Implement 3D texture copies on Vulkan
Bug: dawn:781
Change-Id: I5a1b3cc906b2bcb89c0ba3b202bacd16e012efe8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50241
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
diff --git a/src/dawn_native/vulkan/CommandBufferVk.cpp b/src/dawn_native/vulkan/CommandBufferVk.cpp
index 48427ba..bbdcf6c 100644
--- a/src/dawn_native/vulkan/CommandBufferVk.cpp
+++ b/src/dawn_native/vulkan/CommandBufferVk.cpp
@@ -69,33 +69,56 @@
const Texture* dstTexture = ToBackend(dstCopy.texture.Get());
VkImageCopy region;
-
- // TODO(jiawei.shao@intel.com): support 1D and 3D textures
- ASSERT(srcTexture->GetDimension() == wgpu::TextureDimension::e2D &&
- dstTexture->GetDimension() == wgpu::TextureDimension::e2D);
region.srcSubresource.aspectMask = VulkanAspectMask(aspect);
region.srcSubresource.mipLevel = srcCopy.mipLevel;
- region.srcSubresource.baseArrayLayer = srcCopy.origin.z;
- region.srcSubresource.layerCount = copySize.depthOrArrayLayers;
+ region.dstSubresource.aspectMask = VulkanAspectMask(aspect);
+ region.dstSubresource.mipLevel = dstCopy.mipLevel;
+
+ bool has3DTextureInCopy = false;
region.srcOffset.x = srcCopy.origin.x;
region.srcOffset.y = srcCopy.origin.y;
- region.srcOffset.z = 0;
-
- region.dstSubresource.aspectMask = VulkanAspectMask(aspect);
- region.dstSubresource.mipLevel = dstCopy.mipLevel;
- region.dstSubresource.baseArrayLayer = dstCopy.origin.z;
- region.dstSubresource.layerCount = copySize.depthOrArrayLayers;
+ switch (srcTexture->GetDimension()) {
+ case wgpu::TextureDimension::e2D:
+ region.srcSubresource.baseArrayLayer = srcCopy.origin.z;
+ region.srcSubresource.layerCount = copySize.depthOrArrayLayers;
+ region.srcOffset.z = 0;
+ break;
+ case wgpu::TextureDimension::e3D:
+ has3DTextureInCopy = true;
+ region.srcSubresource.baseArrayLayer = 0;
+ region.srcSubresource.layerCount = 1;
+ region.srcOffset.z = srcCopy.origin.z;
+ break;
+ case wgpu::TextureDimension::e1D:
+ // TODO(jiawei.shao@intel.com): support 1D textures
+ UNREACHABLE();
+ }
region.dstOffset.x = dstCopy.origin.x;
region.dstOffset.y = dstCopy.origin.y;
- region.dstOffset.z = 0;
+ switch (dstTexture->GetDimension()) {
+ case wgpu::TextureDimension::e2D:
+ region.dstSubresource.baseArrayLayer = dstCopy.origin.z;
+ region.dstSubresource.layerCount = copySize.depthOrArrayLayers;
+ region.dstOffset.z = 0;
+ break;
+ case wgpu::TextureDimension::e3D:
+ has3DTextureInCopy = true;
+ region.dstSubresource.baseArrayLayer = 0;
+ region.dstSubresource.layerCount = 1;
+ region.dstOffset.z = dstCopy.origin.z;
+ break;
+ case wgpu::TextureDimension::e1D:
+ // TODO(jiawei.shao@intel.com): support 1D textures
+ UNREACHABLE();
+ }
ASSERT(HasSameTextureCopyExtent(srcCopy, dstCopy, copySize));
Extent3D imageExtent = ComputeTextureCopyExtent(dstCopy, copySize);
region.extent.width = imageExtent.width;
region.extent.height = imageExtent.height;
- region.extent.depth = 1;
+ region.extent.depth = has3DTextureInCopy ? copySize.depthOrArrayLayers : 1;
return region;
}
@@ -526,7 +549,7 @@
ComputeBufferImageCopyRegion(src, dst, copy->copySize);
VkImageSubresourceLayers subresource = region.imageSubresource;
- ASSERT(dst.texture->GetDimension() == wgpu::TextureDimension::e2D);
+ ASSERT(dst.texture->GetDimension() != wgpu::TextureDimension::e1D);
SubresourceRange range =
GetSubresourcesAffectedByCopy(copy->destination, copy->copySize);
@@ -564,7 +587,7 @@
VkBufferImageCopy region =
ComputeBufferImageCopyRegion(dst, src, copy->copySize);
- ASSERT(src.texture->GetDimension() == wgpu::TextureDimension::e2D);
+ ASSERT(src.texture->GetDimension() != wgpu::TextureDimension::e1D);
SubresourceRange range =
GetSubresourcesAffectedByCopy(copy->source, copy->copySize);
diff --git a/src/dawn_native/vulkan/DeviceVk.cpp b/src/dawn_native/vulkan/DeviceVk.cpp
index 530b5ca..df3324f 100644
--- a/src/dawn_native/vulkan/DeviceVk.cpp
+++ b/src/dawn_native/vulkan/DeviceVk.cpp
@@ -650,7 +650,7 @@
VkBufferImageCopy region = ComputeBufferImageCopyRegion(src, *dst, copySizePixels);
VkImageSubresourceLayers subresource = region.imageSubresource;
- ASSERT(dst->texture->GetDimension() == wgpu::TextureDimension::e2D);
+ ASSERT(dst->texture->GetDimension() != wgpu::TextureDimension::e1D);
SubresourceRange range = GetSubresourcesAffectedByCopy(*dst, copySizePixels);
