Cache VkFramebuffers (re-reland)
Creation of VkFramebuffers is more expensive than expected on mobile
devices, so this introduces a framebuffer cache to reduce that
overhead.
Previous attempt at landing was reverted after an MSan error on Linux.
See https://ci.chromium.org/ui/p/chromium/builders/try/linux_chromium_msan_rel_ng/10596/test-results
Prior to that, had trouble landing due to crashes reported in
https://crbug.com/425093010.
Discovered that the likely reason for the crashes was that Vulkan may
reuse handle values for things like image views, making them
inappropriate for use as cache keys, as I was doing previously.
Refactored this CL to use explicit unique IDs instead, which resolved
the problems on the hardware I tested against.
Bug: 416088623
Change-Id: Ic22483f0d5388ab8ea3fc307bcc69910d6699888
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/251254
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
diff --git a/src/dawn/common/LRUCache.h b/src/dawn/common/LRUCache.h
index a57c6ac..448f629 100644
--- a/src/dawn/common/LRUCache.h
+++ b/src/dawn/common/LRUCache.h
@@ -134,7 +134,10 @@
}
void Clear() {
- mCache.Use([](auto cache) {
+ mCache.Use([&](auto cache) {
+ for (auto [_, value] : cache->list) {
+ EvictedFromCache(value);
+ }
cache->map.clear();
cache->list.clear();
});
diff --git a/src/dawn/native/BUILD.gn b/src/dawn/native/BUILD.gn
index fd4da9b..1f9682e 100644
--- a/src/dawn/native/BUILD.gn
+++ b/src/dawn/native/BUILD.gn
@@ -842,6 +842,8 @@
"vulkan/FencedDeleter.cpp",
"vulkan/FencedDeleter.h",
"vulkan/Forward.h",
+ "vulkan/FramebufferCache.cpp",
+ "vulkan/FramebufferCache.h",
"vulkan/PhysicalDeviceVk.cpp",
"vulkan/PhysicalDeviceVk.h",
"vulkan/PipelineCacheVk.cpp",
diff --git a/src/dawn/native/CMakeLists.txt b/src/dawn/native/CMakeLists.txt
index 852e277..6a144ef 100644
--- a/src/dawn/native/CMakeLists.txt
+++ b/src/dawn/native/CMakeLists.txt
@@ -714,6 +714,7 @@
"vulkan/ExternalHandle.h"
"vulkan/FencedDeleter.h"
"vulkan/Forward.h"
+ "vulkan/FramebufferCache.h"
"vulkan/PhysicalDeviceVk.h"
"vulkan/PipelineVk.h"
"vulkan/PipelineCacheVk.h"
@@ -755,6 +756,7 @@
"vulkan/DescriptorSetAllocator.cpp"
"vulkan/DeviceVk.cpp"
"vulkan/FencedDeleter.cpp"
+ "vulkan/FramebufferCache.cpp"
"vulkan/PhysicalDeviceVk.cpp"
"vulkan/PipelineVk.cpp"
"vulkan/PipelineCacheVk.cpp"
diff --git a/src/dawn/native/vulkan/CommandBufferVk.cpp b/src/dawn/native/vulkan/CommandBufferVk.cpp
index 81883e6..99a420b 100644
--- a/src/dawn/native/vulkan/CommandBufferVk.cpp
+++ b/src/dawn/native/vulkan/CommandBufferVk.cpp
@@ -45,6 +45,7 @@
#include "dawn/native/vulkan/ComputePipelineVk.h"
#include "dawn/native/vulkan/DeviceVk.h"
#include "dawn/native/vulkan/FencedDeleter.h"
+#include "dawn/native/vulkan/FramebufferCache.h"
#include "dawn/native/vulkan/PhysicalDeviceVk.h"
#include "dawn/native/vulkan/PipelineLayoutVk.h"
#include "dawn/native/vulkan/QuerySetVk.h"
@@ -417,6 +418,7 @@
// Query a VkRenderPass from the cache
VkRenderPass renderPassVK = VK_NULL_HANDLE;
+ uint32_t renderPassId = 0;
{
RenderPassCacheQuery query;
@@ -442,17 +444,17 @@
RenderPassCache::RenderPassInfo renderPassInfo;
DAWN_TRY_ASSIGN(renderPassInfo, device->GetRenderPassCache()->GetRenderPass(query));
renderPassVK = renderPassInfo.renderPass;
+ renderPassId = renderPassInfo.uniqueId;
}
- // Create a framebuffer that will be used once for the render pass and gather the clear
- // values for the attachments at the same time.
