Roll third_party/webgpu-cts/ a5065e398..e321371e5 (11 commits)
Regenerated:
- expectations.txt
- compat-expectations.txt
- ts_sources.txt
- test_list.txt
- resource_files.txt
- webtest .html files
https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/a5065e398d24..e321371e5b69
- e32137 Remove non-standard GPUAdapter requestAdapterInfo() method (#3941)
- e5c248 Fix TestCaseRecord proxy (#3948)
- 320835 Minor initial fix for missing comma (#3943)
- 9619e6 Add shader validation tests about `clip_distances` and the extension (#3946)
- e42b1f Remove all the tests about `maxInterStageShaderComponents` (#3945)
- 756869 Avoid subnormals in expression validation for quantizing types (in normalize and refract) (#3938)
- 6c236a Add Origin Trial token for Subgroups in localhost:8080 (#3939)
- eca9b0 Don't identify sample points for texture builtin (#3937)
- ccab92 Fragment tests for subgroupAny and subgroupAll (#3936)
- dfe672 More WGSL flat issues (#3935)
- 9045fe Fixes for no attachments being an error in webgpu/compat (#3934)
Created with './tools/run cts roll'
Cq-Include-Trybots: luci.chromium.try:android-dawn-arm-rel,android-dawn-arm64-rel,dawn-try-linux-x64-intel-uhd770-rel,dawn-try-mac-amd-exp,dawn-try-mac-arm64-m2-exp,dawn-try-mac-intel-exp,dawn-try-win-x64-intel-uhd770-rel,dawn-try-win10-x86-rel,linux-dawn-nvidia-1660-exp-rel,linux-dawn-rel,mac-arm64-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Change-Id: I4aaea0e92aed1c85b954f475a781854464a4b8e4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/206774
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: dan sinclair <dsinclair@google.com>
diff --git a/DEPS b/DEPS
index f2418a1..7abb624 100644
--- a/DEPS
+++ b/DEPS
@@ -361,7 +361,7 @@
# WebGPU CTS - not used directly by Dawn, only transitively by Chromium.
'third_party/webgpu-cts': {
- 'url': '{chromium_git}/external/github.com/gpuweb/cts@a5065e398d2430c83e17ef9cbad6eae31d1efa8f',
+ 'url': '{chromium_git}/external/github.com/gpuweb/cts@e321371e5b69077524fb309cea435c07730793af',
'condition': 'build_with_chromium',
},
diff --git a/third_party/gn/webgpu-cts/test_list.txt b/third_party/gn/webgpu-cts/test_list.txt
index b5c096d..8b4ef9d 100644
--- a/third_party/gn/webgpu-cts/test_list.txt
+++ b/third_party/gn/webgpu-cts/test_list.txt
@@ -49,7 +49,6 @@
webgpu:api,operation,adapter,requestDevice:limits,supported:limit="maxBufferSize"
webgpu:api,operation,adapter,requestDevice:limits,supported:limit="maxVertexAttributes"
webgpu:api,operation,adapter,requestDevice:limits,supported:limit="maxVertexBufferArrayStride"
-webgpu:api,operation,adapter,requestDevice:limits,supported:limit="maxInterStageShaderComponents"
webgpu:api,operation,adapter,requestDevice:limits,supported:limit="maxInterStageShaderVariables"
webgpu:api,operation,adapter,requestDevice:limits,supported:limit="maxColorAttachments"
webgpu:api,operation,adapter,requestDevice:limits,supported:limit="maxColorAttachmentBytesPerSample"
@@ -81,7 +80,6 @@
webgpu:api,operation,adapter,requestDevice:limit,better_than_supported:limit="maxBufferSize"
webgpu:api,operation,adapter,requestDevice:limit,better_than_supported:limit="maxVertexAttributes"
webgpu:api,operation,adapter,requestDevice:limit,better_than_supported:limit="maxVertexBufferArrayStride"
-webgpu:api,operation,adapter,requestDevice:limit,better_than_supported:limit="maxInterStageShaderComponents"
webgpu:api,operation,adapter,requestDevice:limit,better_than_supported:limit="maxInterStageShaderVariables"
webgpu:api,operation,adapter,requestDevice:limit,better_than_supported:limit="maxColorAttachments"
webgpu:api,operation,adapter,requestDevice:limit,better_than_supported:limit="maxColorAttachmentBytesPerSample"
@@ -113,7 +111,6 @@
webgpu:api,operation,adapter,requestDevice:limit,out_of_range:limit="maxBufferSize"
webgpu:api,operation,adapter,requestDevice:limit,out_of_range:limit="maxVertexAttributes"
webgpu:api,operation,adapter,requestDevice:limit,out_of_range:limit="maxVertexBufferArrayStride"
-webgpu:api,operation,adapter,requestDevice:limit,out_of_range:limit="maxInterStageShaderComponents"
webgpu:api,operation,adapter,requestDevice:limit,out_of_range:limit="maxInterStageShaderVariables"
webgpu:api,operation,adapter,requestDevice:limit,out_of_range:limit="maxColorAttachments"
webgpu:api,operation,adapter,requestDevice:limit,out_of_range:limit="maxColorAttachmentBytesPerSample"
@@ -145,7 +142,6 @@
webgpu:api,operation,adapter,requestDevice:limit,worse_than_default:limit="maxBufferSize"
webgpu:api,operation,adapter,requestDevice:limit,worse_than_default:limit="maxVertexAttributes"
webgpu:api,operation,adapter,requestDevice:limit,worse_than_default:limit="maxVertexBufferArrayStride"
-webgpu:api,operation,adapter,requestDevice:limit,worse_than_default:limit="maxInterStageShaderComponents"
webgpu:api,operation,adapter,requestDevice:limit,worse_than_default:limit="maxInterStageShaderVariables"
webgpu:api,operation,adapter,requestDevice:limit,worse_than_default:limit="maxColorAttachments"
webgpu:api,operation,adapter,requestDevice:limit,worse_than_default:limit="maxColorAttachmentBytesPerSample"
@@ -9592,666 +9588,646 @@
webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=5
webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6
webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=7
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false
-webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true
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+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=false;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=false;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=true
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=false
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=false;sampleMaskOut=true
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=false
+webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true;pointList=true;frontFacing=true;sampleIndex=true;sampleMaskIn=true;sampleMaskOut=true
webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=1;order="forward"
webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=1;order="backward"
webgpu:api,validation,capability_checks,limits,maxSampledTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="atDefault";testValueName="atLimit";visibility=1;order="shiftByHalf"
@@ -30710,28 +30686,22 @@
webgpu:api,validation,render_pipeline,inter_stage:max_shader_variable_location:isAsync=true;locationDelta=0
webgpu:api,validation,render_pipeline,inter_stage:max_shader_variable_location:isAsync=true;locationDelta=-1
webgpu:api,validation,render_pipeline,inter_stage:max_shader_variable_location:isAsync=true;locationDelta=-2
-webgpu:api,validation,render_pipeline,inter_stage:max_components_count,output:isAsync=false;numScalarDelta=0;topology="triangle-list"
-webgpu:api,validation,render_pipeline,inter_stage:max_components_count,output:isAsync=false;numScalarDelta=0;topology="point-list"
-webgpu:api,validation,render_pipeline,inter_stage:max_components_count,output:isAsync=false;numScalarDelta=1;topology="triangle-list"
-webgpu:api,validation,render_pipeline,inter_stage:max_components_count,output:isAsync=false;numScalarDelta=-1;topology="point-list"
-webgpu:api,validation,render_pipeline,inter_stage:max_components_count,output:isAsync=false;numScalarDelta=-3;topology="point-list"
-webgpu:api,validation,render_pipeline,inter_stage:max_components_count,output:isAsync=false;numScalarDelta=-4;topology="point-list"
-webgpu:api,validation,render_pipeline,inter_stage:max_components_count,output:isAsync=true;numScalarDelta=0;topology="triangle-list"
-webgpu:api,validation,render_pipeline,inter_stage:max_components_count,output:isAsync=true;numScalarDelta=0;topology="point-list"
