tint: Shuffle builtin test directories
mv test/tint/builtins/gen -> test/tint/builtins/gen/literal
We're going to add another set of these for builtins that use 'var' for
each argument.
Change-Id: I1b4ad1495ddccd48232603db2205bf50af9e36b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92320
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
diff --git a/test/tint/builtins/gen/literal/textureStore/38e8d7.wgsl b/test/tint/builtins/gen/literal/textureStore/38e8d7.wgsl
new file mode 100644
index 0000000..68b8504
--- /dev/null
+++ b/test/tint/builtins/gen/literal/textureStore/38e8d7.wgsl
@@ -0,0 +1,46 @@
+// Copyright 2021 The Tint Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+////////////////////////////////////////////////////////////////////////////////
+// File generated by tools/intrinsic-gen
+// using the template:
+// test/tint/builtins/gen/gen.wgsl.tmpl
+// and the intrinsic defintion file:
+// src/tint/intrinsics.def
+//
+// Do not modify this file directly
+////////////////////////////////////////////////////////////////////////////////
+
+@group(1) @binding(0) var arg_0: texture_storage_2d_array<r32uint, write>;
+
+// fn textureStore(texture: texture_storage_2d_array<r32uint, write>, coords: vec2<i32>, array_index: i32, value: vec4<u32>)
+fn textureStore_38e8d7() {
+ textureStore(arg_0, vec2<i32>(), 1, vec4<u32>());
+}
+
+@stage(vertex)
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_38e8d7();
+ return vec4<f32>();
+}
+
+@stage(fragment)
+fn fragment_main() {
+ textureStore_38e8d7();
+}
+
+@stage(compute) @workgroup_size(1)
+fn compute_main() {
+ textureStore_38e8d7();
+}