Remove dual source blending
It is not supported on many mobile GPUS on Vulkan
http://vulkan.gpuinfo.org/listreports.php?feature=dualSrcBlend&option=not
and is optional on Metal
diff --git a/next.json b/next.json
index 95deaca..46edc52 100644
--- a/next.json
+++ b/next.json
@@ -120,11 +120,7 @@
{"value": 9, "name": "one minus dst alpha"},
{"value": 10, "name": "src alpha saturated"},
{"value": 11, "name": "blend color"},
- {"value": 12, "name": "one minus blend color"},
- {"value": 13, "name": "src1 color"},
- {"value": 14, "name": "one minus src1 color"},
- {"value": 15, "name": "src1 alpha"},
- {"value": 16, "name": "one minus src1 alpha"}
+ {"value": 12, "name": "one minus blend color"}
]
},
"blend operation": {
diff --git a/src/backend/d3d12/BlendStateD3D12.cpp b/src/backend/d3d12/BlendStateD3D12.cpp
index da1e1fd..c117621 100644
--- a/src/backend/d3d12/BlendStateD3D12.cpp
+++ b/src/backend/d3d12/BlendStateD3D12.cpp
@@ -49,14 +49,6 @@
return D3D12_BLEND_BLEND_FACTOR;
case nxt::BlendFactor::OneMinusBlendColor:
return D3D12_BLEND_INV_BLEND_FACTOR;
- case nxt::BlendFactor::Src1Color:
- return D3D12_BLEND_SRC1_COLOR;
- case nxt::BlendFactor::OneMinusSrc1Color:
- return D3D12_BLEND_INV_SRC1_COLOR;
- case nxt::BlendFactor::Src1Alpha:
- return D3D12_BLEND_SRC1_ALPHA;
- case nxt::BlendFactor::OneMinusSrc1Alpha:
- return D3D12_BLEND_INV_SRC1_ALPHA;
default:
UNREACHABLE();
}
diff --git a/src/backend/metal/BlendStateMTL.mm b/src/backend/metal/BlendStateMTL.mm
index ade6ed8..ab955af 100644
--- a/src/backend/metal/BlendStateMTL.mm
+++ b/src/backend/metal/BlendStateMTL.mm
@@ -49,14 +49,6 @@
return alpha ? MTLBlendFactorBlendAlpha : MTLBlendFactorBlendColor;
case nxt::BlendFactor::OneMinusBlendColor:
return alpha ? MTLBlendFactorOneMinusBlendAlpha : MTLBlendFactorOneMinusBlendColor;
- case nxt::BlendFactor::Src1Color:
- return MTLBlendFactorSource1Color;
- case nxt::BlendFactor::OneMinusSrc1Color:
- return MTLBlendFactorOneMinusSource1Color;
- case nxt::BlendFactor::Src1Alpha:
- return MTLBlendFactorSource1Alpha;
- case nxt::BlendFactor::OneMinusSrc1Alpha:
- return MTLBlendFactorOneMinusSource1Alpha;
}
}
diff --git a/src/backend/opengl/BlendStateGL.cpp b/src/backend/opengl/BlendStateGL.cpp
index bf90267..f4aa285 100644
--- a/src/backend/opengl/BlendStateGL.cpp
+++ b/src/backend/opengl/BlendStateGL.cpp
@@ -49,14 +49,6 @@
return alpha ? GL_CONSTANT_ALPHA : GL_CONSTANT_COLOR;
case nxt::BlendFactor::OneMinusBlendColor:
return alpha ? GL_ONE_MINUS_CONSTANT_ALPHA : GL_ONE_MINUS_CONSTANT_COLOR;
- case nxt::BlendFactor::Src1Color:
- return GL_SRC1_COLOR;
- case nxt::BlendFactor::OneMinusSrc1Color:
- return GL_ONE_MINUS_SRC1_COLOR;
- case nxt::BlendFactor::Src1Alpha:
- return GL_SRC1_ALPHA;
- case nxt::BlendFactor::OneMinusSrc1Alpha:
- return GL_ONE_MINUS_SRC1_ALPHA;
default:
UNREACHABLE();
}
diff --git a/src/tests/end2end/BlendStateTests.cpp b/src/tests/end2end/BlendStateTests.cpp
index a2ba0ad..90e4684 100644
--- a/src/tests/end2end/BlendStateTests.cpp
+++ b/src/tests/end2end/BlendStateTests.cpp
@@ -108,39 +108,6 @@
.GetResult();
}
- void SetupDualSourcePipelines(const nxt::BlendState &blendState) {
- nxt::ShaderModule fsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
- #version 450
- layout(set = 0, binding = 0) uniform myBlock {
- vec4 color0;
- vec4 color1;
- } myUbo;
-
- layout(location = 0) out vec4 fragColor0;
- layout(location = 1) out vec4 fragColor1;
-
- void main() {
- fragColor0 = myUbo.color0;
- fragColor1 = myUbo.color1;
- }
- )");
-
- basePipeline = device.CreateRenderPipelineBuilder()
- .SetSubpass(renderpass, 0)
- .SetLayout(pipelineLayout)
- .SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
