| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "backend/d3d12/BindGroupD3D12.h" |
| #include "backend/d3d12/BindGroupLayoutD3D12.h" |
| #include "backend/d3d12/BlendStateD3D12.h" |
| #include "backend/d3d12/BufferD3D12.h" |
| #include "backend/d3d12/CommandBufferD3D12.h" |
| #include "backend/d3d12/ComputePipelineD3D12.h" |
| #include "backend/d3d12/DepthStencilStateD3D12.h" |
| #include "backend/d3d12/DeviceD3D12.h" |
| #include "backend/d3d12/InputStateD3D12.h" |
| #include "backend/d3d12/PipelineLayoutD3D12.h" |
| #include "backend/d3d12/QueueD3D12.h" |
| #include "backend/d3d12/RenderPassDescriptorD3D12.h" |
| #include "backend/d3d12/RenderPipelineD3D12.h" |
| #include "backend/d3d12/SamplerD3D12.h" |
| #include "backend/d3d12/ShaderModuleD3D12.h" |
| #include "backend/d3d12/SwapChainD3D12.h" |
| #include "backend/d3d12/TextureD3D12.h" |