-webgpu:api,validation,render_pipeline,inter_stage:max_components_count,output:isAsync=true;numScalarDelta=1;topology="triangle-list"
-webgpu:api,validation,render_pipeline,inter_stage:max_components_count,output:isAsync=true;numScalarDelta=-1;topology="point-list"
-webgpu:api,validation,render_pipeline,inter_stage:max_components_count,output:isAsync=true;numScalarDelta=-3;topology="point-list"
-webgpu:api,validation,render_pipeline,inter_stage:max_components_count,output:isAsync=true;numScalarDelta=-4;topology="point-list"
-webgpu:api,validation,render_pipeline,inter_stage:max_components_count,input:isAsync=false;numScalarDelta=0;useExtraBuiltinInputs=false
-webgpu:api,validation,render_pipeline,inter_stage:max_components_count,input:isAsync=false;numScalarDelta=0;useExtraBuiltinInputs=true
-webgpu:api,validation,render_pipeline,inter_stage:max_components_count,input:isAsync=false;numScalarDelta=1;useExtraBuiltinInputs=false
-webgpu:api,validation,render_pipeline,inter_stage:max_components_count,input:isAsync=false;numScalarDelta=-3;useExtraBuiltinInputs=true
-webgpu:api,validation,render_pipeline,inter_stage:max_components_count,input:isAsync=false;numScalarDelta=-4;useExtraBuiltinInputs=true
-webgpu:api,validation,render_pipeline,inter_stage:max_components_count,input:isAsync=true;numScalarDelta=0;useExtraBuiltinInputs=false
-webgpu:api,validation,render_pipeline,inter_stage:max_components_count,input:isAsync=true;numScalarDelta=0;useExtraBuiltinInputs=true
-webgpu:api,validation,render_pipeline,inter_stage:max_components_count,input:isAsync=true;numScalarDelta=1;useExtraBuiltinInputs=false
-webgpu:api,validation,render_pipeline,inter_stage:max_components_count,input:isAsync=true;numScalarDelta=-3;useExtraBuiltinInputs=true
-webgpu:api,validation,render_pipeline,inter_stage:max_components_count,input:isAsync=true;numScalarDelta=-4;useExtraBuiltinInputs=true
+webgpu:api,validation,render_pipeline,inter_stage:max_variables_count,output:isAsync=false;numVariablesDelta=0;topology="triangle-list"
+webgpu:api,validation,render_pipeline,inter_stage:max_variables_count,output:isAsync=false;numVariablesDelta=0;topology="point-list"
+webgpu:api,validation,render_pipeline,inter_stage:max_variables_count,output:isAsync=false;numVariablesDelta=1;topology="triangle-list"
+webgpu:api,validation,render_pipeline,inter_stage:max_variables_count,output:isAsync=false;numVariablesDelta=-1;topology="point-list"
+webgpu:api,validation,render_pipeline,inter_stage:max_variables_count,output:isAsync=true;numVariablesDelta=0;topology="triangle-list"
+webgpu:api,validation,render_pipeline,inter_stage:max_variables_count,output:isAsync=true;numVariablesDelta=0;topology="point-list"
+webgpu:api,validation,render_pipeline,inter_stage:max_variables_count,output:isAsync=true;numVariablesDelta=1;topology="triangle-list"
+webgpu:api,validation,render_pipeline,inter_stage:max_variables_count,output:isAsync=true;numVariablesDelta=-1;topology="point-list"
+webgpu:api,validation,render_pipeline,inter_stage:max_variables_count,input:isAsync=false;numVariablesDelta=0;useExtraBuiltinInputs=false
+webgpu:api,validation,render_pipeline,inter_stage:max_variables_count,input:isAsync=false;numVariablesDelta=0;useExtraBuiltinInputs=true
+webgpu:api,validation,render_pipeline,inter_stage:max_variables_count,input:isAsync=false;numVariablesDelta=1;useExtraBuiltinInputs=false
+webgpu:api,validation,render_pipeline,inter_stage:max_variables_count,input:isAsync=false;numVariablesDelta=-1;useExtraBuiltinInputs=true
+webgpu:api,validation,render_pipeline,inter_stage:max_variables_count,input:isAsync=true;numVariablesDelta=0;useExtraBuiltinInputs=false
+webgpu:api,validation,render_pipeline,inter_stage:max_variables_count,input:isAsync=true;numVariablesDelta=0;useExtraBuiltinInputs=true
+webgpu:api,validation,render_pipeline,inter_stage:max_variables_count,input:isAsync=true;numVariablesDelta=1;useExtraBuiltinInputs=false
+webgpu:api,validation,render_pipeline,inter_stage:max_variables_count,input:isAsync=true;numVariablesDelta=-1;useExtraBuiltinInputs=true
webgpu:api,validation,render_pipeline,misc:basic:isAsync=false
webgpu:api,validation,render_pipeline,misc:basic:isAsync=true
webgpu:api,validation,render_pipeline,misc:no_attachment:isAsync=false
@@ -50427,7 +50397,19 @@
webgpu:shader,execution,expression,call,builtin,subgroupAll:compute,split:predicate="lower_half"
webgpu:shader,execution,expression,call,builtin,subgroupAll:compute,split:predicate="upper_half"
webgpu:shader,execution,expression,call,builtin,subgroupAll:compute,split:predicate="first_two"
-webgpu:shader,execution,expression,call,builtin,subgroupAll:fragment:
+webgpu:shader,execution,expression,call,builtin,subgroupAll:fragment,all_active:size=[15,15]
+webgpu:shader,execution,expression,call,builtin,subgroupAll:fragment,all_active:size=[16,16]
+webgpu:shader,execution,expression,call,builtin,subgroupAll:fragment,all_active:size=[17,17]
+webgpu:shader,execution,expression,call,builtin,subgroupAll:fragment,all_active:size=[19,13]
+webgpu:shader,execution,expression,call,builtin,subgroupAll:fragment,all_active:size=[13,10]
+webgpu:shader,execution,expression,call,builtin,subgroupAll:fragment,all_active:size=[111,3]
+webgpu:shader,execution,expression,call,builtin,subgroupAll:fragment,all_active:size=[3,111]
+webgpu:shader,execution,expression,call,builtin,subgroupAll:fragment,all_active:size=[35,3]
+webgpu:shader,execution,expression,call,builtin,subgroupAll:fragment,all_active:size=[3,35]
+webgpu:shader,execution,expression,call,builtin,subgroupAll:fragment,all_active:size=[53,13]
+webgpu:shader,execution,expression,call,builtin,subgroupAll:fragment,all_active:size=[13,53]
+webgpu:shader,execution,expression,call,builtin,subgroupAll:fragment,all_active:size=[3,3]
+webgpu:shader,execution,expression,call,builtin,subgroupAll:fragment,split:
webgpu:shader,execution,expression,call,builtin,subgroupAny:compute,all_active:wgSize=[4,1,1]
webgpu:shader,execution,expression,call,builtin,subgroupAny:compute,all_active:wgSize=[8,1,1]
webgpu:shader,execution,expression,call,builtin,subgroupAny:compute,all_active:wgSize=[16,1,1]
@@ -50460,7 +50442,19 @@
webgpu:shader,execution,expression,call,builtin,subgroupAny:compute,split:predicate="lower_half"
webgpu:shader,execution,expression,call,builtin,subgroupAny:compute,split:predicate="upper_half"
webgpu:shader,execution,expression,call,builtin,subgroupAny:compute,split:predicate="first_two"
-webgpu:shader,execution,expression,call,builtin,subgroupAny:fragment:
+webgpu:shader,execution,expression,call,builtin,subgroupAny:fragment,all_active:size=[15,15]
+webgpu:shader,execution,expression,call,builtin,subgroupAny:fragment,all_active:size=[16,16]
+webgpu:shader,execution,expression,call,builtin,subgroupAny:fragment,all_active:size=[17,17]
+webgpu:shader,execution,expression,call,builtin,subgroupAny:fragment,all_active:size=[19,13]
+webgpu:shader,execution,expression,call,builtin,subgroupAny:fragment,all_active:size=[13,10]
+webgpu:shader,execution,expression,call,builtin,subgroupAny:fragment,all_active:size=[111,3]
+webgpu:shader,execution,expression,call,builtin,subgroupAny:fragment,all_active:size=[3,111]
+webgpu:shader,execution,expression,call,builtin,subgroupAny:fragment,all_active:size=[35,3]
+webgpu:shader,execution,expression,call,builtin,subgroupAny:fragment,all_active:size=[3,35]
+webgpu:shader,execution,expression,call,builtin,subgroupAny:fragment,all_active:size=[53,13]
+webgpu:shader,execution,expression,call,builtin,subgroupAny:fragment,all_active:size=[13,53]
+webgpu:shader,execution,expression,call,builtin,subgroupAny:fragment,all_active:size=[3,3]
+webgpu:shader,execution,expression,call,builtin,subgroupAny:fragment,split:
webgpu:shader,execution,expression,call,builtin,subgroupBallot:compute,split:case="every_even"
webgpu:shader,execution,expression,call,builtin,subgroupBallot:compute,split:case="every_odd"
