Remove all "WithTint" suffixes from Dawn native.
The D3D12 and Metal backends no longer support any other
shading language translator, so the suffix is superfluous.
Bug: dawn:1099
Change-Id: I6a1a249a80d59dbf9cabf5d4ea917f852745e78e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63400
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
diff --git a/src/dawn_native/metal/ShaderModuleMTL.h b/src/dawn_native/metal/ShaderModuleMTL.h
index a6608bd..aced62b 100644
--- a/src/dawn_native/metal/ShaderModuleMTL.h
+++ b/src/dawn_native/metal/ShaderModuleMTL.h
@@ -47,15 +47,15 @@
const VertexState* vertexState = nullptr);
private:
- ResultOrError<std::string> TranslateToMSLWithTint(const char* entryPointName,
- SingleShaderStage stage,
- const PipelineLayout* layout,
- uint32_t sampleMask,
- const RenderPipeline* renderPipeline,
- const VertexState* vertexState,
- std::string* remappedEntryPointName,
- bool* needsStorageBufferLength,
- bool* hasInvariantAttribute);
+ ResultOrError<std::string> TranslateToMSL(const char* entryPointName,
+ SingleShaderStage stage,
+ const PipelineLayout* layout,
+ uint32_t sampleMask,
+ const RenderPipeline* renderPipeline,
+ const VertexState* vertexState,
+ std::string* remappedEntryPointName,
+ bool* needsStorageBufferLength,
+ bool* hasInvariantAttribute);
ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor);
~ShaderModule() override = default;
MaybeError Initialize(ShaderModuleParseResult* parseResult);