Tint: Don't override HLSL shader model for fp16
This patch removes the overriding of the HLSL shader model for fp16
in tint.exe, which means with this patch the HLSL shader model must
be explicitly specified with "--hlsl-shader-model" when compiling a
WGSL shader with FP16 to HLSL.
Bug: tint:1497
Change-Id: If3db9b681e850d718cc630e9fb11c348ffceacd1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/169065
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: dan sinclair <dsinclair@chromium.org>
diff --git a/test/tint/builtins/gen/var/radians/208fd9.wgsl b/test/tint/builtins/gen/var/radians/208fd9.wgsl
index ab85805..41822fd 100644
--- a/test/tint/builtins/gen/var/radians/208fd9.wgsl
+++ b/test/tint/builtins/gen/var/radians/208fd9.wgsl
@@ -35,6 +35,9 @@
////////////////////////////////////////////////////////////////////////////////
+// flags: --hlsl_shader_model 62
+
+
enable f16;
// fn radians(f16) -> f16