webgpu:shader,execution,expression,call,builtin,subgroupBallot:compute,split:case="lower_half"
@@ -98692,6 +98686,10 @@
webgpu:shader,validation,expression,unary,logical_negation:parse:stmt="not_not_bool_expr"
webgpu:shader,validation,expression,unary,logical_negation:parse:stmt="not_int_literal"
webgpu:shader,validation,expression,unary,logical_negation:parse:stmt="not_int_expr"
+webgpu:shader,validation,extension,clip_distances:use_clip_distances_requires_extension_enabled:requireExtension=true;enableExtension=true
+webgpu:shader,validation,extension,clip_distances:use_clip_distances_requires_extension_enabled:requireExtension=true;enableExtension=false
+webgpu:shader,validation,extension,clip_distances:use_clip_distances_requires_extension_enabled:requireExtension=false;enableExtension=true
+webgpu:shader,validation,extension,clip_distances:use_clip_distances_requires_extension_enabled:requireExtension=false;enableExtension=false
webgpu:shader,validation,extension,dual_source_blending:use_blend_src_requires_extension_enabled:requireExtension=true;enableExtension=true
webgpu:shader,validation,extension,dual_source_blending:use_blend_src_requires_extension_enabled:requireExtension=true;enableExtension=false
webgpu:shader,validation,extension,dual_source_blending:use_blend_src_requires_extension_enabled:requireExtension=false;enableExtension=true
diff --git a/third_party/gn/webgpu-cts/ts_sources.txt b/third_party/gn/webgpu-cts/ts_sources.txt
index c54fdd3..4b74732 100644
--- a/third_party/gn/webgpu-cts/ts_sources.txt
+++ b/third_party/gn/webgpu-cts/ts_sources.txt
@@ -266,7 +266,6 @@
src/webgpu/api/validation/capability_checks/limits/maxComputeWorkgroupsPerDimension.spec.ts
src/webgpu/api/validation/capability_checks/limits/maxDynamicStorageBuffersPerPipelineLayout.spec.ts
src/webgpu/api/validation/capability_checks/limits/maxDynamicUniformBuffersPerPipelineLayout.spec.ts
-src/webgpu/api/validation/capability_checks/limits/maxInterStageShaderComponents.spec.ts
src/webgpu/api/validation/capability_checks/limits/maxInterStageShaderVariables.spec.ts
src/webgpu/api/validation/capability_checks/limits/maxSampledTexturesPerShaderStage.spec.ts
src/webgpu/api/validation/capability_checks/limits/maxSamplersPerShaderStage.spec.ts
@@ -871,6 +870,7 @@
src/webgpu/shader/validation/expression/unary/arithmetic_negation.spec.ts
src/webgpu/shader/validation/expression/unary/bitwise_complement.spec.ts
src/webgpu/shader/validation/expression/unary/logical_negation.spec.ts
+src/webgpu/shader/validation/extension/clip_distances.spec.ts
src/webgpu/shader/validation/extension/dual_source_blending.spec.ts
src/webgpu/shader/validation/extension/pointer_composite_access.spec.ts
src/webgpu/shader/validation/extension/readonly_and_readwrite_storage_textures.spec.ts
diff --git a/third_party/webgpu-cts b/third_party/webgpu-cts
index a5065e3..e321371 160000
--- a/third_party/webgpu-cts
+++ b/third_party/webgpu-cts
@@ -1 +1 @@
-Subproject commit a5065e398d2430c83e17ef9cbad6eae31d1efa8f
+Subproject commit e321371e5b69077524fb309cea435c07730793af
diff --git a/webgpu-cts/compat-expectations.txt b/webgpu-cts/compat-expectations.txt
index bfe4d7b..c69999c 100644
--- a/webgpu-cts/compat-expectations.txt
+++ b/webgpu-cts/compat-expectations.txt
@@ -82,7 +82,7 @@
# results: [ Failure RetryOnFailure Skip Slow ]
# END TAG HEADER
-# Last rolled: 2024-09-05 01:29:48PM
+# Last rolled: 2024-09-14 07:18:52AM
# Flaky on all platforms
crbug.com/42251085 webgpu:shader,validation,expression,call,builtin,log:values:stage="override";type="f32" [ RetryOnFailure ]
@@ -167,10 +167,6 @@
crbug.com/354152178 [ intel-0x9bc5 ] webgpu:shader,execution,expression,call,builtin,bitcast:ai_to_f32:* [ Failure ]
crbug.com/354152178 [ nvidia-0x2184 ] webgpu:shader,execution,expression,call,builtin,bitcast:ai_to_f32:* [ Failure ]
-# Temporarily skipped due to the removal of `maxInterStageShaderComponents` has not been completed in the below tests
-crbug.com/364338810 webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:* [ Skip ]
-crbug.com/364338810 webgpu:api,validation,render_pipeline,inter_stage:max_components_count,* [ Skip ]
-
### This section represents tests which may require CTS changes.
# ANGLETextureSharing is not supported
@@ -346,8 +342,8 @@
crbug.com/dawn/2123 [ linux nvidia-0x2184 ] webgpu:api,validation,capability_checks,limits,maxStorageBuffersPerShaderStage:createPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true;bindingCombination="vertexAndFragmentWithPossibleVertexStageOverflow";order="shiftByHalf";bindGroupTest="sameGroup" [ Failure ]
# Zero init issues, but only with batch__=9 (NVidia driver bug)
-crbug.com/dawn/2125 [ nvidia-0x2184 ] webgpu:shader,execution,zero_init:compute,zero_init:addressSpace="private";workgroupSize=[1,1,1];batch__=9 [ Failure ]
crbug.com/dawn/2125 [ nvidia-0x2184 ] webgpu:shader,execution,zero_init:compute,zero_init:addressSpace="function";workgroupSize=[1,1,1];batch__=9 [ Failure ]
+crbug.com/dawn/2125 [ nvidia-0x2184 ] webgpu:shader,execution,zero_init:compute,zero_init:addressSpace="private";workgroupSize=[1,1,1];batch__=9 [ Failure ]
# copyTextureToTexture failures on Intel
crbug.com/dawn/2208 [ intel-0x9bc5 linux ] webgpu:api,operation,command_buffer,copyTextureToTexture:color_textures,non_compressed,array:srcFormat="r8snorm";dstFormat="r8snorm";dimension="2d" [ Failure ]
@@ -1423,7 +1419,6 @@
crbug.com/dawn/0000 [ android arm ] webgpu:api,validation,encoding,cmds,render,draw:vertex_buffer_OOB:type="drawIndirect";VBSize="zero";IBSize="exact";AStride="zero" [ RetryOnFailure ]
# memory_sync also flaky on Android (too flaky for RetryOnFailure)
-crbug.com/dawn/0000 [ android arm ] webgpu:api,operation,memory_sync,buffer,single_buffer:ww:boundary="command-buffer";writeOps=["storage","t2b-copy"];contexts=["render-bundle-encoder","command-encoder"] [ Failure ]
crbug.com/dawn/0000 [ android arm ] webgpu:api,operation,memory_sync,buffer,multiple_buffers:wr:boundary="command-buffer";readOp="input-indirect-dispatch";readContext="compute-pass-encoder";writeOp="b2b-copy";writeContext="command-encoder" [ Failure ]
crbug.com/dawn/0000 [ android arm ] webgpu:api,operation,memory_sync,buffer,multiple_buffers:wr:boundary="command-buffer";readOp="input-indirect-dispatch";readContext="compute-pass-encoder";writeOp="storage";writeContext="render-bundle-encoder" [ Failure ]
crbug.com/dawn/0000 [ android arm ] webgpu:api,operation,memory_sync,buffer,multiple_buffers:wr:boundary="command-buffer";readOp="input-indirect-dispatch";readContext="compute-pass-encoder";writeOp="storage";writeContext="render-pass-encoder" [ Failure ]
@@ -1442,6 +1437,7 @@
crbug.com/dawn/0000 [ android arm ] webgpu:api,operation,memory_sync,buffer,single_buffer:wr:boundary="queue-op";readOp="input-indirect";readContext="render-bundle-encoder";writeOp="b2b-copy";writeContext="command-encoder" [ Failure ]
crbug.com/dawn/0000 [ android arm ] webgpu:api,operation,memory_sync,buffer,single_buffer:wr:boundary="queue-op";readOp="input-indirect-dispatch";readContext="compute-pass-encoder";writeOp="b2b-copy";writeContext="command-encoder" [ Failure ]
crbug.com/dawn/0000 [ android arm ] webgpu:api,operation,memory_sync,buffer,single_buffer:wr:boundary="queue-op";readOp="input-indirect-dispatch";readContext="compute-pass-encoder";writeOp="storage";writeContext="render-bundle-encoder" [ Failure ]
+crbug.com/dawn/0000 [ android arm ] webgpu:api,operation,memory_sync,buffer,single_buffer:ww:boundary="command-buffer";writeOps=["storage","t2b-copy"];contexts=["render-bundle-encoder","command-encoder"] [ Failure ]
# rendering,depth_bias failures on Pixel 6
crbug.com/366411883 [ android arm ] webgpu:api,operation,rendering,depth_bias:depth_bias:quadAngle=0;bias=8388608;biasSlopeScale=0;biasClamp=0 [ Failure ]