- .SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
- .GetResult();
-
- testPipeline = device.CreateRenderPipelineBuilder()
- .SetSubpass(renderpass, 0)
- .SetLayout(pipelineLayout)
- .SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
- .SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
- .SetColorAttachmentBlendState(0, blendState)
- .GetResult();
- }
-
// Create a bind group to set the colors as a uniform buffer
template <size_t N>
nxt::BindGroup MakeBindGroupForColors(std::array<RGBA8, N> colors) {
@@ -194,30 +161,6 @@
EXPECT_PIXEL_RGBA8_EQ(expected, renderTarget, kRTSize / 2, kRTSize / 2);
}
- void DoDualSourceTest(RGBA8 base, const TriangleSpec& triangle, const RGBA8& color1, const RGBA8& expected) {
- renderTarget.TransitionUsage(nxt::TextureUsageBit::OutputAttachment);
-
- nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
- .BeginRenderPass(renderpass, framebuffer)
- .BeginRenderSubpass()
- .SetRenderPipeline(basePipeline)
- .SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 2>({ { base, base } })))
- .DrawArrays(3, 1, 0, 0)
-
- .SetRenderPipeline(testPipeline)
- .SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 2>({ { triangle.color, color1 } })))
- .SetBlendColor(triangle.blendFactor[0], triangle.blendFactor[1], triangle.blendFactor[2], triangle.blendFactor[3])
- .DrawArrays(3, 1, 0, 0)
- .EndRenderSubpass()
- .EndRenderPass()
- .GetResult();
-
-
- queue.Submit(1, &commands);
-
- EXPECT_PIXEL_RGBA8_EQ(expected, renderTarget, kRTSize / 2, kRTSize / 2);
- }
-
// Given a vector of tests where each element is <testColor, expectedColor>, check that all expectations are true for the given blend operation
void CheckBlendOperation(RGBA8 base, nxt::BlendOperation operation, std::vector<std::pair<RGBA8, RGBA8>> tests) {
nxt::BlendState blendState = device.CreateBlendStateBuilder()
@@ -552,72 +495,6 @@
CheckSrcBlendFactor(base, nxt::BlendFactor::OneMinusBlendColor, nxt::BlendFactor::OneMinusBlendColor, tests);
}
-TEST_P(BlendStateTest, SrcBlendFactorSrc1Color) {
- nxt::BlendState blendState = device.CreateBlendStateBuilder()
- .SetBlendEnabled(true)
- .SetColorBlend(nxt::BlendOperation::Add, nxt::BlendFactor::Src1Color, nxt::BlendFactor::One)
- .GetResult();
- SetupDualSourcePipelines(blendState);
-
- RGBA8 base(0, 0, 0, 0);
- for (auto& color : kColors) {
- RGBA8 color1(64, 32, 192, 128);
- RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, color1);
- expected.a = color.a;
- DoDualSourceTest(base, { color }, color1, expected);
- }
-}
-
-TEST_P(BlendStateTest, SrcBlendFactorOneMinusSrc1Color) {
- nxt::BlendState blendState = device.CreateBlendStateBuilder()
- .SetBlendEnabled(true)
- .SetColorBlend(nxt::BlendOperation::Add, nxt::BlendFactor::OneMinusSrc1Color, nxt::BlendFactor::One)
- .GetResult();
- SetupDualSourcePipelines(blendState);
-
- RGBA8 base(0, 0, 0, 0);
- for (auto& color : kColors) {
- RGBA8 color1(64, 32, 192, 128);
- RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, RGBA8(255, 255, 255, 255) - color1);
- expected.a = color.a;
- DoDualSourceTest(base, { color }, color1, expected);
- }
-}
-
-TEST_P(BlendStateTest, SrcBlendFactorSrc1Alpha) {
- nxt::BlendState blendState = device.CreateBlendStateBuilder()
- .SetBlendEnabled(true)
- .SetColorBlend(nxt::BlendOperation::Add, nxt::BlendFactor::Src1Alpha, nxt::BlendFactor::One)
- .SetAlphaBlend(nxt::BlendOperation::Add, nxt::BlendFactor::Src1Alpha, nxt::BlendFactor::One)
- .GetResult();
- SetupDualSourcePipelines(blendState);
-
- RGBA8 base(0, 0, 0, 0);
- for (auto& color : kColors) {
- RGBA8 color1(64, 32, 192, 128);
- RGBA8 fac(color1.a, color1.a, color1.a, color1.a);
- RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, fac);
