Make depth format with filtering sample an error.

We added a deprecation warning in 132. Now we're making
it an error like the spec requires.

Bug: 379788112
Change-Id: I6bb63d9bf7b762fd94272a973119094d871b8875
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/226294
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Gregg Tavares <gman@chromium.org>
diff --git a/src/dawn/native/ShaderModule.cpp b/src/dawn/native/ShaderModule.cpp
index 1bee8ba..9ed810d 100644
--- a/src/dawn/native/ShaderModule.cpp
+++ b/src/dawn/native/ShaderModule.cpp
@@ -1366,24 +1366,11 @@
 
         DAWN_INVALID_IF(
             sampledTextureBindingInfo.sampleType != wgpu::TextureSampleType::Float &&
-                // TODO(crbug.com/376497143): remove Depth as it's invalid WebGPU. See deprecation
-                // warning below.
-                sampledTextureBindingInfo.sampleType != wgpu::TextureSampleType::Depth &&
                 sampledTextureBindingInfo.sampleType != kInternalResolveAttachmentSampleType,
             "Texture binding (group:%u, binding:%u) is %s but used statically with a sampler "
             "(group:%u, binding:%u) that's %s",
             pair.texture.group, pair.texture.binding, sampledTextureBindingInfo.sampleType,
             pair.sampler.group, pair.sampler.binding, wgpu::SamplerBindingType::Filtering);
-
-        // TODO(crbug.com/376497143): remove this deprecation warning.
-        if (sampledTextureBindingInfo.sampleType == wgpu::TextureSampleType::Depth) {
-            const char* msg =
-                "Using a TextureType::Depth with SamplerType::Filtering is deprecated."
-                "TextureType::Depth can only be used with SamplerType::NonFiltering or "
-                "SamplerType::Comparison.";
-            device->EmitWarningOnce(msg);
-            device->GetInstance()->EmitDeprecationWarning(msg);
-        }
     }
 
     // Validate compatibility of the pixel local storage.
diff --git a/src/dawn/tests/unittests/validation/BindGroupValidationTests.cpp b/src/dawn/tests/unittests/validation/BindGroupValidationTests.cpp
index 22e0d21..6db82b1 100644
--- a/src/dawn/tests/unittests/validation/BindGroupValidationTests.cpp
+++ b/src/dawn/tests/unittests/validation/BindGroupValidationTests.cpp
@@ -3434,20 +3434,18 @@
             })");
     }
 
-    // TODO(crbug.com/376497143): switch this to an error. depth with filtering sampler is
-    // deprecated. Test that a filtering sampler can be used to sample a depth texture.
+    // Test that a filtering sampler can not be used to sample a depth texture.
     {
-        ++mLastWarningCount;
         wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
             device, {{0, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Filtering},
                      {1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Depth}});
 
-        CreateFragmentPipeline(&bindGroupLayout, R"(
+        ASSERT_DEVICE_ERROR(CreateFragmentPipeline(&bindGroupLayout, R"(
             @group(0) @binding(0) var mySampler: sampler;
             @group(0) @binding(1) var myTexture: texture_depth_2d;
             @fragment fn main() {
                 _ = textureSample(myTexture, mySampler, vec2f(0.0, 0.0));
-            })");
+            })"));
     }
 
     // Test that a non-filtering sampler can be used to sample a depth texture.