@@ -1578,8 +1574,8 @@
# Compressed texture canvas configure failures on Pixel 6
# Error is: "VALIDATION FAILED: Validation succeeded unexpectedly."
-crbug.com/364904749 [ android arm ] webgpu:web_platform,canvas,configure:viewFormats:canvasType="offscreen";format="rgba16float";viewFormatFeature="texture-compression-etc2" [ Failure ]
crbug.com/364904749 [ android arm ] webgpu:web_platform,canvas,configure:viewFormats:canvasType="offscreen";format="rgba16float";viewFormatFeature="texture-compression-astc" [ Failure ]
+crbug.com/364904749 [ android arm ] webgpu:web_platform,canvas,configure:viewFormats:canvasType="offscreen";format="rgba16float";viewFormatFeature="texture-compression-etc2" [ Failure ]
crbug.com/364904749 [ android arm ] webgpu:web_platform,canvas,configure:viewFormats:canvasType="offscreen";format="rgba8unorm";viewFormatFeature="texture-compression-astc" [ Failure ]
crbug.com/364904749 [ android arm ] webgpu:web_platform,canvas,configure:viewFormats:canvasType="offscreen";format="rgba8unorm";viewFormatFeature="texture-compression-etc2" [ Failure ]
crbug.com/364904749 [ android arm ] webgpu:web_platform,canvas,configure:viewFormats:canvasType="onscreen";format="rgba16float";viewFormatFeature="texture-compression-astc" [ Failure ]
@@ -1597,7 +1593,6 @@
# New flakes. Please triage - will be discarded/regenerated by the next roll:
# ##ROLLER_DISCARD_AND_REWRITE##
################################################################################
-crbug.com/dawn/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,robust_access_vertex:* [ RetryOnFailure ]
crbug.com/dawn/0000 [ intel-0x9bc5 ] webgpu:api,operation,resource_init,texture_zero:uninitialized_texture_is_zero:dimension="1d";readMethod="CopyToTexture";format="r8snorm" [ RetryOnFailure ]
crbug.com/dawn/0000 [ intel-0x9bc5 ] webgpu:api,operation,resource_init,texture_zero:uninitialized_texture_is_zero:dimension="1d";readMethod="CopyToTexture";format="rgba8snorm" [ RetryOnFailure ]
crbug.com/dawn/0000 [ intel-0x9bc5 ] webgpu:shader,execution,expression,binary,af_matrix_scalar_multiplication:matrix_scalar:inputSource="const";cols=4;rows=4 [ RetryOnFailure ]
@@ -1621,6 +1616,7 @@
crbug.com/dawn/0000 [ intel-0x9bc5 ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:format="astc-10x6-unorm" [ RetryOnFailure ]
crbug.com/dawn/0000 [ intel-0x9bc5 ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:format="astc-10x6-unorm-srgb" [ RetryOnFailure ]
crbug.com/dawn/0000 [ intel-0x9bc5 ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:format="astc-4x4-unorm-srgb" [ RetryOnFailure ]
+crbug.com/dawn/0000 [ intel-0x9bc5 ] webgpu:shader,execution,robust_access_vertex:* [ RetryOnFailure ]
crbug.com/dawn/0000 [ nvidia-0x2184 ] webgpu:api,operation,adapter,requestAdapter:requestAdapter:powerPreference="high-performance";forceFallbackAdapter=false [ RetryOnFailure ]
crbug.com/dawn/0000 [ nvidia-0x2184 ] webgpu:api,operation,adapter,requestDevice:limit,better_than_supported:limit="maxColorAttachmentBytesPerSample" [ RetryOnFailure ]
crbug.com/dawn/0000 [ nvidia-0x2184 ] webgpu:shader,execution,expression,binary,af_matrix_addition:matrix:inputSource="const";cols=4;rows=4 [ RetryOnFailure ]
@@ -1637,6 +1633,7 @@
crbug.com/dawn/0000 webgpu:shader,execution,expression,call,builtin,determinant:f32:inputSource="const";dim=2 [ Failure ]
crbug.com/dawn/0000 webgpu:shader,execution,expression,call,builtin,textureNumLayers:arrayed:texture_type="texture_depth_2d_array" [ Failure ]
crbug.com/dawn/0000 webgpu:shader,execution,expression,call,builtin,textureNumLayers:sampled:texture_type="texture_2d_array" [ Failure ]
+crbug.com/dawn/0000 webgpu:shader,execution,expression,call,builtin,textureNumLayers:storage:* [ Failure ]
crbug.com/dawn/0000 webgpu:shader,execution,expression,call,builtin,textureNumLevels:depth:texture_type="texture_depth_2d_array";view_type="full" [ Failure ]
crbug.com/dawn/0000 webgpu:shader,execution,expression,call,builtin,textureNumLevels:depth:texture_type="texture_depth_2d_array";view_type="partial" [ Failure ]
crbug.com/dawn/0000 webgpu:shader,execution,expression,call,builtin,textureNumLevels:depth:texture_type="texture_depth_cube";view_type="full" [ Failure ]
@@ -1648,31 +1645,24 @@
crbug.com/dawn/0000 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:format="depth32float";viewDimension="cube" [ Failure ]
crbug.com/dawn/0000 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:* [ Failure ]
crbug.com/dawn/0000 webgpu:web_platform,external_texture,video:importExternalTexture,cameraCapture:* [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:compat,api,validation,render_pipeline,unsupported_wgsl:* [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,dpdxFine:* [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,dpdyFine:* [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:* [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureNumLayers:storage:* [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureStore:out_of_bounds_array:* [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,robust_access_vertex:* [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:web_platform,canvas,configure:viewFormats:* [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:web_platform,canvas,getCurrentTexture:multiple_frames:canvasType="offscreen" [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:compat,api,validation,render_pipeline,unsupported_wgsl:* [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,fwidthFine:* [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:* [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureNumLayers:storage:* [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureStore:out_of_bounds_array:* [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled no-asan no-clang-coverage nvidia-0x2184 oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:compat,api,validation,render_pipeline,unsupported_wgsl:* [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled no-asan no-clang-coverage nvidia-0x2184 oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureNumLayers:storage:* [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled no-asan no-clang-coverage nvidia-0x2184 oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureStore:out_of_bounds_array:* [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled no-asan no-clang-coverage nvidia-0x2184 oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,limits:function_variable_combined_byte_size:* [ Failure ]
+crbug.com/dawn/0000 [ intel-0x4680 ] webgpu:shader,execution,expression,call,builtin,dpdxFine:* [ Failure ]
+crbug.com/dawn/0000 [ intel-0x4680 ] webgpu:shader,execution,expression,call,builtin,dpdyFine:* [ Failure ]
+crbug.com/dawn/0000 [ intel-0x4680 ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:* [ Failure ]
crbug.com/dawn/0000 [ intel-0x4680 ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:* [ Failure ]
crbug.com/dawn/0000 [ intel-0x4680 ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:format="depth16unorm";minFilter="nearest" [ Failure ]
crbug.com/dawn/0000 [ intel-0x4680 ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:format="depth32float";minFilter="nearest" [ Failure ]
+crbug.com/dawn/0000 [ intel-0x4680 ] webgpu:shader,execution,expression,call,builtin,textureStore:out_of_bounds_array:* [ Failure ]
+crbug.com/dawn/0000 [ intel-0x4680 ] webgpu:shader,execution,robust_access_vertex:* [ Failure ]
+crbug.com/dawn/0000 [ intel-0x4680 ] webgpu:web_platform,canvas,configure:viewFormats:* [ Failure ]
+crbug.com/dawn/0000 [ intel-0x4680 ] webgpu:web_platform,canvas,getCurrentTexture:multiple_frames:canvasType="offscreen" [ Failure ]
crbug.com/dawn/0000 [ intel-0x4680 ] webgpu:web_platform,canvas,getCurrentTexture:resize:canvasType="offscreen" [ Failure ]
+crbug.com/dawn/0000 [ intel-0x9bc5 ] webgpu:shader,execution,expression,call,builtin,fwidthFine:* [ Failure ]
+crbug.com/dawn/0000 [ intel-0x9bc5 ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:* [ Failure ]
crbug.com/dawn/0000 [ intel-0x9bc5 ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:* [ Failure ]
crbug.com/dawn/0000 [ intel-0x9bc5 ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:format="depth16unorm";minFilter="nearest" [ Failure ]
crbug.com/dawn/0000 [ intel-0x9bc5 ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:format="depth32float";minFilter="nearest" [ Failure ]
-crbug.com/dawn/0000 [ intel-0x9bc5 ] webgpu:shader,execution,limits:switch_case_selectors: [ Failure ]
+crbug.com/dawn/0000 [ intel-0x9bc5 ] webgpu:shader,execution,expression,call,builtin,textureStore:out_of_bounds_array:* [ Failure ]
+crbug.com/dawn/0000 [ nvidia-0x2184 ] webgpu:shader,execution,expression,call,builtin,textureStore:out_of_bounds_array:* [ Failure ]
crbug.com/dawn/0000 [ nvidia-0x2184 ] webgpu:shader,execution,limits:const_array_elements: [ Failure ]
+crbug.com/dawn/0000 [ nvidia-0x2184 ] webgpu:shader,execution,limits:function_variable_combined_byte_size:* [ Failure ]
crbug.com/dawn/0000 [ nvidia-0x2184 ] webgpu:shader,execution,limits:private_array_combined_byte_size:* [ Failure ]
diff --git a/webgpu-cts/expectations.txt b/webgpu-cts/expectations.txt
index 3f836f4..0c7eb07 100644
--- a/webgpu-cts/expectations.txt
+++ b/webgpu-cts/expectations.txt
@@ -82,7 +82,7 @@
# results: [ Failure RetryOnFailure Skip Slow ]
# END TAG HEADER
-# Last rolled: 2024-09-05 01:29:48PM
