SKIP: FAILED | |
#version 310 es | |
void main_1() { | |
vec2 x_1 = vec2(0.8333333134651184082f, 1.20000004768371582031f); | |
} | |
void main() { | |
main_1(); | |
} | |
error: Error parsing GLSL shader: | |
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier | |
ERROR: 0:4: '' : compilation terminated | |
ERROR: 2 compilation errors. No code generated. | |
tint executable returned error: exit status 1 |