blob: 3df0cc4163891aa04db60f0da99c1383ce082820 [file] [log] [blame]
SKIP: FAILED
#version 310 es
void main_1() {
uvec2 x_11 = uvec2(0u);
ivec2 x_12 = ivec2(0);
vec2 x_13 = vec2(0.0f);
}
void main() {
main_1();
}
error: Error parsing GLSL shader:
ERROR: 0:6: 'float' : type requires declaration of default precision qualifier
ERROR: 0:6: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1