+# Last rolled: 2024-09-14 07:18:52AM
# conflicts_allowed: true
@@ -104,14 +104,9 @@
crbug.com/1344876 [ webgpu-adapter-swiftshader win ] webgpu:web_platform,copyToTexture,canvas:copy_contents_from_2d_context_canvas:* [ Skip ]
crbug.com/1344876 [ webgpu-adapter-swiftshader win ] webgpu:web_platform,copyToTexture,canvas:copy_contents_from_gl_context_canvas:* [ Skip ]
-# Temporarily skipped due to the removal of `maxInterStageShaderComponents` has not been completed in the below tests
-crbug.com/364338810 webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:* [ Skip ]
-crbug.com/364338810 webgpu:api,validation,render_pipeline,inter_stage:max_components_count,* [ Skip ]
-
# SharedWorker is not available on Android
crbug.com/dawn/2486 [ android webgpu-shared-worker ] * [ Skip ]
-
# depth_bias validation failures
crbug.com/365922174 webgpu:api,validation,render_pipeline,depth_stencil_state:depth_bias:* [ Failure ]
@@ -1572,10 +1567,10 @@
crbug.com/365027668 [ amd-0x67ef angle-metal dawn-no-backend-validation desktop graphite-enabled mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:* [ Skip ]
crbug.com/365027668 [ amd-0x7340 angle-metal dawn-backend-validation desktop graphite-enabled mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:* [ Skip ]
crbug.com/365027668 [ amd-0x7340 angle-metal dawn-no-backend-validation desktop graphite-enabled mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:* [ Skip ]
-crbug.com/365027668 [ angle-metal dawn-no-backend-validation desktop graphite-enabled intel-0x3e9b mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:format="stencil8";minFilter="linear" [ Skip ]
-crbug.com/365027668 [ angle-metal dawn-no-backend-validation desktop graphite-enabled intel-0x3e9b mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:format="stencil8";minFilter="nearest" [ Skip ]
crbug.com/365027668 [ angle-metal dawn-backend-validation desktop graphite-enabled intel-0x3e9b mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:format="stencil8";minFilter="linear" [ Skip ]
crbug.com/365027668 [ angle-metal dawn-backend-validation desktop graphite-enabled intel-0x3e9b mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:format="stencil8";minFilter="nearest" [ Skip ]
+crbug.com/365027668 [ angle-metal dawn-no-backend-validation desktop graphite-enabled intel-0x3e9b mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:format="stencil8";minFilter="linear" [ Skip ]
+crbug.com/365027668 [ angle-metal dawn-no-backend-validation desktop graphite-enabled intel-0x3e9b mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:format="stencil8";minFilter="nearest" [ Skip ]
################################################################################
# Assorted failures that are missing bug associations (NEEDS TRIAGE)
@@ -1619,24 +1614,24 @@
crbug.com/dawn/0000 [ android-14 ] webgpu:shader,execution,shader_io,fragment_builtins:inputs,interStage:nearFar=[0.25,0.75];sampleCount=4;interpolation={"type":"linear","sampling":"sample"} [ Failure ]
crbug.com/dawn/0000 [ android-14 ] webgpu:shader,validation,expression,call,builtin,subgroupBroadcast:id_type:type="i32" [ Failure ]
crbug.com/dawn/0000 [ android-14 ] webgpu:shader,validation,uniformity,uniformity:fragment_builtin_values:builtin="subgroup_size";type="u32" [ Failure ]
-crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:format="depth16unorm" [ Failure ]
-crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:format="depth32float" [ Failure ]
-crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:format="depth16unorm" [ Failure ]
-crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:format="depth32float" [ Failure ]
-crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:* [ Failure ]
-crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:* [ Failure ]
-crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:* [ Failure ]
-crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,validation,expression,call,builtin,ldexp:partial_values:* [ Failure ]
crbug.com/dawn/0000 [ android-14 arm ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
-crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,shader_io,fragment_builtins:subgroup_invocation_id:* [ Failure ]
crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:* [ Failure ]
crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:* [ Failure ]
crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:* [ Failure ]
crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:* [ Failure ]
crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:* [ Failure ]
crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_2d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:format="depth16unorm" [ Failure ]
+crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:format="depth32float" [ Failure ]
crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:format="depth16unorm" [ Failure ]
+crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:format="depth32float" [ Failure ]
+crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:* [ Failure ]
crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,shader_io,fragment_builtins:subgroup_invocation_id:* [ Failure ]
+crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,validation,expression,call,builtin,ldexp:partial_values:* [ Failure ]
# Flakes on Dawn try Mac Intel
crbug.com/dawn/0000 [ intel-0x3e9b mac webgpu-adapter-default ] webgpu:api,operation,render_pipeline,sample_mask:fragment_output_mask:* [ Failure ]
@@ -2090,8 +2085,8 @@
# New flakes. Please triage - will be discarded/regenerated by the next roll:
# ##ROLLER_DISCARD_AND_REWRITE##
################################################################################
-crbug.com/dawn/0000 [ android-t dawn-no-backend-validation ] webgpu:shader,execution,memory_model,coherence:corr:memType="atomic_storage";testType="intra_workgroup" [ RetryOnFailure ]
-crbug.com/dawn/0000 [ android-t dawn-no-backend-validation ] webgpu:shader,execution,memory_model,coherence:corr:memType="atomic_storage";testType="intra_workgroup";extraFlags="rmw_variant" [ RetryOnFailure ]
+crbug.com/dawn/0000 [ arm dawn-no-backend-validation ] webgpu:shader,execution,memory_model,coherence:corr:memType="atomic_storage";testType="intra_workgroup" [ RetryOnFailure ]
+crbug.com/dawn/0000 [ arm dawn-no-backend-validation ] webgpu:shader,execution,memory_model,coherence:corr:memType="atomic_storage";testType="intra_workgroup";extraFlags="rmw_variant" [ RetryOnFailure ]
crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 win10 ] webgpu:shader,execution,zero_init:compute,zero_init:addressSpace="function";workgroupSize=[1,1,1];batch__=0 [ RetryOnFailure ]
################################################################################
@@ -2099,17 +2094,19 @@
# ##ROLLER_DISCARD_AND_REWRITE##
################################################################################
crbug.com/dawn/0000 [ amd-0x67ef angle-metal dawn-backend-validation desktop graphite-enabled mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
-crbug.com/dawn/0000 [ amd-0x67ef angle-metal dawn-backend-validation desktop graphite-enabled mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,subgroupMul:compute,* [ Failure ]
crbug.com/dawn/0000 [ amd-0x67ef angle-metal dawn-backend-validation desktop graphite-enabled mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:* [ Failure ]
crbug.com/dawn/0000 [ amd-0x67ef angle-metal dawn-backend-validation desktop graphite-enabled mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:* [ Failure ]
crbug.com/dawn/0000 [ amd-0x67ef angle-metal dawn-backend-validation desktop graphite-enabled mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:* [ Failure ]
crbug.com/dawn/0000 [ amd-0x67ef angle-metal dawn-backend-validation desktop graphite-enabled mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,shader_io,fragment_builtins:subgroup_invocation_id:* [ Failure ]
crbug.com/dawn/0000 [ amd-0x67ef angle-metal dawn-no-backend-validation desktop graphite-enabled mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
-crbug.com/dawn/0000 [ amd-0x67ef angle-metal dawn-no-backend-validation desktop graphite-enabled mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,subgroupMul:compute,* [ Failure ]
crbug.com/dawn/0000 [ amd-0x67ef angle-metal dawn-no-backend-validation desktop graphite-enabled mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:* [ Failure ]
crbug.com/dawn/0000 [ amd-0x67ef angle-metal dawn-no-backend-validation desktop graphite-enabled mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:* [ Failure ]
crbug.com/dawn/0000 [ amd-0x67ef angle-metal dawn-no-backend-validation desktop graphite-enabled mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:* [ Failure ]
crbug.com/dawn/0000 [ amd-0x67ef angle-metal dawn-no-backend-validation desktop graphite-enabled mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,shader_io,fragment_builtins:subgroup_invocation_id:* [ Failure ]
+crbug.com/dawn/0000 [ amd-0x67ef dawn-backend-validation ] webgpu:shader,execution,expression,call,builtin,subgroupMul:compute,* [ Failure ]
+crbug.com/dawn/0000 [ amd-0x67ef dawn-no-backend-validation ] webgpu:shader,execution,expression,call,builtin,subgroupMul:compute,* [ Failure ]
+crbug.com/dawn/0000 [ amd-0x7340 ] webgpu:shader,execution,value_init:array:addressSpace="private";type="f16" [ Failure ]
