Renames DestroyApiObject* to Destroy* for simplicity. - Also updates and adds tests for CommandBuffer since it is the last object with a Destroy name clash. Bug: dawn:628 Change-Id: I028e0101a91a785aa90d2b656556d48fe0d6e736 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68101 Commit-Queue: Loko Kung <lokokung@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
diff --git a/src/dawn_native/opengl/RenderPipelineGL.cpp b/src/dawn_native/opengl/RenderPipelineGL.cpp index 7a56927..2f8e372 100644 --- a/src/dawn_native/opengl/RenderPipelineGL.cpp +++ b/src/dawn_native/opengl/RenderPipelineGL.cpp
@@ -236,7 +236,7 @@ RenderPipeline::~RenderPipeline() = default; - void RenderPipeline::DestroyApiObjectImpl() { + void RenderPipeline::DestroyImpl() { const OpenGLFunctions& gl = ToBackend(GetDevice())->gl; gl.DeleteVertexArrays(1, &mVertexArrayObject); gl.BindVertexArray(0);