- std::array<VkClearValue, kMaxColorAttachments + 1> clearValues;
+ // Query a framebuffer from the cache and gather the clear values for the attachments at the
+ // same time.
+ FramebufferCacheQuery framebufferQuery;
VkFramebuffer framebuffer = VK_NULL_HANDLE;
- uint32_t attachmentCount = 0;
{
- // Fill in the attachment info that will be chained in the framebuffer create info.
- std::array<VkImageView, kMaxColorAttachments * 2 + 1> attachments;
+ framebufferQuery.SetRenderPass(renderPassId, renderPass->width, renderPass->height);
+ // Fill in the attachment info that will be chained in the framebuffer create info.
for (auto i : renderPass->attachmentState->GetColorAttachmentsMask()) {
auto& attachmentInfo = renderPass->colorAttachments[i];
TextureView* view = ToBackend(attachmentInfo.view.Get());
@@ -460,21 +462,13 @@
continue;
}
- if (view->GetDimension() == wgpu::TextureViewDimension::e3D) {
- VkImageView handleFor2DViewOn3D;
- DAWN_TRY_ASSIGN(handleFor2DViewOn3D,
- view->GetOrCreate2DViewOn3D(attachmentInfo.depthSlice));
- attachments[attachmentCount] = handleFor2DViewOn3D;
- } else {
- attachments[attachmentCount] = view->GetHandle();
- }
-
+ VkClearValue clearValue;
switch (view->GetFormat().GetAspectInfo(Aspect::Color).baseType) {
case TextureComponentType::Float: {
const std::array<float, 4> appliedClearColor =
ConvertToFloatColor(attachmentInfo.clearColor);
for (uint32_t j = 0; j < 4; ++j) {
- clearValues[attachmentCount].color.float32[j] = appliedClearColor[j];
+ clearValue.color.float32[j] = appliedClearColor[j];
}
break;
}
@@ -482,7 +476,7 @@
const std::array<uint32_t, 4> appliedClearColor =
ConvertToUnsignedIntegerColor(attachmentInfo.clearColor);
for (uint32_t j = 0; j < 4; ++j) {
- clearValues[attachmentCount].color.uint32[j] = appliedClearColor[j];
+ clearValue.color.uint32[j] = appliedClearColor[j];
}
break;
}
@@ -490,55 +484,58 @@
const std::array<int32_t, 4> appliedClearColor =
ConvertToSignedIntegerColor(attachmentInfo.clearColor);
for (uint32_t j = 0; j < 4; ++j) {
- clearValues[attachmentCount].color.int32[j] = appliedClearColor[j];
+ clearValue.color.int32[j] = appliedClearColor[j];
}
break;
}
}
- attachmentCount++;
+
+ uint32_t depthSlice = view->GetDimension() == wgpu::TextureViewDimension::e3D
+ ? attachmentInfo.depthSlice
+ : 0;
+ DAWN_TRY(framebufferQuery.AddAttachment(view, clearValue, depthSlice));
}
if (renderPass->attachmentState->HasDepthStencilAttachment()) {
auto& attachmentInfo = renderPass->depthStencilAttachment;
TextureView* view = ToBackend(attachmentInfo.view.Get());
- attachments[attachmentCount] = view->GetHandle();
+ VkClearValue clearValue;
+ clearValue.depthStencil.depth = attachmentInfo.clearDepth;
+ clearValue.depthStencil.stencil = attachmentInfo.clearStencil;
- clearValues[attachmentCount].depthStencil.depth = attachmentInfo.clearDepth;
- clearValues[attachmentCount].depthStencil.stencil = attachmentInfo.clearStencil;
-
- attachmentCount++;
+ DAWN_TRY(framebufferQuery.AddAttachment(view, clearValue));
}
for (auto i : renderPass->attachmentState->GetColorAttachmentsMask()) {
if (renderPass->colorAttachments[i].resolveTarget != nullptr) {
TextureView* view = ToBackend(renderPass->colorAttachments[i].resolveTarget.Get());
-
- attachments[attachmentCount] = view->GetHandle();
-
- attachmentCount++;