if (IsCompleteSubresourceCopiedTo(dst->texture.Get(), copySizePixels,
diff --git a/src/dawn_native/vulkan/TextureVk.cpp b/src/dawn_native/vulkan/TextureVk.cpp
index 90f85f3..c69fe27 100644
--- a/src/dawn_native/vulkan/TextureVk.cpp
+++ b/src/dawn_native/vulkan/TextureVk.cpp
@@ -986,9 +986,6 @@
ASSERT(imageBarriers != nullptr);
const Format& format = GetFormat();
- // This transitions assume it is a 2D texture
- ASSERT(GetDimension() == wgpu::TextureDimension::e2D);
-
wgpu::TextureUsage allLastUsages = wgpu::TextureUsage::None;
mSubresourceLastUsages.Update(
range, [&](const SubresourceRange& range, wgpu::TextureUsage* lastUsage) {
diff --git a/src/dawn_native/vulkan/UtilsVulkan.cpp b/src/dawn_native/vulkan/UtilsVulkan.cpp
index 6167201..7375377 100644
--- a/src/dawn_native/vulkan/UtilsVulkan.cpp
+++ b/src/dawn_native/vulkan/UtilsVulkan.cpp
@@ -139,8 +139,22 @@
break;
}
+ case wgpu::TextureDimension::e3D: {
+ region.imageOffset.x = textureCopy.origin.x;
+ region.imageOffset.y = textureCopy.origin.y;
+ region.imageOffset.z = textureCopy.origin.z;
+
+ region.imageSubresource.baseArrayLayer = 0;
+ region.imageSubresource.layerCount = 1;
+
+ Extent3D imageExtent = ComputeTextureCopyExtent(textureCopy, copySize);
+ region.imageExtent.width = imageExtent.width;
+ region.imageExtent.height = imageExtent.height;
+ region.imageExtent.depth = imageExtent.depthOrArrayLayers;
+ break;
+ }
+
case wgpu::TextureDimension::e1D:
- case wgpu::TextureDimension::e3D:
UNREACHABLE();
}
diff --git a/src/tests/end2end/CopyTests.cpp b/src/tests/end2end/CopyTests.cpp
index 3426a40..951b923 100644
--- a/src/tests/end2end/CopyTests.cpp
+++ b/src/tests/end2end/CopyTests.cpp
@@ -968,9 +968,9 @@
// Test that copying whole 3D texture in one texture-to-buffer-copy works.
TEST_P(CopyTests_T2B, Texture3DFull) {
- // TODO(yunchao.he@intel.com): implement 3D texture copy on Vulkan, Metal, OpenGL and OpenGLES
+ // TODO(yunchao.he@intel.com): implement 3D texture copy on Metal, OpenGL and OpenGLES
// backend.
- DAWN_SKIP_TEST_IF(IsVulkan() || IsMetal() || IsOpenGL() || IsOpenGLES());
+ DAWN_SKIP_TEST_IF(IsMetal() || IsOpenGL() || IsOpenGLES());
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
@@ -985,9 +985,9 @@
// Test that copying a range of texture 3D depths in one texture-to-buffer-copy works.
TEST_P(CopyTests_T2B, Texture3DSubRegion) {
- // TODO(yunchao.he@intel.com): implement 3D texture copy on Vulkan, Metal, OpenGL and OpenGLES
+ // TODO(yunchao.he@intel.com): implement 3D texture copy on Metal, OpenGL and OpenGLES
// backend.
- DAWN_SKIP_TEST_IF(IsVulkan() || IsMetal() || IsOpenGL() || IsOpenGLES());
+ DAWN_SKIP_TEST_IF(IsMetal() || IsOpenGL() || IsOpenGLES());
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
@@ -1445,9 +1445,9 @@
// Test that copying whole texture 3D in one buffer-to-texture-copy works.
TEST_P(CopyTests_B2T, Texture3DFull) {
- // TODO(yunchao.he@intel.com): implement 3D texture copy on Vulkan, Metal, OpenGL and OpenGLES
+ // TODO(yunchao.he@intel.com): implement 3D texture copy on Metal, OpenGL and OpenGLES
// backend.
- DAWN_SKIP_TEST_IF(IsVulkan() || IsMetal() || IsOpenGL() || IsOpenGLES());
+ DAWN_SKIP_TEST_IF(IsMetal() || IsOpenGL() || IsOpenGLES());
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
@@ -1462,9 +1462,9 @@
// Test that copying a range of texture 3D Depths in one texture-to-buffer-copy works.
TEST_P(CopyTests_B2T, Texture3DSubRegion) {
- // TODO(yunchao.he@intel.com): implement 3D texture copy on Vulkan, Metal, OpenGL and OpenGLES
+ // TODO(yunchao.he@intel.com): implement 3D texture copy on Metal, OpenGL and OpenGLES
// backend.
- DAWN_SKIP_TEST_IF(IsVulkan() || IsMetal() || IsOpenGL() || IsOpenGLES());
+ DAWN_SKIP_TEST_IF(IsMetal() || IsOpenGL() || IsOpenGLES());
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
@@ -1799,9 +1799,9 @@
// Test that copying whole 3D texture in one texture-to-texture-copy works.
TEST_P(CopyTests_T2T, Texture3DFull) {
- // TODO(yunchao.he@intel.com): implement 3D texture copy on Vulkan, Metal, OpenGL and OpenGLES
+ // TODO(yunchao.he@intel.com): implement 3D texture copy, Metal, OpenGL and OpenGLES
// backend.
- DAWN_SKIP_TEST_IF(IsVulkan() || IsMetal() || IsOpenGL() || IsOpenGLES());
+ DAWN_SKIP_TEST_IF(IsMetal() || IsOpenGL() || IsOpenGLES());
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;