SKIP: FAILED | |
#version 310 es | |
void main_1() { | |
uvec2 x_11 = uvec2(0u); | |
ivec2 x_12 = ivec2(0); | |
vec2 x_13 = vec2(0.0f); | |
} | |
void main() { | |
main_1(); | |
} | |
error: Error parsing GLSL shader: | |
ERROR: 0:6: 'float' : type requires declaration of default precision qualifier | |
ERROR: 0:6: '' : compilation terminated | |
ERROR: 2 compilation errors. No code generated. | |
tint executable returned error: exit status 1 |