Disable CompareFunctionsCompute test

This is blocking the Tint roll which adds validation that
textureSampleCompare cannot be used in the compute stage.

Simply disabling this test for now since WGSL discussions seem to
indicate there may be a builtin added with a different name and
semantics.

Change-Id: Iaecf5865c9fb38aea3231c3ae823d783a665984d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53320
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
diff --git a/src/tests/end2end/DepthStencilSamplingTests.cpp b/src/tests/end2end/DepthStencilSamplingTests.cpp
index 9ecbbbe..f877cee 100644
--- a/src/tests/end2end/DepthStencilSamplingTests.cpp
+++ b/src/tests/end2end/DepthStencilSamplingTests.cpp
@@ -722,7 +722,8 @@
 }
 
 // Test that sampling in a render pipeline with all of the compare functions works.
-TEST_P(DepthStencilSamplingTest, CompareFunctionsCompute) {
+// WGSL disallows |textureSampleCompare| in compute stages.
+TEST_P(DepthStencilSamplingTest, DISABLED_CompareFunctionsCompute) {
     // Initialization via renderPass loadOp doesn't work on Mac Intel.
     DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel());