[tint][hlsl] Fix validation on unix

Command line arguments are more explicitly passed on unix than windows. Unlike windows, trailing whitespace will become part of the argv strings passed to the program. DXC doesn't like this.

Change-Id: Iabba926fbc6428478ca06d08c1d2dad48abc719d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/149703
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
diff --git a/src/tint/lang/hlsl/validate/hlsl.cc b/src/tint/lang/hlsl/validate/hlsl.cc
index bbcde35..af19505 100644
--- a/src/tint/lang/hlsl/validate/hlsl.cc
+++ b/src/tint/lang/hlsl/validate/hlsl.cc
@@ -74,7 +74,7 @@
         // and dawn_native\d3d12\ShaderModuleD3D12.cpp (GetDXCArguments)
         auto res = dxc(
             "-T " + std::string(stage_prefix) + "_" + std::string(shader_model_version),  // Profile
-            "-HV 2018 ",                                       // Use HLSL 2018
+            "-HV 2018",                                        // Use HLSL 2018
             "-E " + ep.first,                                  // Entry point
             "/Zpr",                                            // D3DCOMPILE_PACK_MATRIX_ROW_MAJOR
             "/Gis",                                            // D3DCOMPILE_IEEE_STRICTNESS