SKIP: FAILED | |
#version 310 es | |
struct strided_arr { | |
vec2 el; | |
}; | |
struct S { | |
strided_arr field0[3]; | |
}; | |
precision highp float; | |
precision highp int; | |
S myvar; | |
void main_1() { | |
} | |
void main() { | |
main_1(); | |
} | |
error: Error parsing GLSL shader: | |
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier | |
ERROR: 0:4: '' : compilation terminated | |
ERROR: 2 compilation errors. No code generated. | |
tint executable returned error: exit status 1 |