- DoDualSourceTest(base, { color }, color1, expected);
- }
-}
-
-TEST_P(BlendStateTest, SrcBlendFactorOneMinusSrc1Alpha) {
- nxt::BlendState blendState = device.CreateBlendStateBuilder()
- .SetBlendEnabled(true)
- .SetColorBlend(nxt::BlendOperation::Add, nxt::BlendFactor::OneMinusSrc1Alpha, nxt::BlendFactor::One)
- .SetAlphaBlend(nxt::BlendOperation::Add, nxt::BlendFactor::OneMinusSrc1Alpha, nxt::BlendFactor::One)
- .GetResult();
- SetupDualSourcePipelines(blendState);
-
- RGBA8 base(0, 0, 0, 0);
- for (auto& color : kColors) {
- RGBA8 color1(64, 32, 192, 128);
- RGBA8 fac = RGBA8(255, 255, 255, 255) - RGBA8(color1.a, color1.a, color1.a, color1.a);
- RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, fac);
- DoDualSourceTest(base, { color }, color1, expected);
- }
-}
-
// The following tests check that the Destination blend factor works
TEST_P(BlendStateTest, DstBlendFactorZero) {
RGBA8 base(32, 64, 128, 192);
@@ -764,72 +641,6 @@
CheckDstBlendFactor(base, nxt::BlendFactor::OneMinusBlendColor, nxt::BlendFactor::OneMinusBlendColor, tests);
}
-TEST_P(BlendStateTest, DstBlendFactorSrc1Color) {
- nxt::BlendState blendState = device.CreateBlendStateBuilder()
- .SetBlendEnabled(true)
- .SetColorBlend(nxt::BlendOperation::Add, nxt::BlendFactor::One, nxt::BlendFactor::Src1Color)
- .GetResult();
- SetupDualSourcePipelines(blendState);
-
- RGBA8 base(0, 0, 0, 0);
- for (auto& color : kColors) {
- RGBA8 color1(64, 32, 192, 128);
- RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, color1);
- expected.a = color.a;
- DoDualSourceTest(base, { color }, color1, expected);
- }
-}
-
-TEST_P(BlendStateTest, DstBlendFactorOneMinusSrc1Color) {
- nxt::BlendState blendState = device.CreateBlendStateBuilder()
- .SetBlendEnabled(true)
- .SetColorBlend(nxt::BlendOperation::Add, nxt::BlendFactor::One, nxt::BlendFactor::OneMinusSrc1Color)
- .GetResult();
- SetupDualSourcePipelines(blendState);
-
- RGBA8 base(0, 0, 0, 0);
- for (auto& color : kColors) {
- RGBA8 color1(64, 32, 192, 128);
- RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, RGBA8(255, 255, 255, 255) - color1);
- expected.a = color.a;
- DoDualSourceTest(base, { color }, color1, expected);
- }
-}
-
-TEST_P(BlendStateTest, DstBlendFactorSrc1Alpha) {
- nxt::BlendState blendState = device.CreateBlendStateBuilder()
- .SetBlendEnabled(true)
- .SetColorBlend(nxt::BlendOperation::Add, nxt::BlendFactor::One, nxt::BlendFactor::Src1Alpha)
- .SetAlphaBlend(nxt::BlendOperation::Add, nxt::BlendFactor::One, nxt::BlendFactor::Src1Alpha)
- .GetResult();
- SetupDualSourcePipelines(blendState);
-
- RGBA8 base(0, 0, 0, 0);
- for (auto& color : kColors) {
- RGBA8 color1(64, 32, 192, 128);
- RGBA8 fac(color1.a, color1.a, color1.a, color1.a);
- RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, fac);
- DoDualSourceTest(base, { color }, color1, expected);
- }
-}
-
-TEST_P(BlendStateTest, DstBlendFactorOneMinusSrc1Alpha) {
- nxt::BlendState blendState = device.CreateBlendStateBuilder()
- .SetBlendEnabled(true)
- .SetColorBlend(nxt::BlendOperation::Add, nxt::BlendFactor::One, nxt::BlendFactor::OneMinusSrc1Alpha)
- .SetAlphaBlend(nxt::BlendOperation::Add, nxt::BlendFactor::One, nxt::BlendFactor::OneMinusSrc1Alpha)
- .GetResult();
- SetupDualSourcePipelines(blendState);
-
- RGBA8 base(0, 0, 0, 0);
- for (auto& color : kColors) {
- RGBA8 color1(64, 32, 192, 128);
- RGBA8 fac = RGBA8(255, 255, 255, 255) - RGBA8(color1.a, color1.a, color1.a, color1.a);
- RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, fac);
- DoDualSourceTest(base, { color }, color1, expected);
- }
-}
-
// Check that the color write mask works
TEST_P(BlendStateTest, ColorWriteMask) {
{