Add a size argument to Set[Vertex|Index]Buffer

Bug: dawn:22
Change-Id: I06a4fc2b651e5a4692893f710ca11785976c1fa4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20200
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
diff --git a/src/tests/unittests/validation/IndexBufferValidationTests.cpp b/src/tests/unittests/validation/IndexBufferValidationTests.cpp
new file mode 100644
index 0000000..203e409
--- /dev/null
+++ b/src/tests/unittests/validation/IndexBufferValidationTests.cpp
@@ -0,0 +1,95 @@
+// Copyright 2020 The Dawn Authors
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+//     http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#include "tests/unittests/validation/ValidationTest.h"
+
+#include "utils/ComboRenderBundleEncoderDescriptor.h"
+
+class IndexBufferValidationTest : public ValidationTest {};
+
+// Test that for OOB validation of index buffer offset and size.
+TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) {
+    wgpu::BufferDescriptor bufferDesc = {
+        .usage = wgpu::BufferUsage::Index,
+        .size = 256,
+    };
+    wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc);
+
+    DummyRenderPass renderPass(device);
+    // Control case, using the full buffer, with or without an explicit size is valid.
+    {
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        // Explicit size
+        pass.SetIndexBuffer(buffer, 0, 256);
+        // Implicit size
+        pass.SetIndexBuffer(buffer, 0, 0);
+        pass.SetIndexBuffer(buffer, 256 - 4, 0);
+        pass.SetIndexBuffer(buffer, 4, 0);
+        // Implicit size of zero
+        pass.SetIndexBuffer(buffer, 256, 0);
+        pass.EndPass();
+        encoder.Finish();
+    }
+
+    // Bad case, offset + size is larger than the buffer
+    {
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        pass.SetIndexBuffer(buffer, 4, 256);
+        pass.EndPass();
+        ASSERT_DEVICE_ERROR(encoder.Finish());
+    }
+
+    // Bad case, size is 0 but the offset is larger than the buffer
+    {
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        pass.SetIndexBuffer(buffer, 256 + 4, 0);
+        pass.EndPass();
+        ASSERT_DEVICE_ERROR(encoder.Finish());
+    }
+
+    utils::ComboRenderBundleEncoderDescriptor renderBundleDesc = {};
+    renderBundleDesc.colorFormatsCount = 1;
+    renderBundleDesc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm;
+
+    // Control case, using the full buffer, with or without an explicit size is valid.
+    {
+        wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
+        // Explicit size
+        encoder.SetIndexBuffer(buffer, 0, 256);
+        // Implicit size
+        encoder.SetIndexBuffer(buffer, 0, 0);
+        encoder.SetIndexBuffer(buffer, 256 - 4, 0);
+        encoder.SetIndexBuffer(buffer, 4, 0);
+        // Implicit size of zero
+        encoder.SetIndexBuffer(buffer, 256, 0);
+        encoder.Finish();
+    }
+
+    // Bad case, offset + size is larger than the buffer
+    {
+        wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
+        encoder.SetIndexBuffer(buffer, 4, 256);
+        ASSERT_DEVICE_ERROR(encoder.Finish());
+    }
+
+    // Bad case, size is 0 but the offset is larger than the buffer
+    {
+        wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
+        encoder.SetIndexBuffer(buffer, 256 + 4, 0);
+        ASSERT_DEVICE_ERROR(encoder.Finish());
+    }
+}