+ DAWN_TRY(framebufferQuery.AddAttachment(view));
}
}
- // Chain attachments and create the framebuffer
- VkFramebufferCreateInfo createInfo;
- createInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
- createInfo.pNext = nullptr;
- createInfo.flags = 0;
- createInfo.renderPass = renderPassVK;
- createInfo.attachmentCount = attachmentCount;
- createInfo.pAttachments = AsVkArray(attachments.data());
- createInfo.width = renderPass->width;
- createInfo.height = renderPass->height;
- createInfo.layers = 1;
+ DAWN_TRY_ASSIGN(framebuffer,
+ device->GetFramebufferCache()->GetOrCreate(
+ framebufferQuery,
+ [&](FramebufferCacheQuery& query) -> ResultOrError<VkFramebuffer> {
+ VkFramebufferCreateInfo createInfo;
+ createInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
+ createInfo.pNext = nullptr;
+ createInfo.flags = 0;
+ createInfo.renderPass = renderPassVK;
+ createInfo.attachmentCount = query.attachmentCount;
+ createInfo.pAttachments = AsVkArray(query.attachments.data());
+ createInfo.width = query.width;
+ createInfo.height = query.height;
+ createInfo.layers = 1;
- DAWN_TRY(CheckVkSuccess(device->fn.CreateFramebuffer(device->GetVkDevice(), &createInfo,
- nullptr, &*framebuffer),
- "CreateFramebuffer"));
-
- // We don't reuse VkFramebuffers so mark the framebuffer for deletion as soon as the
- // commands currently being recorded are finished.
- device->GetFencedDeleter()->DeleteWhenUnused(framebuffer);
+ VkFramebuffer framebuffer;
+ DAWN_TRY(CheckVkSuccess(
+ device->fn.CreateFramebuffer(device->GetVkDevice(), &createInfo,
+ nullptr, &*framebuffer),
+ "CreateFramebuffer"));
+ return framebuffer;
+ }));
}
VkRenderPassBeginInfo beginInfo;
@@ -550,8 +547,8 @@
beginInfo.renderArea.offset.y = 0;
beginInfo.renderArea.extent.width = renderPass->width;
beginInfo.renderArea.extent.height = renderPass->height;
- beginInfo.clearValueCount = attachmentCount;
- beginInfo.pClearValues = clearValues.data();
+ beginInfo.clearValueCount = framebufferQuery.attachmentCount;
+ beginInfo.pClearValues = framebufferQuery.clearValues.data();
if (renderPass->attachmentState->GetExpandResolveInfo().attachmentsToExpandResolve.any()) {
DAWN_TRY(BeginRenderPassAndExpandResolveTextureWithDraw(device, recordingContext,
diff --git a/src/dawn/native/vulkan/DeviceVk.cpp b/src/dawn/native/vulkan/DeviceVk.cpp
index ce434f0..3d82975 100644
--- a/src/dawn/native/vulkan/DeviceVk.cpp
+++ b/src/dawn/native/vulkan/DeviceVk.cpp
@@ -50,6 +50,7 @@
#include "dawn/native/vulkan/CommandBufferVk.h"
#include "dawn/native/vulkan/ComputePipelineVk.h"
#include "dawn/native/vulkan/FencedDeleter.h"
+#include "dawn/native/vulkan/FramebufferCache.h"
#include "dawn/native/vulkan/PhysicalDeviceVk.h"
#include "dawn/native/vulkan/PipelineCacheVk.h"
#include "dawn/native/vulkan/PipelineLayoutVk.h"
@@ -141,6 +142,7 @@
functions->CmdDrawIndexedIndirect = NoopDrawFunction<PFN_vkCmdDrawIndexedIndirect>::Fun;
}
+ mFramebufferCache = std::make_unique<FramebufferCache>(this);
mRenderPassCache = std::make_unique<RenderPassCache>(this);
VkDeviceSize heapBlockSize =
@@ -388,6 +390,10 @@
return *mDeleter;
}
+FramebufferCache* Device::GetFramebufferCache() const {
+ return mFramebufferCache.get();
+}
+
RenderPassCache* Device::GetRenderPassCache() const {
return mRenderPassCache.get();
}
@@ -956,8 +962,9 @@
// Allow recycled memory to be deleted.
