device.CreateTexture(&srcDescriptor);
+
+ dawn::TextureDescriptor depthStencilDescriptor = CreateTextureDescriptor(
+ 1, 1, dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc,
+ kDepthStencilFormat);
+ dawn::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor);
+
+ utils::ComboRenderPassDescriptor renderPassDescriptor({srcTexture.CreateDefaultView()},
+ depthStencilTexture.CreateDefaultView());
+ renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = dawn::LoadOp::Load;
+ renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = dawn::LoadOp::Clear;
+ renderPassDescriptor.cDepthStencilAttachmentInfo.clearStencil = 0;
+
+ dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+ auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
+ pass.SetPipeline(CreatePipelineForTest());
+ pass.Draw(6, 1, 0, 0);
+ pass.EndPass();
+ dawn::CommandBuffer commandBuffer = encoder.Finish();
+ queue.Submit(1, &commandBuffer);
+
+ // Expect the texture to be red because depth test passed.
+ std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255});
+ EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
+}
+
+// This tests the texture with stencil attachment and load op load will init depth stencil texture
+// to 0s.
+TEST_P(TextureZeroInitTest, StencilClear) {
+ dawn::TextureDescriptor srcDescriptor = CreateTextureDescriptor(
+ 1, 1,
+ dawn::TextureUsageBit::TransferSrc | dawn::TextureUsageBit::TransferDst |
+ dawn::TextureUsageBit::OutputAttachment,
+ kColorFormat);
+ dawn::Texture srcTexture = device.CreateTexture(&srcDescriptor);
+
+ dawn::TextureDescriptor depthStencilDescriptor = CreateTextureDescriptor(
+ 1, 1, dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc,
+ kDepthStencilFormat);
+ dawn::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor);
+
+ utils::ComboRenderPassDescriptor renderPassDescriptor({srcTexture.CreateDefaultView()},
+ depthStencilTexture.CreateDefaultView());
+ renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = dawn::LoadOp::Clear;
+ renderPassDescriptor.cDepthStencilAttachmentInfo.clearDepth = 0.0f;
+ renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = dawn::LoadOp::Load;
+
+ dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+ auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
+ pass.SetPipeline(CreatePipelineForTest());
+ pass.Draw(6, 1, 0, 0);
+ pass.EndPass();
+ dawn::CommandBuffer commandBuffer = encoder.Finish();
+ queue.Submit(1, &commandBuffer);
+
+ // Expect the texture to be red because stencil test passed.
+ std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255});
+ EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
+}
+
+// This tests the texture with depth stencil attachment and load op load will init depth stencil
+// texture to 0s.
+TEST_P(TextureZeroInitTest, DepthStencilClear) {
+ dawn::TextureDescriptor srcDescriptor = CreateTextureDescriptor(
+ 1, 1,
+ dawn::TextureUsageBit::TransferSrc | dawn::TextureUsageBit::TransferDst |
+ dawn::TextureUsageBit::OutputAttachment,
+ kColorFormat);
+ dawn::Texture srcTexture = device.CreateTexture(&srcDescriptor);
+
+ dawn::TextureDescriptor depthStencilDescriptor = CreateTextureDescriptor(
+ 1, 1, dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc,
+ kDepthStencilFormat);
+ dawn::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor);
+
+ utils::ComboRenderPassDescriptor renderPassDescriptor({srcTexture.CreateDefaultView()},
+ depthStencilTexture.CreateDefaultView());
+ renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = dawn::LoadOp::Load;
+ renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = dawn::LoadOp::Load;
+
+ dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+ auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
+ pass.SetPipeline(CreatePipelineForTest());
+ pass.Draw(6, 1, 0, 0);
+ pass.EndPass();
+ dawn::CommandBuffer commandBuffer = encoder.Finish();
+ queue.Submit(1, &commandBuffer);
+
+ // Expect the texture to be red because both depth and stencil tests passed.
+ std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255});
+ EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
+}
+
DAWN_INSTANTIATE_TEST(TextureZeroInitTest,
ForceWorkarounds(VulkanBackend,
{"nonzero_clear_resources_on_creation_for_testing"}));