blob: a1eef49f6ec1e4ecb6d356ee17a692604ffe1284 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
vec2 el;
};
struct S {
strided_arr field0[3];
};
precision highp float;
precision highp int;
S myvar;
void main_1() {
}
void main() {
main_1();
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1