blob: 82a26e8645cd81c36c84321e513117acc06188a4 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: In2 = struct @align(4) {
data_in2:array<i32, 8> @offset(0)
}
Out0 = struct @align(4) {
data_out0:array<i32, 1024> @offset(0)
}
In0 = struct @align(4) {
data_in0:array<i32, 512> @offset(0)
}
In1 = struct @align(4) {
data_in1:array<i32, 512> @offset(0)
}
$B1: { # root
%gl_WorkGroupID:ptr<private, vec3<u32>, read_write> = var
%x_13:ptr<storage, In2, read> = var @binding_point(0, 2)
%x_15:ptr<storage, Out0, read_write> = var @binding_point(0, 3)
%x_17:ptr<storage, In0, read> = var @binding_point(0, 0)
%x_19:ptr<storage, In1, read> = var @binding_point(0, 1)
}
%main_1 = func():void {
$B2: {
%base_index_in:ptr<function, u32, read_write> = var
%base_index_out:ptr<function, u32, read_write> = var
%index_in0:ptr<function, i32, read_write> = var
%index_in1:ptr<function, i32, read_write> = var
%index_out0:ptr<function, i32, read_write> = var
%index_out1:ptr<function, i32, read_write> = var
%condition_index:ptr<function, i32, read_write> = var
%i:ptr<function, i32, read_write> = var
%temp0:ptr<function, i32, read_write> = var
%temp1:ptr<function, i32, read_write> = var
%17:u32 = load_vector_element %gl_WorkGroupID, 0u
%x_56:u32 = let %17
%19:u32 = mul 128u, %x_56
store %base_index_in, %19
%20:u32 = load_vector_element %gl_WorkGroupID, 0u
%x_59:u32 = let %20
%22:u32 = mul 256u, %x_59
store %base_index_out, %22
store %index_in0, 0i
store %index_in1, -128i
store %index_out0, 0i
store %index_out1, -128i
store %condition_index, 0i
store %i, 0i
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%23:i32 = load %i
%x_65:i32 = let %23
%25:bool = lt %x_65, 256i
if %25 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%26:i32 = load %condition_index
%x_68:i32 = let %26
%28:ptr<storage, i32, read> = access %x_13, 0u, %x_68
%29:i32 = load %28
%x_70:i32 = let %29
%31:bool = eq %x_70, 0i
if %31 [t: $B7, f: $B8] { # if_2
$B7: { # true
%32:u32 = load %base_index_out
%x_75:u32 = let %32
%34:i32 = load %index_out0
%x_76:i32 = let %34
%36:u32 = load %base_index_in
%x_79:u32 = let %36
%38:i32 = load %index_in0
%x_80:i32 = let %38
%40:u32 = bitcast %x_80
%41:u32 = add %x_79, %40
%42:ptr<storage, i32, read> = access %x_17, 0u, %41
%43:i32 = load %42
%x_84:i32 = let %43
%45:u32 = bitcast %x_76
%46:u32 = add %x_75, %45
%47:ptr<storage, i32, read_write> = access %x_15, 0u, %46
store %47, %x_84
%48:i32 = load %index_out0
%x_86:i32 = let %48
%50:i32 = add %x_86, 1i
store %index_out0, %50
%51:i32 = load %index_in1
%x_88:i32 = let %51
%53:i32 = add %x_88, 1i
store %index_in1, %53
exit_if # if_2
}
$B8: { # false
%54:u32 = load %base_index_out
%x_90:u32 = let %54
%56:i32 = load %index_out1
%x_91:i32 = let %56
%58:u32 = load %base_index_in
%x_94:u32 = let %58
%60:i32 = load %index_in1
%x_95:i32 = let %60
%62:u32 = bitcast %x_95
%63:u32 = add %x_94, %62
%64:ptr<storage, i32, read> = access %x_19, 0u, %63
%65:i32 = load %64
%x_99:i32 = let %65
%67:u32 = bitcast %x_91
%68:u32 = add %x_90, %67
%69:ptr<storage, i32, read_write> = access %x_15, 0u, %68
store %69, %x_99
%70:i32 = load %index_out1
%x_101:i32 = let %70
%72:i32 = add %x_101, 1i
store %index_out1, %72
%73:i32 = load %index_in1
%x_103:i32 = let %73
%75:i32 = add %x_103, 1i
store %index_in1, %75
exit_if # if_2
}
}
%76:i32 = load %condition_index
%x_105:i32 = let %76
%78:i32 = add %x_105, 1i
%79:ptr<storage, i32, read> = access %x_13, 0u, %78
%80:i32 = load %79
%x_108:i32 = let %80
%82:i32 = load %condition_index
%x_109:i32 = let %82
%84:i32 = add %x_109, %x_108
store %condition_index, %84
%85:i32 = load %index_in0
%x_111:i32 = let %85
store %temp0, %x_111
%87:i32 = load %index_in1
%x_112:i32 = let %87
store %index_in0, %x_112
%89:i32 = load %temp0
%x_113:i32 = let %89
store %index_in1, %x_113
%91:i32 = load %index_out0
%x_114:i32 = let %91
store %temp1, %x_114
%93:i32 = load %index_out1
%x_115:i32 = let %93
store %index_out0, %x_115
%95:i32 = load %temp1
%x_116:i32 = let %95
store %index_out1, %x_116
continue # -> $B4
}
$B4: { # continuing
%97:i32 = load %i
%x_117:i32 = let %97
%99:i32 = add %x_117, 1i
store %i, %99
next_iteration # -> $B3
}
}
ret
}
}
%tint_symbol = @compute @workgroup_size(4, 1, 1) func(%gl_WorkGroupID_param:vec3<u32> [@workgroup_id]):void {
$B9: {
store %gl_WorkGroupID, %gl_WorkGroupID_param
%102:void = call %main_1
ret
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************