GetResourceMemoryAllocator()->FreeRecycledMemory();
- // The VkRenderPasses in the cache can be destroyed immediately since all commands referring
- // to them are guaranteed to be finished executing.
+ // The VkFramebuffers and VkRenderPasses in the cache can be destroyed immediately since all
+ // commands referring to them are guaranteed to be finished executing.
+ mFramebufferCache = nullptr;
mRenderPassCache = nullptr;
// Destroy the VkPipelineCache before VkDevice.
@@ -1060,6 +1067,8 @@
bool Device::ReduceMemoryUsageImpl() {
GetResourceMemoryAllocator()->FreeRecycledMemory();
+ GetFramebufferCache()->Clear();
+
auto GetLastPendingDeletionSerial = [this]() {
// Only hold the lock for one of these objects at a time to avoid lock-order-inversion.
auto deleterSerial = GetFencedDeleter()->GetLastPendingDeletionSerial();
diff --git a/src/dawn/native/vulkan/DeviceVk.h b/src/dawn/native/vulkan/DeviceVk.h
index 547e362..690e9e9 100644
--- a/src/dawn/native/vulkan/DeviceVk.h
+++ b/src/dawn/native/vulkan/DeviceVk.h
@@ -53,6 +53,7 @@
class BufferUploader;
class FencedDeleter;
+class FramebufferCache;
class RenderPassCache;
class ResourceMemoryAllocator;
@@ -76,6 +77,7 @@
uint32_t GetGraphicsQueueFamily() const;
MutexProtected<FencedDeleter>& GetFencedDeleter() const;
+ FramebufferCache* GetFramebufferCache() const;
RenderPassCache* GetRenderPassCache() const;
MutexProtected<ResourceMemoryAllocator>& GetResourceMemoryAllocator() const;
external_semaphore::Service* GetExternalSemaphoreService() const;
@@ -201,6 +203,7 @@
mDescriptorAllocatorsPendingDeallocation;
std::unique_ptr<MutexProtected<FencedDeleter>> mDeleter;
std::unique_ptr<MutexProtected<ResourceMemoryAllocator>> mResourceMemoryAllocator;
+ std::unique_ptr<FramebufferCache> mFramebufferCache;
std::unique_ptr<RenderPassCache> mRenderPassCache;
std::unique_ptr<external_memory::Service> mExternalMemoryService;
diff --git a/src/dawn/native/vulkan/FramebufferCache.cpp b/src/dawn/native/vulkan/FramebufferCache.cpp
new file mode 100644
index 0000000..b6497b7
--- /dev/null
+++ b/src/dawn/native/vulkan/FramebufferCache.cpp
@@ -0,0 +1,120 @@
+// Copyright 2025 The Dawn & Tint Authors
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are met:
+//
+// 1. Redistributions of source code must retain the above copyright notice, this
+// list of conditions and the following disclaimer.
+//
+// 2. Redistributions in binary form must reproduce the above copyright notice,
+// this list of conditions and the following disclaimer in the documentation
+// and/or other materials provided with the distribution.
