Fix addition of README.md's content to README.chromium

Bug: dawn:1397
Change-Id: Ie6de5462b319a5991362b4eeac6b1baa2e6e38f1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98640
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
diff --git a/README.chromium b/README.chromium
index 15f5c6f..e14cc8b 100644
--- a/README.chromium
+++ b/README.chromium
@@ -1,58 +1,4 @@
 Name: Dawn
-![Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.](docs/imgs/dawn_logo.png "Dawn's logo")
-
-# Dawn, a WebGPU implementation
-
-Dawn is an open-source and cross-platform implementation of the work-in-progress [WebGPU](https://webgpu.dev) standard.
-More precisely it implements [`webgpu.h`](https://github.com/webgpu-native/webgpu-headers/blob/main/webgpu.h) that is a one-to-one mapping with the WebGPU IDL.
-Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
-
-Dawn provides several WebGPU building blocks:
- - **WebGPU C/C++ headers** that applications and other building blocks use.
-   - The `webgpu.h` version that Dawn implements.
-   - A C++ wrapper for the `webgpu.h`.
- - **A "native" implementation of WebGPU** using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See [per API support](docs/support.md) for more details.
- - **A client-server implementation of WebGPU** for applications that are in a sandbox without access to native drivers
- - **Tint** is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.
-
-Helpful links:
-
- - [Dawn bug tracker](https://bugs.chromium.org/p/dawn/issues/entry) if you find issues with Dawn.
- - [Tint bug tracker](https://bugs.chromium.org/p/tint/issues/entry) if you find issues with Tint.
- - [Dawn's mailing list](https://groups.google.com/forum/#!members/dawn-graphics) for other discussions related to Dawn.
- - [Dawn's source code](https://dawn.googlesource.com/dawn)
- - [Dawn's Matrix chatroom](https://matrix.to/#/#webgpu-dawn:matrix.org) for live discussion around contributing or using Dawn.
- - [WebGPU's Matrix chatroom](https://matrix.to/#/#WebGPU:matrix.org)
- - [Tint mirror](https://dawn.googlesource.com/tint) for standalone usage.
-
-## Documentation table of content
-
-Developer documentation:
-
- - [Dawn overview](docs/dawn/overview.md)
- - [Building](docs/building.md)
- - [Contributing](CONTRIBUTING.md)
- - [Code of Conduct](CODE_OF_CONDUCT.md)
- - [Testing Dawn](docs/dawn/testing.md)
- - [Debugging Dawn](docs/dawn/debugging.md)
- - [Dawn's infrastructure](docs/dawn/infra.md)
- - [Dawn errors](docs/dawn/errors.md)
- - [Tint experimental extensions](docs/tint/experimental_extensions.md)
-
-
-User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
-
-## Status
-
-(TODO)
-
-## License
-
-Apache 2.0 Public License, please see [LICENSE](/LICENSE).
-
-## Disclaimer
-
-This is not an officially supported Google product.
 Short Name: dawn
 URL: https://dawn.googlesource.com/dawn
 License: Apache 2.0
diff --git a/README.md b/README.md
index 56c7540..4fb672f 100644
--- a/README.md
+++ b/README.md
@@ -10,13 +10,9 @@
  - **WebGPU C/C++ headers** that applications and other building blocks use.
    - The `webgpu.h` version that Dawn implements.
    - A C++ wrapper for the `webgpu.h`.
- - **A "native" implementation of WebGPU** using platforms' GPU APIs:
-   - **D3D12** on Windows 10
-   - **Metal** on macOS and iOS
-   - **Vulkan** on Windows, Linux, ChromeOS, Android and Fuchsia
-   - OpenGL as best effort where available
+ - **A "native" implementation of WebGPU** using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See [per API support](docs/support.md) for more details.
  - **A client-server implementation of WebGPU** for applications that are in a sandbox without access to native drivers
- - **Tint** is a compiler for the WebGPU Shader Language (WGSL).
+ - **Tint** is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.
 
 Helpful links: