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// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "backend/BindGroup.h"
#include "backend/BindGroupLayout.h"
#include "backend/RenderPassDescriptor.h"
#include "backend/opengl/BlendStateGL.h"
#include "backend/opengl/BufferGL.h"
#include "backend/opengl/CommandBufferGL.h"
#include "backend/opengl/ComputePipelineGL.h"
#include "backend/opengl/DepthStencilStateGL.h"
#include "backend/opengl/DeviceGL.h"
#include "backend/opengl/InputStateGL.h"
#include "backend/opengl/PersistentPipelineStateGL.h"
#include "backend/opengl/PipelineLayoutGL.h"
#include "backend/opengl/QueueGL.h"
#include "backend/opengl/RenderPipelineGL.h"
#include "backend/opengl/SamplerGL.h"
#include "backend/opengl/ShaderModuleGL.h"
#include "backend/opengl/SwapChainGL.h"
#include "backend/opengl/TextureGL.h"