Roll DirectX Shader Compiler from e52b6bc1d9bc to e4636f06383f (1 revision)

https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/e52b6bc1d9bc..e4636f06383f

2025-01-17 brioche@google.com [SPIR-V] Avoid emitting Int64 when loading Float64 (#7073)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/directx-shader-compiler-dawn
Please CC kainino@google.com,webgpu-developers@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: kainino@google.com
Change-Id: I29640f57946c7ca7a71905d02878d744678c3628
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/222394
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
diff --git a/DEPS b/DEPS
index 1f7dbdc..d1e6246 100644
--- a/DEPS
+++ b/DEPS
@@ -344,7 +344,7 @@
   },
 
   'third_party/dxc': {
-    'url': '{chromium_git}/external/github.com/microsoft/DirectXShaderCompiler@e52b6bc1d9bc524959299fe9d247490e1e778877',
+    'url': '{chromium_git}/external/github.com/microsoft/DirectXShaderCompiler@e4636f06383f3ccb8aefc49aa9b83a0f63676036',
   },
 
   'third_party/dxheaders': {
diff --git a/third_party/dxc b/third_party/dxc
index e52b6bc..e4636f0 160000
--- a/third_party/dxc
+++ b/third_party/dxc
@@ -1 +1 @@
-Subproject commit e52b6bc1d9bc524959299fe9d247490e1e778877
+Subproject commit e4636f06383f3ccb8aefc49aa9b83a0f63676036