Add validations on the texture-to-texture copies within same texture
This patch adds validations on the texture-to-texture copies within the
same texture to align with the latest change in WebGPU SPEC: When the
source and destination textures are the same one, the source and the
destination subresources involved in the copy must not overlap.
Note that we don't enable the newly added end2end tests on D3D12
because when doing texture-to-texture copy within the same texture, we
need to set the source subresources into TRANSFER_SRC state and set the
destination subresources into TRANSFER_DEST state, while right now we
don't support subresource tracking on D3D12.
BUG=dawn:453
TEST=dawn_unittests
TEST=dawn_end2end_tests
Change-Id: I6408640d01beaf6ab9ef30b001e9c87cfecbdd65
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21601
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
diff --git a/src/dawn_native/CommandValidation.h b/src/dawn_native/CommandValidation.h
index d649ce3..53871cc 100644
--- a/src/dawn_native/CommandValidation.h
+++ b/src/dawn_native/CommandValidation.h
@@ -36,6 +36,8 @@
MaybeError ValidatePassResourceUsage(const PassResourceUsage& usage);
+ bool IsRangeOverlapped(uint32_t startA, uint32_t startB, uint32_t length);
+
} // namespace dawn_native
#endif // DAWNNATIVE_COMMANDVALIDATION_H_