tint/writer/glsl: Set default precision to highp

WGSL states that `f32` is a IEEE-754 binary32. mediump precision guarantees are much smaller than highp, and using mediump can break code generated by tint.

Change-Id: I8a129c4c8ac078c785e0d5d7d21f19ed6b3620b5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123400
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Stephen White <senorblanco@chromium.org>
diff --git a/test/tint/builtins/gen/var/sign/ab6301.wgsl.expected.glsl b/test/tint/builtins/gen/var/sign/ab6301.wgsl.expected.glsl
index 77165ed..b0e503c 100644
--- a/test/tint/builtins/gen/var/sign/ab6301.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/sign/ab6301.wgsl.expected.glsl
@@ -18,7 +18,7 @@
   return;
 }
 #version 310 es
-precision mediump float;
+precision highp float;
 
 void sign_ab6301() {
   vec3 res = vec3(1.0f);