+//
+// 3. Neither the name of the copyright holder nor the names of its
+// contributors may be used to endorse or promote products derived from
+// this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#include "dawn/native/vulkan/FramebufferCache.h"
+
+#include "absl/container/inlined_vector.h"
+#include "dawn/common/HashUtils.h"
+#include "dawn/common/Range.h"
+#include "dawn/common/vulkan_platform.h"
+#include "dawn/native/vulkan/DeviceVk.h"
+#include "dawn/native/vulkan/FencedDeleter.h"
+#include "dawn/native/vulkan/TextureVk.h"
+#include "dawn/native/vulkan/VulkanError.h"
+
+namespace dawn::native::vulkan {
+
+// FramebufferCacheQuery
+
+void FramebufferCacheQuery::SetRenderPass(uint64_t passId,
+ uint32_t passWidth,
+ uint32_t passHeight) {
+ renderPassId = passId;
+ width = passWidth;
+ height = passHeight;
+}
+
+MaybeError FramebufferCacheQuery::AddAttachment(TextureView* view,
+ VkClearValue clearValue,
+ uint32_t depthSlice) {
+ textureViews[attachmentCount].weakRef = GetWeakRef(view);
+ textureViews[attachmentCount].depthSlice = depthSlice;
+
+ if (view->GetDimension() == wgpu::TextureViewDimension::e3D) {
+ VkImageView handleFor2DViewOn3D;
+ DAWN_TRY_ASSIGN(handleFor2DViewOn3D, view->GetOrCreate2DViewOn3D(depthSlice));
+ attachments[attachmentCount] = handleFor2DViewOn3D;
+ } else {
+ attachments[attachmentCount] = view->GetHandle();
+ }
+
+ clearValues[attachmentCount] = clearValue;
+
+ attachmentCount++;
+
+ return {};
+}
+
+// FramebufferCache
+
+FramebufferCache::FramebufferCache(Device* device, size_t capacity)
+ : FramebufferCache::Base(capacity), mDevice(device) {}
+
+FramebufferCache::~FramebufferCache() {
+ mCache.Use([this](auto cache) {
+ for (auto [_, framebuffer] : cache->list) {
+ mDevice->fn.DestroyFramebuffer(mDevice->GetVkDevice(), framebuffer, nullptr);
+ }
+ });
+}
+
+void FramebufferCache::EvictedFromCache(const VkFramebuffer& framebuffer) {
+ mDevice->GetFencedDeleter()->DeleteWhenUnused(framebuffer);
+}
+
+size_t FramebufferCacheFuncs::operator()(const FramebufferCacheQuery& query) const {
+ size_t hash = Hash(query.renderPassId);
+
+ HashCombine(&hash, query.width, query.height, query.attachmentCount);
+
+ for (uint32_t i = 0; i < query.attachmentCount; ++i) {
+ Ref<TextureView> view = query.textureViews[i].weakRef.Promote();
+ HashCombine(&hash, view.Get(), query.textureViews[i].depthSlice);
+ }
+
+ return hash;
+}
+
+bool FramebufferCacheFuncs::operator()(const FramebufferCacheQuery& a,
+ const FramebufferCacheQuery& b) const {
+ if (a.renderPassId != b.renderPassId || a.width != b.width || a.height != b.height ||
+ a.attachmentCount != b.attachmentCount) {
+ return false;
+ }
+
+ for (uint32_t i = 0; i < a.attachmentCount; ++i) {
+ Ref<TextureView> viewA = a.textureViews[i].weakRef.Promote();
+ Ref<TextureView> viewB = b.textureViews[i].weakRef.Promote();
+ if (viewA != viewB || a.textureViews[i].depthSlice != b.textureViews[i].depthSlice) {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+} // namespace dawn::native::vulkan
diff --git a/src/dawn/native/vulkan/FramebufferCache.h b/src/dawn/native/vulkan/FramebufferCache.h
new file mode 100644
index 0000000..a632d3c
--- /dev/null
+++ b/src/dawn/native/vulkan/FramebufferCache.h
@@ -0,0 +1,112 @@
+// Copyright 2025 The Dawn & Tint Authors
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are met:
+//
+// 1. Redistributions of source code must retain the above copyright notice, this
+// list of conditions and the following disclaimer.
+//
+// 2. Redistributions in binary form must reproduce the above copyright notice,
+// this list of conditions and the following disclaimer in the documentation
+// and/or other materials provided with the distribution.