+crbug.com/dawn/0000 [ amd-0x7340 ] webgpu:shader,execution,value_init:mat:addressSpace="private";type="f16" [ Failure ]
crbug.com/dawn/0000 [ amd-0x7340 angle-metal dawn-backend-validation desktop graphite-enabled mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
crbug.com/dawn/0000 [ amd-0x7340 angle-metal dawn-backend-validation desktop graphite-enabled mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:* [ Failure ]
crbug.com/dawn/0000 [ amd-0x7340 angle-metal dawn-backend-validation desktop graphite-enabled mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:* [ Failure ]
@@ -2120,92 +2117,93 @@
crbug.com/dawn/0000 [ amd-0x7340 angle-metal dawn-no-backend-validation desktop graphite-enabled mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:* [ Failure ]
crbug.com/dawn/0000 [ amd-0x7340 angle-metal dawn-no-backend-validation desktop graphite-enabled mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:* [ Failure ]
crbug.com/dawn/0000 [ amd-0x7340 angle-metal dawn-no-backend-validation desktop graphite-enabled mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,shader_io,fragment_builtins:subgroup_invocation_id:* [ Failure ]
+crbug.com/dawn/0000 [ android-chromium android-r angle-opengles dawn-backend-validation graphite-disabled mobile no-asan no-clang-coverage oop-c passthrough qualcomm renderer-skia-gl target-cpu-32 webgpu-adapter-default webgpu-no-worker ] webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:* [ Failure ]
crbug.com/dawn/0000 [ android-chromium android-r angle-opengles dawn-backend-validation graphite-disabled mobile no-asan no-clang-coverage oop-c passthrough qualcomm renderer-skia-gl target-cpu-32 webgpu-adapter-default webgpu-no-worker ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
+crbug.com/dawn/0000 [ android-chromium android-r angle-opengles dawn-no-backend-validation graphite-disabled mobile no-asan no-clang-coverage oop-c passthrough qualcomm renderer-skia-gl target-cpu-32 webgpu-adapter-default webgpu-no-worker ] webgpu:api,validation,capability_checks,limits,maxInterStageShaderVariables:* [ Failure ]
crbug.com/dawn/0000 [ android-chromium android-r angle-opengles dawn-no-backend-validation graphite-disabled mobile no-asan no-clang-coverage oop-c passthrough qualcomm renderer-skia-gl target-cpu-32 webgpu-adapter-default webgpu-no-worker ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
crbug.com/dawn/0000 [ android-chromium android-r angle-opengles dawn-no-backend-validation graphite-disabled mobile no-asan no-clang-coverage oop-c passthrough qualcomm renderer-skia-gl target-cpu-32 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:format="rg11b10ufloat" [ Failure ]
crbug.com/dawn/0000 [ android-chromium android-r angle-opengles dawn-no-backend-validation graphite-disabled mobile no-asan no-clang-coverage oop-c passthrough qualcomm renderer-skia-gl target-cpu-32 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:format="rgb10a2unorm" [ Failure ]
crbug.com/dawn/0000 [ android-chromium android-t angle-opengles arm dawn-backend-validation graphite-disabled mobile no-asan no-clang-coverage oop-c passthrough renderer-skia-vulkan target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
-crbug.com/dawn/0000 [ android-chromium android-t angle-opengles arm dawn-backend-validation graphite-disabled mobile no-asan no-clang-coverage oop-c passthrough renderer-skia-vulkan target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:* [ Failure ]
crbug.com/dawn/0000 [ android-chromium android-t angle-opengles arm dawn-backend-validation graphite-disabled mobile no-asan no-clang-coverage oop-c passthrough renderer-skia-vulkan target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:* [ Failure ]
crbug.com/dawn/0000 [ android-chromium android-t angle-opengles arm dawn-backend-validation graphite-disabled mobile no-asan no-clang-coverage oop-c passthrough renderer-skia-vulkan target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:* [ Failure ]
-crbug.com/dawn/0000 [ android-chromium android-t angle-opengles arm dawn-backend-validation graphite-disabled mobile no-asan no-clang-coverage oop-c passthrough renderer-skia-vulkan target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_2d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ android-chromium android-t angle-opengles arm dawn-backend-validation graphite-disabled mobile no-asan no-clang-coverage oop-c passthrough renderer-skia-vulkan target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:* [ Failure ]
crbug.com/dawn/0000 [ android-chromium android-t angle-opengles arm dawn-backend-validation graphite-disabled mobile no-asan no-clang-coverage oop-c passthrough renderer-skia-vulkan target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,shader_io,fragment_builtins:subgroup_invocation_id:* [ Failure ]
crbug.com/dawn/0000 [ android-chromium android-t angle-opengles arm dawn-no-backend-validation graphite-disabled mobile no-asan no-clang-coverage oop-c passthrough renderer-skia-vulkan target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
-crbug.com/dawn/0000 [ android-chromium android-t angle-opengles arm dawn-no-backend-validation graphite-disabled mobile no-asan no-clang-coverage oop-c passthrough renderer-skia-vulkan target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:* [ Failure ]
crbug.com/dawn/0000 [ android-chromium android-t angle-opengles arm dawn-no-backend-validation graphite-disabled mobile no-asan no-clang-coverage oop-c passthrough renderer-skia-vulkan target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:* [ Failure ]
crbug.com/dawn/0000 [ android-chromium android-t angle-opengles arm dawn-no-backend-validation graphite-disabled mobile no-asan no-clang-coverage oop-c passthrough renderer-skia-vulkan target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:* [ Failure ]
-crbug.com/dawn/0000 [ android-chromium android-t angle-opengles arm dawn-no-backend-validation graphite-disabled mobile no-asan no-clang-coverage oop-c passthrough renderer-skia-vulkan target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_2d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ android-chromium android-t angle-opengles arm dawn-no-backend-validation graphite-disabled mobile no-asan no-clang-coverage oop-c passthrough renderer-skia-vulkan target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:* [ Failure ]
crbug.com/dawn/0000 [ android-chromium android-t angle-opengles arm dawn-no-backend-validation graphite-disabled mobile no-asan no-clang-coverage oop-c passthrough renderer-skia-vulkan target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,shader_io,fragment_builtins:subgroup_invocation_id:* [ Failure ]
crbug.com/dawn/0000 [ android-t ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:format="depth16unorm";minFilter="nearest" [ Failure ]
crbug.com/dawn/0000 [ android-t ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:format="depth32float";minFilter="nearest" [ Failure ]
-crbug.com/dawn/0000 [ android-t ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:* [ Failure ]
-crbug.com/dawn/0000 [ angle-d3d11 dawn-backend-validation desktop graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker win10 ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
-crbug.com/dawn/0000 [ angle-d3d11 dawn-backend-validation desktop graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:* [ Failure ]
-crbug.com/dawn/0000 [ angle-d3d11 dawn-backend-validation desktop graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:* [ Failure ]
-crbug.com/dawn/0000 [ angle-d3d11 dawn-backend-validation desktop graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:* [ Failure ]
-crbug.com/dawn/0000 [ angle-d3d11 dawn-backend-validation desktop graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:* [ Failure ]
-crbug.com/dawn/0000 [ angle-d3d11 dawn-backend-validation desktop graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_3d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ android-t ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_2d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ android-t arm dawn-backend-validation ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ android-t arm dawn-no-backend-validation ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-backend-validation desktop graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-disabled webgpu-no-worker win10 ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-backend-validation desktop graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-disabled webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-backend-validation desktop graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-disabled webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-backend-validation desktop graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-disabled webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-backend-validation desktop graphite-disabled no-asan no-clang-coverage nvidia-0x2184 nvidia_lt_535.183.01 oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-disabled webgpu-no-worker win10 ] webgpu:api,operation,command_buffer,image_copy:offsets_and_sizes:initMethod="CopyB2T";checkMethod="FullCopyT2B";format="bc2-rgba-unorm-srgb";dimension="2d" [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-backend-validation desktop graphite-disabled no-asan no-clang-coverage nvidia-0x2184 nvidia_lt_535.183.01 oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-disabled webgpu-no-worker win10 ] webgpu:api,operation,command_buffer,image_copy:offsets_and_sizes:initMethod="CopyB2T";checkMethod="FullCopyT2B";format="bgra8unorm-srgb";dimension="1d" [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-backend-validation desktop graphite-disabled no-asan no-clang-coverage nvidia-0x2184 nvidia_lt_535.183.01 oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-disabled webgpu-no-worker win10 ] webgpu:api,operation,command_buffer,image_copy:offsets_and_sizes:initMethod="CopyB2T";checkMethod="FullCopyT2B";format="r32uint";dimension="1d" [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-backend-validation desktop graphite-disabled no-asan no-clang-coverage nvidia-0x2184 nvidia_lt_535.183.01 oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-disabled webgpu-no-worker win10 ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-backend-validation desktop graphite-disabled no-asan no-clang-coverage nvidia-0x2184 nvidia_lt_535.183.01 oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-enabled webgpu-no-worker win10 ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
