Add 1- and 2-component texture formats.
Implemented {uint8, unorm8} x {r, rg} texture formats.
Backend support added for Metal, D3D12 and OpenGL.
diff --git a/src/backend/metal/TextureMTL.mm b/src/backend/metal/TextureMTL.mm
index 034eb7f..f179108 100644
--- a/src/backend/metal/TextureMTL.mm
+++ b/src/backend/metal/TextureMTL.mm
@@ -22,8 +22,16 @@
switch (format) {
case nxt::TextureFormat::R8G8B8A8Unorm:
return MTLPixelFormatRGBA8Unorm;
+ case nxt::TextureFormat::R8G8Unorm:
+ return MTLPixelFormatRG8Unorm;
+ case nxt::TextureFormat::R8Unorm:
+ return MTLPixelFormatR8Unorm;
case nxt::TextureFormat::R8G8B8A8Uint:
return MTLPixelFormatRGBA8Uint;
+ case nxt::TextureFormat::R8G8Uint:
+ return MTLPixelFormatRG8Uint;
+ case nxt::TextureFormat::R8Uint:
+ return MTLPixelFormatR8Uint;
case nxt::TextureFormat::B8G8R8A8Unorm:
return MTLPixelFormatBGRA8Unorm;
case nxt::TextureFormat::D32FloatS8Uint: