tint: Shuffle builtin test directories

mv test/tint/builtins/gen -> test/tint/builtins/gen/literal

We're going to add another set of these for builtins that use 'var' for
each argument.

Change-Id: I1b4ad1495ddccd48232603db2205bf50af9e36b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92320
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
diff --git a/test/tint/builtins/gen/literal/textureSampleCompareLevel/4cf3a2.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleCompareLevel/4cf3a2.wgsl.expected.glsl
new file mode 100644
index 0000000..5037142
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureSampleCompareLevel/4cf3a2.wgsl.expected.glsl
@@ -0,0 +1,78 @@
+SKIP: FAILED
+
+#version 310 es
+
+uniform highp samplerCubeArrayShadow arg_0_arg_1;
+
+void textureSampleCompareLevel_4cf3a2() {
+  float res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), 1.0f);
+}
+
+vec4 vertex_main() {
+  textureSampleCompareLevel_4cf3a2();
+  return vec4(0.0f);
+}
+
+void main() {
+  gl_PointSize = 1.0;
+  vec4 inner_result = vertex_main();
+  gl_Position = inner_result;
+  gl_Position.y = -(gl_Position.y);
+  gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
+  return;
+}
+Error parsing GLSL shader:
+ERROR: 0:3: 'samplerCubeArrayShadow' : Reserved word. 
+ERROR: 0:3: '' : compilation terminated 
+ERROR: 2 compilation errors.  No code generated.
+
+
+
+#version 310 es
+precision mediump float;
+
+uniform highp samplerCubeArrayShadow arg_0_arg_1;
+
+void textureSampleCompareLevel_4cf3a2() {
+  float res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), 1.0f);
+}
+
+void fragment_main() {
+  textureSampleCompareLevel_4cf3a2();
+}
+
+void main() {
+  fragment_main();
+  return;
+}
+Error parsing GLSL shader:
+ERROR: 0:4: 'samplerCubeArrayShadow' : Reserved word. 
+ERROR: 0:4: '' : compilation terminated 
+ERROR: 2 compilation errors.  No code generated.
+
+
+
+#version 310 es
+
+uniform highp samplerCubeArrayShadow arg_0_arg_1;
+
+void textureSampleCompareLevel_4cf3a2() {
+  float res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), 1.0f);
+}
+
+void compute_main() {
+  textureSampleCompareLevel_4cf3a2();
+}
+
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+void main() {
+  compute_main();
+  return;
+}
+Error parsing GLSL shader:
+ERROR: 0:3: 'samplerCubeArrayShadow' : Reserved word. 
+ERROR: 0:3: '' : compilation terminated 
+ERROR: 2 compilation errors.  No code generated.
+
+
+