+//
+// 3. Neither the name of the copyright holder nor the names of its
+// contributors may be used to endorse or promote products derived from
+// this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#ifndef SRC_DAWN_NATIVE_VULKAN_FRAMEBUFFERCACHE_H_
+#define SRC_DAWN_NATIVE_VULKAN_FRAMEBUFFERCACHE_H_
+
+#include <array>
+#include <list>
+#include <mutex>
+#include <utility>
+
+#include "absl/container/flat_hash_map.h"
+#include "dawn/common/Constants.h"
+#include "dawn/common/LRUCache.h"
+#include "dawn/common/WeakRef.h"
+#include "dawn/common/vulkan_platform.h"
+#include "dawn/native/Error.h"
+#include "dawn/native/dawn_platform.h"
+#include "partition_alloc/pointers/raw_ptr.h"
+
+namespace dawn::native::vulkan {
+
+class Device;
+class TextureView;
+
+struct FramebufferCacheTextureView {
+ // Uses a weak ref in the cache key as we need to make sure the pointer values are not reused
+ // if the texture view is no longer used and new views created.
+ WeakRef<TextureView> weakRef;
+ uint32_t depthSlice;
+};
+
+// A key to query the FramebufferCache
+struct FramebufferCacheQuery {
+ // Use these helpers to build the query, they make sure all relevant data is initialized and
+ // masks set.
+ void SetRenderPass(uint64_t passId, uint32_t passWidth, uint32_t passHeight);
+ MaybeError AddAttachment(TextureView* attachment,
+ VkClearValue clearValue = {},
+ uint32_t depthSlice = 0);
+
+ // A unique ID for the render pass is used for cache lookup rather than the VkRenderPass
+ // because Vulkan handles may be reused, making them unreliable as cache keys.
+ uint64_t renderPassId;
+ uint32_t width;
+ uint32_t height;
+
+ std::array<FramebufferCacheTextureView, kMaxColorAttachments * 2 + 1> textureViews;
+
+ // Attachments and clearValues are not used as part of the query hash, but are stored here
+ // anyway because it's natural to build them up at the same time as the query criteria.
+ std::array<VkImageView, kMaxColorAttachments * 2 + 1> attachments;
+ std::array<VkClearValue, kMaxColorAttachments + 1> clearValues;
+
+ uint32_t attachmentCount = 0;
+};
+
+// Implements the functors necessary for to use RenderPassCacheQueries as absl::flat_hash_map keys.
+struct FramebufferCacheFuncs {
+ size_t operator()(const FramebufferCacheQuery& query) const;
+ bool operator()(const FramebufferCacheQuery& a, const FramebufferCacheQuery& b) const;
+};
+
+// A LRU Cache of VkFramebuffers so that we reduce the need to re-create framebuffers for every
+// render pass. We always arrange the order of attachments in "color-depthstencil-resolve" order
+// when creating render pass and framebuffer so that we can always make sure the order of
+// attachments in the rendering pipeline matches the one of the framebuffer.
+// All the operations on FramebufferCache are guaranteed to be thread-safe.
+class FramebufferCache final
+ : public LRUCache<FramebufferCacheQuery, VkFramebuffer, ErrorData, FramebufferCacheFuncs> {
+ using Base = LRUCache<FramebufferCacheQuery, VkFramebuffer, ErrorData, FramebufferCacheFuncs>;
+
+ public:
+ static const size_t kDefaultCapacity = 32;
+ explicit FramebufferCache(Device* device, size_t capacity = kDefaultCapacity);
+ ~FramebufferCache() override;
+
+ void EvictedFromCache(const VkFramebuffer& value) override;
+
+ private:
+ // We use a raw pointer to the device here because the cache is always owned by the device
+ // and hence should always be valid.
+ raw_ptr<Device> mDevice;
+};
+
+} // namespace dawn::native::vulkan
+
+#endif // SRC_DAWN_NATIVE_VULKAN_FRAMEBUFFERCACHE_H_
diff --git a/src/dawn/native/vulkan/RenderPassCache.cpp b/src/dawn/native/vulkan/RenderPassCache.cpp
index b605493..1086080 100644
--- a/src/dawn/native/vulkan/RenderPassCache.cpp
+++ b/src/dawn/native/vulkan/RenderPassCache.cpp
@@ -159,7 +159,7 @@
}
ResultOrError<RenderPassCache::RenderPassInfo> RenderPassCache::CreateRenderPassForQuery(
- const RenderPassCacheQuery& query) const {
+ const RenderPassCacheQuery& query) {
// The Vulkan subpasses want to know the layout of the attachments with VkAttachmentRef.
