Suppress flaky NVIDIA failure

Suppresses flakes we're seeing in one test on the experimental
Windows/NVIDIA config.

Bug: dawn:2428
Change-Id: Ie4d48f48da47f678fba393d62c6310d7d2bbe3da
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/175601
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Brian Sheedy <bsheedy@google.com>
Auto-Submit: Brian Sheedy <bsheedy@google.com>
Kokoro: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
diff --git a/webgpu-cts/expectations.txt b/webgpu-cts/expectations.txt
index 8748404..9b1e2b8 100644
--- a/webgpu-cts/expectations.txt
+++ b/webgpu-cts/expectations.txt
@@ -778,6 +778,7 @@
 # KEEP
 ################################################################################
 crbug.com/dawn/2408 [ win10 nvidia-0x2184 nvidia_ge_31.0.15.4601 ] webgpu:api,operation,command_buffer,image_copy:offsets_and_sizes:initMethod="WriteTexture";checkMethod="PartialCopyT2B";* [ Failure ]
+crbug.com/dawn/2428 [ win10 nvidia-0x2184 nvidia_ge_31.0.15.4601 ] webgpu:api,operation,rendering,basic:large_draw:indexed=false;indirect=true [ Failure ]
 
 ################################################################################
 # Failures due to Pixel 6 Android U upgrade