Add validations on the texture-to-texture copies within same texture

This patch adds validations on the texture-to-texture copies within the
same texture to align with the latest change in WebGPU SPEC: When the
source and destination textures are the same one, the source and the
destination subresources involved in the copy must not overlap.

Note that we don't enable the newly added end2end tests on D3D12
because when doing texture-to-texture copy within the same texture, we
need to set the source subresources into TRANSFER_SRC state and set the
destination subresources into TRANSFER_DEST state, while right now we
don't support subresource tracking on D3D12.

BUG=dawn:453
TEST=dawn_unittests
TEST=dawn_end2end_tests

Change-Id: I6408640d01beaf6ab9ef30b001e9c87cfecbdd65
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21601
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
diff --git a/src/dawn_native/CommandEncoder.cpp b/src/dawn_native/CommandEncoder.cpp
index 6c1df3a..c1201d2 100644
--- a/src/dawn_native/CommandEncoder.cpp
+++ b/src/dawn_native/CommandEncoder.cpp
@@ -183,6 +183,16 @@
                 DAWN_TRY(ValidateEntireSubresourceCopied(src, dst, copySize));
             }
 
+            if (src.texture == dst.texture && src.mipLevel == dst.mipLevel) {
+                ASSERT(src.texture->GetDimension() == wgpu::TextureDimension::e2D &&
+                       dst.texture->GetDimension() == wgpu::TextureDimension::e2D);
+                if (IsRangeOverlapped(src.arrayLayer, dst.arrayLayer, copySize.depth)) {
+                    return DAWN_VALIDATION_ERROR(
+                        "Copy subresources cannot be overlapped when copying within the same "
+                        "texture.");
+                }
+            }
+
             return {};
         }