Suppress Pixel 6 Android 14 failures already suppressed on Android T

Most of these were suppressed on Android T in this WebGPU CTS roll
https://dawn-review.googlesource.com/c/dawn/+/205076

These are suppressed on other platforms,
but started failing on Pixel 6 Android 14 after this roll:
webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:*
webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:*

Bug: chromium:41489949
Change-Id: Ic97b82e4a2b705cad16119f456657b9897fb0fb8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/205694
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Bot-Commit: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com>
diff --git a/webgpu-cts/expectations.txt b/webgpu-cts/expectations.txt
index 88af8bd..744a493 100644
--- a/webgpu-cts/expectations.txt
+++ b/webgpu-cts/expectations.txt
@@ -1617,6 +1617,16 @@
 crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,validation,expression,call,builtin,ldexp:partial_values:* [ Failure ]
 crbug.com/dawn/0000 [ android-14 arm dawn-backend-validation webgpu-adapter-default webgpu-no-worker ] webgpu:api,validation,render_pipeline,depth_stencil_state:depth_bias:* [ Failure ]
 crbug.com/dawn/0000 [ android-14 arm dawn-no-backend-validation webgpu-adapter-default webgpu-no-worker ] webgpu:api,validation,render_pipeline,depth_stencil_state:depth_bias:* [ Failure ]
+crbug.com/dawn/0000 [ android-14 arm ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
+crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,shader_io,fragment_builtins:subgroup_invocation_id:* [ Failure ]
+crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_2d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:* [ Failure ]
 
 # Flakes on Dawn try Mac Intel
 crbug.com/dawn/0000 [ intel-0x3e9b mac webgpu-adapter-default ] webgpu:api,operation,render_pipeline,sample_mask:fragment_output_mask:* [ Failure ]