crbug.com/dawn/0000 [ angle-d3d11 dawn-backend-validation desktop graphite-disabled no-asan no-clang-coverage nvidia-0x2184 nvidia_lt_535.183.01 oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-enabled webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,subgroupAdd:data_types:* [ Failure ]
crbug.com/dawn/0000 [ angle-d3d11 dawn-backend-validation desktop graphite-disabled no-asan no-clang-coverage nvidia-0x2184 nvidia_lt_535.183.01 oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-enabled webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,subgroupMul:data_types:* [ Failure ]
-crbug.com/dawn/0000 [ angle-d3d11 dawn-backend-validation desktop graphite-disabled no-asan no-clang-coverage nvidia-0x2184 nvidia_lt_535.183.01 oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker win10 ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-backend-validation desktop graphite-enabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-disabled webgpu-no-worker win10 ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-backend-validation desktop graphite-enabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-disabled webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-backend-validation desktop graphite-enabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-disabled webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-backend-validation desktop graphite-enabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-disabled webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-backend-validation desktop graphite-enabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-enabled webgpu-no-worker win10 ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-backend-validation desktop graphite-enabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-enabled webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-backend-validation desktop graphite-enabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-enabled webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-backend-validation desktop graphite-enabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-enabled webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:* [ Failure ]
crbug.com/dawn/0000 [ angle-d3d11 dawn-backend-validation desktop graphite-enabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-enabled webgpu-no-worker win10 ] webgpu:shader,execution,shader_io,fragment_builtins:subgroup_invocation_id:* [ Failure ]
-crbug.com/dawn/0000 [ angle-d3d11 dawn-backend-validation desktop graphite-enabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker win10 ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
-crbug.com/dawn/0000 [ angle-d3d11 dawn-backend-validation desktop graphite-enabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:* [ Failure ]
-crbug.com/dawn/0000 [ angle-d3d11 dawn-backend-validation desktop graphite-enabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:* [ Failure ]
-crbug.com/dawn/0000 [ angle-d3d11 dawn-backend-validation desktop graphite-enabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:* [ Failure ]
-crbug.com/dawn/0000 [ angle-d3d11 dawn-backend-validation desktop graphite-enabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:* [ Failure ]
-crbug.com/dawn/0000 [ angle-d3d11 dawn-backend-validation desktop graphite-enabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_3d_coords:* [ Failure ]
-crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-32 webgpu-adapter-default webgpu-no-worker win10 ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
-crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-32 webgpu-adapter-default webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:* [ Failure ]
-crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-32 webgpu-adapter-default webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:* [ Failure ]
-crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-32 webgpu-adapter-default webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:* [ Failure ]
-crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-32 webgpu-adapter-default webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:* [ Failure ]
-crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-32 webgpu-adapter-default webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_3d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-backend-validation desktop graphite-enabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-enabled webgpu-no-worker win10 ] webgpu:web_platform,copyToTexture,ImageBitmap:from_ImageData:alpha="none";orientation="none";colorSpaceConversion="default";srcFlipYInCopy=false;dstFormat="rg32float";dstPremultiplied=true [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-32 webgpu-adapter-default webgpu-dxc-disabled webgpu-no-worker win10 ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-32 webgpu-adapter-default webgpu-dxc-disabled webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-32 webgpu-adapter-default webgpu-dxc-disabled webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-32 webgpu-adapter-default webgpu-dxc-disabled webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-disabled webgpu-no-worker win10 ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-disabled webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-disabled webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-disabled webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-enabled webgpu-no-worker win10 ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-enabled webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-enabled webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-enabled webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:* [ Failure ]
crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-enabled webgpu-no-worker win10 ] webgpu:shader,execution,shader_io,fragment_builtins:* [ Failure ]
-crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker win10 ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
-crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:* [ Failure ]
-crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:* [ Failure ]
-crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:* [ Failure ]
-crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:* [ Failure ]
-crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_3d_coords:* [ Failure ]
-crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-disabled no-asan no-clang-coverage nvidia-0x2184 nvidia_lt_535.183.01 oop-c passthrough release renderer-skia-gl target-cpu-32 webgpu-adapter-default webgpu-no-worker win10 ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-disabled no-asan no-clang-coverage nvidia-0x2184 nvidia_lt_535.183.01 oop-c passthrough release renderer-skia-gl target-cpu-32 webgpu-adapter-default webgpu-dxc-disabled webgpu-no-worker win10 ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-disabled no-asan no-clang-coverage nvidia-0x2184 nvidia_lt_535.183.01 oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-disabled webgpu-no-worker win10 ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-disabled no-asan no-clang-coverage nvidia-0x2184 nvidia_lt_535.183.01 oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-enabled webgpu-no-worker win10 ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-disabled no-asan no-clang-coverage nvidia-0x2184 nvidia_lt_535.183.01 oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-enabled webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,subgroupAdd:data_types:* [ Failure ]
crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-disabled no-asan no-clang-coverage nvidia-0x2184 nvidia_lt_535.183.01 oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-enabled webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,subgroupMul:data_types:* [ Failure ]
-crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-disabled no-asan no-clang-coverage nvidia-0x2184 nvidia_lt_535.183.01 oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker win10 ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-enabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-disabled webgpu-no-worker win10 ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-enabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-disabled webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-enabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-disabled webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-enabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-disabled webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-enabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-enabled webgpu-no-worker win10 ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-enabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-enabled webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-enabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-enabled webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-enabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-enabled webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:* [ Failure ]
crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-enabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-enabled webgpu-no-worker win10 ] webgpu:shader,execution,shader_io,fragment_builtins:subgroup_invocation_id:* [ Failure ]
-crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-enabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker win10 ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
-crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-enabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:* [ Failure ]
-crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-enabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:* [ Failure ]
-crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-enabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:* [ Failure ]
-crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-enabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:* [ Failure ]
-crbug.com/dawn/0000 [ angle-d3d11 dawn-no-backend-validation desktop graphite-enabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker win10 ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_3d_coords:* [ Failure ]
crbug.com/dawn/0000 [ angle-metal apple-angle-metal-renderer:-apple-m2 dawn-backend-validation desktop graphite-enabled mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
crbug.com/dawn/0000 [ angle-metal apple-angle-metal-renderer:-apple-m2 dawn-no-backend-validation desktop graphite-enabled mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
crbug.com/dawn/0000 [ angle-metal dawn-backend-validation desktop graphite-enabled intel-0x3e9b mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
-crbug.com/dawn/0000 [ angle-metal dawn-backend-validation desktop graphite-enabled intel-0x3e9b mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:* [ Failure ]
crbug.com/dawn/0000 [ angle-metal dawn-backend-validation desktop graphite-enabled intel-0x3e9b mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:format="stencil8";minFilter="linear" [ Failure ]
crbug.com/dawn/0000 [ angle-metal dawn-backend-validation desktop graphite-enabled intel-0x3e9b mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:format="stencil8";minFilter="nearest" [ Failure ]
crbug.com/dawn/0000 [ angle-metal dawn-backend-validation desktop graphite-enabled intel-0x3e9b mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:* [ Failure ]
-crbug.com/dawn/0000 [ angle-metal dawn-backend-validation desktop graphite-enabled intel-0x3e9b mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_3d_coords:* [ Failure ]
crbug.com/dawn/0000 [ angle-metal dawn-backend-validation desktop graphite-enabled intel-0x3e9b mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,shader_io,fragment_builtins:subgroup_invocation_id:* [ Failure ]
crbug.com/dawn/0000 [ angle-metal dawn-no-backend-validation desktop graphite-enabled intel-0x3e9b mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
-crbug.com/dawn/0000 [ angle-metal dawn-no-backend-validation desktop graphite-enabled intel-0x3e9b mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:* [ Failure ]
crbug.com/dawn/0000 [ angle-metal dawn-no-backend-validation desktop graphite-enabled intel-0x3e9b mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:format="stencil8";minFilter="linear" [ Failure ]
crbug.com/dawn/0000 [ angle-metal dawn-no-backend-validation desktop graphite-enabled intel-0x3e9b mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:format="stencil8";minFilter="nearest" [ Failure ]
crbug.com/dawn/0000 [ angle-metal dawn-no-backend-validation desktop graphite-enabled intel-0x3e9b mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:* [ Failure ]
-crbug.com/dawn/0000 [ angle-metal dawn-no-backend-validation desktop graphite-enabled intel-0x3e9b mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_3d_coords:* [ Failure ]
crbug.com/dawn/0000 [ angle-metal dawn-no-backend-validation desktop graphite-enabled intel-0x3e9b mac no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,shader_io,fragment_builtins:subgroup_invocation_id:* [ Failure ]
crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x4680 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:* [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:* [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:* [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x4680 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x4680 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x4680 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x4680 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:* [ Failure ]
crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:format="depth16unorm";minFilter="linear" [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:format="depth32float";minFilter="linear" [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:format="depth16unorm";minFilter="linear" [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:format="depth32float";minFilter="linear" [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:format="depth32float";minFilter="linear" [ Failure ]
crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:* [ Failure ]
crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:* [ Failure ]
crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:* [ Failure ]
@@ -2240,5 +2238,34 @@
crbug.com/dawn/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:format="astc-5x4-unorm" [ Failure ]
crbug.com/dawn/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled no-asan no-clang-coverage nvidia-0x2184 nvidia_ge_535.183.01 oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
crbug.com/dawn/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled no-asan no-clang-coverage nvidia-0x2184 nvidia_lt_535.183.01 oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:api,validation,render_pipeline,misc:vertex_state_only:* [ Failure ]
-crbug.com/dawn/0000 [ intel-0x4680 win10 ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:* [ Failure ]
-crbug.com/dawn/0000 [ intel-0x9bc5 win10 ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ dawn-backend-validation intel-0x3e9b mac ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ dawn-backend-validation intel-0x3e9b mac ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_3d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ dawn-backend-validation intel-0x4680 webgpu-dxc-disabled win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ dawn-backend-validation intel-0x4680 webgpu-dxc-disabled win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:* [ Failure ]
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+crbug.com/dawn/0000 [ dawn-backend-validation intel-0x4680 webgpu-dxc-enabled win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ dawn-backend-validation intel-0x4680 webgpu-dxc-enabled win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:* [ Failure ]
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+crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:format="depth16unorm";minFilter="linear" [ Failure ]
+crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:format="depth32float";minFilter="linear" [ Failure ]
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+crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:format="depth32float";minFilter="linear" [ Failure ]
+crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:format="depth16unorm";minFilter="linear" [ Failure ]
+crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:format="depth32float";minFilter="linear" [ Failure ]
+crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 webgpu-dxc-disabled win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 webgpu-dxc-disabled win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:* [ Failure ]
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+crbug.com/dawn/0000 [ dawn-no-backend-validation intel-0x3e9b mac ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ dawn-no-backend-validation intel-0x3e9b mac ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_3d_coords:* [ Failure ]
+crbug.com/dawn/0000 [ dawn-no-backend-validation intel-0x4680 webgpu-dxc-disabled win10 ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:* [ Failure ]
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