blob: eddc0f5240099b7e086eaadd68dc8a1ea86c6042 [file] [log] [blame]
SKIP: FAILED
#version 310 es
void main_1() {
mat3x2 x_200 = mat3x2(vec2(1.5f, 2.0f), vec2(2.0f, 3.0f), vec2(3.0f, 4.0f));
}
void main() {
main_1();
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1