commit | d07d6ba280ba2e4a6340bcd39eb94249eba986d4 | [log] [tgz] |
---|---|---|
author | Natalie Chouinard <chouinard@google.com> | Tue Aug 06 22:52:24 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Aug 06 22:52:24 2024 +0000 |
tree | 3b9eb56f4e9f2641a563c75be7e77ae21e2c7383 | |
parent | eb59cc7f4862d7552b7536fbb9301f3d6fa31be0 [diff] |
[tint][hlsl] Update skipped DXC e2e expectations Issue #5294 is now fixed and these tests are passing Change-Id: I45d2e0e3a3143b614c2445d410e2cdc583902353 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/201595 Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: Natalie Chouinard <chouinard@google.com>
diff --git a/test/tint/out_of_order_decls/array/struct.wgsl.expected.dxc.hlsl b/test/tint/out_of_order_decls/array/struct.wgsl.expected.dxc.hlsl index e79b6f0..e61f287 100644 --- a/test/tint/out_of_order_decls/array/struct.wgsl.expected.dxc.hlsl +++ b/test/tint/out_of_order_decls/array/struct.wgsl.expected.dxc.hlsl
@@ -1,5 +1,3 @@ -SKIP: hlsl-dxc validation fails on debug builds due to https://github.com/microsoft/DirectXShaderCompiler/issues/5294 - struct S { int m; };
diff --git a/test/tint/ptr_ref/load/param/private/struct_in_array.wgsl.expected.dxc.hlsl b/test/tint/ptr_ref/load/param/private/struct_in_array.wgsl.expected.dxc.hlsl index 67b3ec4..822323d 100644 --- a/test/tint/ptr_ref/load/param/private/struct_in_array.wgsl.expected.dxc.hlsl +++ b/test/tint/ptr_ref/load/param/private/struct_in_array.wgsl.expected.dxc.hlsl
@@ -1,5 +1,3 @@ -SKIP: hlsl-dxc validation fails on debug builds due to https://github.com/microsoft/DirectXShaderCompiler/issues/5294 - struct str { int i; };
diff --git a/test/tint/ptr_ref/store/param/private/struct_in_array.wgsl.expected.dxc.hlsl b/test/tint/ptr_ref/store/param/private/struct_in_array.wgsl.expected.dxc.hlsl index 0d1635c..5eff375 100644 --- a/test/tint/ptr_ref/store/param/private/struct_in_array.wgsl.expected.dxc.hlsl +++ b/test/tint/ptr_ref/store/param/private/struct_in_array.wgsl.expected.dxc.hlsl
@@ -1,5 +1,3 @@ -SKIP: hlsl-dxc validation fails on debug builds due to https://github.com/microsoft/DirectXShaderCompiler/issues/5294 - struct str { int i; };