// Precompute them as they must be pointer-chained in VkSubpassDescription.
// Note that both colorAttachmentRefs and resolveAttachmentRefs can be sparse with holes
@@ -323,6 +323,7 @@
// Create the render pass from the zillion parameters
RenderPassInfo renderPassInfo;
renderPassInfo.mainSubpass = subpassDescs.size() - 1;
+ renderPassInfo.uniqueId = nextRenderPassId++;
DAWN_TRY(CheckVkSuccess(mDevice->fn.CreateRenderPass(mDevice->GetVkDevice(), &createInfo,
nullptr, &*renderPassInfo.renderPass),
"CreateRenderPass"));
diff --git a/src/dawn/native/vulkan/RenderPassCache.h b/src/dawn/native/vulkan/RenderPassCache.h
index 29470aa..5753fd0 100644
--- a/src/dawn/native/vulkan/RenderPassCache.h
+++ b/src/dawn/native/vulkan/RenderPassCache.h
@@ -29,6 +29,7 @@
#define SRC_DAWN_NATIVE_VULKAN_RENDERPASSCACHE_H_
#include <array>
+#include <atomic>
#include <bitset>
#include <mutex>
@@ -99,13 +100,14 @@
struct RenderPassInfo {
VkRenderPass renderPass = VK_NULL_HANDLE;
uint32_t mainSubpass = 0;
+ uint64_t uniqueId;
};
ResultOrError<RenderPassInfo> GetRenderPass(const RenderPassCacheQuery& query);
private:
// Does the actual VkRenderPass creation on a cache miss.
- ResultOrError<RenderPassInfo> CreateRenderPassForQuery(const RenderPassCacheQuery& query) const;
+ ResultOrError<RenderPassInfo> CreateRenderPassForQuery(const RenderPassCacheQuery& query);
// Implements the functors necessary for to use RenderPassCacheQueries as absl::flat_hash_map
// keys.
@@ -117,6 +119,8 @@
raw_ptr<Device> mDevice = nullptr;
+ std::atomic<uint64_t> nextRenderPassId = 1;
+
std::mutex mMutex;
Cache mCache;
};
diff --git a/src/dawn/native/vulkan/TextureVk.cpp b/src/dawn/native/vulkan/TextureVk.cpp
index f0e90db..98781ba 100644
--- a/src/dawn/native/vulkan/TextureVk.cpp
+++ b/src/dawn/native/vulkan/TextureVk.cpp
@@ -27,6 +27,7 @@
#include "dawn/native/vulkan/TextureVk.h"
+#include <iostream>
#include <utility>
#include "dawn/common/Assert.h"
@@ -1989,6 +1990,8 @@
return {};
}
+TextureView::TextureView(TextureBase* texture, const UnpackedPtr<TextureViewDescriptor>& descriptor)
+ : TextureViewBase(texture, descriptor) {}
TextureView::~TextureView() {}
void TextureView::DestroyImpl() {
diff --git a/src/dawn/native/vulkan/TextureVk.h b/src/dawn/native/vulkan/TextureVk.h
index 88398b9..557ea67 100644
--- a/src/dawn/native/vulkan/TextureVk.h
+++ b/src/dawn/native/vulkan/TextureVk.h
@@ -308,7 +308,7 @@
SharedTextureMemoryObjects mSharedTextureMemoryObjects;
};
-class TextureView final : public TextureViewBase {
+class TextureView final : public TextureViewBase, public WeakRefSupport<TextureView> {
public:
static ResultOrError<Ref<TextureView>> Create(
TextureBase* texture,
@@ -322,6 +322,7 @@
YCbCrVkDescriptor GetYCbCrVkDescriptor() const override;
private:
+ TextureView(TextureBase* texture, const UnpackedPtr<TextureViewDescriptor>& descriptor);
~TextureView() override;
void DestroyImpl() override;
using TextureViewBase::TextureViewBase;