blob: 5aec4b3256ba1e9c02c34007acb6b3a264675fe5 [file] [log] [blame]
// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/d3d12/ResourceHeapD3D12.h"
#include "dawn_native/d3d12/DeviceD3D12.h"
namespace dawn_native { namespace d3d12 {
ResourceHeap::ResourceHeap(ComPtr<ID3D12Resource> resource) : mResource(resource) {
}
ComPtr<ID3D12Resource> ResourceHeap::GetD3D12Resource() const {
return mResource;
}
D3D12_GPU_VIRTUAL_ADDRESS ResourceHeap::GetGPUPointer() const {
return mResource->GetGPUVirtualAddress();
}
}} // namespace dawn_native::d3d12