Vulkan: Check for required limits when initializing adapters
Also adds the new limits for maxComputeWorkgroupSize because there are
few systems where the .Z of that limit goes above 64.
Bug: dawn:796
Change-Id: I52e85e7b7c666da15493178e170ca82922d34017
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56082
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
diff --git a/src/common/Constants.h b/src/common/Constants.h
index be8668e..998991f 100644
--- a/src/common/Constants.h
+++ b/src/common/Constants.h
@@ -25,9 +25,14 @@
static constexpr uint8_t kMaxColorAttachments = 8u;
static constexpr uint32_t kTextureBytesPerRowAlignment = 256u;
static constexpr uint32_t kMaxInterStageShaderComponents = 60u;
+
+// Compute constants
static constexpr uint32_t kMaxComputeWorkgroupStorageSize = 16352u;
static constexpr uint32_t kMaxComputeWorkgroupInvocations = 256u;
static constexpr uint32_t kMaxComputePerDimensionDispatchSize = 65535u;
+static constexpr uint32_t kMaxComputeWorkgroupSizeX = 256;
+static constexpr uint32_t kMaxComputeWorkgroupSizeY = 256;
+static constexpr uint32_t kMaxComputeWorkgroupSizeZ = 64;
// Per stage limits
static constexpr uint32_t kMaxSampledTexturesPerShaderStage = 16;
diff --git a/src/dawn_native/vulkan/AdapterVk.cpp b/src/dawn_native/vulkan/AdapterVk.cpp
index a8f936e..3ad6279 100644
--- a/src/dawn_native/vulkan/AdapterVk.cpp
+++ b/src/dawn_native/vulkan/AdapterVk.cpp
@@ -17,6 +17,8 @@
#include "dawn_native/vulkan/BackendVk.h"
#include "dawn_native/vulkan/DeviceVk.h"
+#include "common/GPUInfo.h"
+
namespace dawn_native { namespace vulkan {
Adapter::Adapter(Backend* backend, VkPhysicalDevice physicalDevice)
@@ -108,6 +110,131 @@
return DAWN_INTERNAL_ERROR("Vulkan independentBlend feature required.");
}
+ // Check base WebGPU limits are supported.
+ const VkPhysicalDeviceLimits& limits = mDeviceInfo.properties.limits;
+ if (limits.maxImageDimension1D < kMaxTextureDimension1D) {
+ return DAWN_INTERNAL_ERROR("Insufficient Vulkan limits for maxTextureDimension1D");
+ }
+ if (limits.maxImageDimension2D < kMaxTextureDimension2D ||
+ limits.maxImageDimensionCube < kMaxTextureDimension2D ||
+ limits.maxFramebufferWidth < kMaxTextureDimension2D ||
+ limits.maxFramebufferHeight < kMaxTextureDimension2D ||
+ limits.maxViewportDimensions[0] < kMaxTextureDimension2D ||
+ limits.maxViewportDimensions[1] < kMaxTextureDimension2D ||
+ limits.viewportBoundsRange[1] < kMaxTextureDimension2D) {
+ return DAWN_INTERNAL_ERROR("Insufficient Vulkan limits for maxTextureDimension2D");
+ }
+ if (limits.maxImageDimension3D < kMaxTextureDimension3D) {
+ return DAWN_INTERNAL_ERROR("Insufficient Vulkan limits for maxTextureDimension3D");
+ }
+ if (limits.maxImageArrayLayers < kMaxTextureArrayLayers) {
+ return DAWN_INTERNAL_ERROR("Insufficient Vulkan limits for maxTextureArrayLayers");
+ }
+ if (limits.maxBoundDescriptorSets < kMaxBindGroups) {
+ return DAWN_INTERNAL_ERROR("Insufficient Vulkan limits for maxBindGroups");
+ }
+ if (limits.maxDescriptorSetUniformBuffersDynamic <
+ kMaxDynamicUniformBuffersPerPipelineLayout) {
+ return DAWN_INTERNAL_ERROR(
+ "Insufficient Vulkan limits for maxDynamicUniformBuffersPerPipelineLayout");
+ }
+ if (limits.maxDescriptorSetStorageBuffersDynamic <
+ kMaxDynamicStorageBuffersPerPipelineLayout) {
+ return DAWN_INTERNAL_ERROR(
+ "Insufficient Vulkan limits for maxDynamicStorageBuffersPerPipelineLayout");
+ }
+ if (limits.maxPerStageDescriptorSampledImages < kMaxSampledTexturesPerShaderStage) {
+ return DAWN_INTERNAL_ERROR(
+ "Insufficient Vulkan limits for maxDynamicStorageBuffersPerPipelineLayout");
+ }
+ if (limits.maxPerStageDescriptorSampledImages < kMaxSampledTexturesPerShaderStage) {
+ return DAWN_INTERNAL_ERROR(
+ "Insufficient Vulkan limits for maxSampledTexturesPerShaderStage");
+ }
+ if (limits.maxPerStageDescriptorSamplers < kMaxSamplersPerShaderStage) {
+ return DAWN_INTERNAL_ERROR("Insufficient Vulkan limits for maxSamplersPerShaderStage");
+ }
+ if (limits.maxPerStageDescriptorStorageBuffers < kMaxStorageBuffersPerShaderStage) {
+ return DAWN_INTERNAL_ERROR(
+ "Insufficient Vulkan limits for maxStorageBuffersPerShaderStage");
+ }
+ if (limits.maxPerStageDescriptorStorageImages < kMaxStorageTexturesPerShaderStage) {
+ return DAWN_INTERNAL_ERROR(
+ "Insufficient Vulkan limits for maxStorageTexturesPerShaderStage");
+ }
+ if (limits.maxPerStageDescriptorUniformBuffers < kMaxUniformBuffersPerShaderStage) {
+ return DAWN_INTERNAL_ERROR(
+ "Insufficient Vulkan limits for maxUniformBuffersPerShaderStage");
+ }
+ if (limits.maxUniformBufferRange < kMaxUniformBufferBindingSize) {
+ return DAWN_INTERNAL_ERROR(
+ "Insufficient Vulkan limits for maxUniformBufferBindingSize");
+ }
+ if (limits.maxStorageBufferRange < kMaxStorageBufferBindingSize) {
+ return DAWN_INTERNAL_ERROR(
+ "Insufficient Vulkan limits for maxStorageBufferBindingSize");
+ }
+ if (limits.minUniformBufferOffsetAlignment > kMinUniformBufferOffsetAlignment) {
+ return DAWN_INTERNAL_ERROR(
+ "Insufficient Vulkan limits for minUniformBufferOffsetAlignment");
+ }
+ if (limits.minStorageBufferOffsetAlignment > kMinStorageBufferOffsetAlignment) {
+ return DAWN_INTERNAL_ERROR(
+ "Insufficient Vulkan limits for minStorageBufferOffsetAlignment");
+ }
+ if (limits.maxVertexInputBindings < kMaxVertexBuffers) {
+ return DAWN_INTERNAL_ERROR("Insufficient Vulkan limits for maxVertexBuffers");
+ }
+ if (limits.maxVertexInputAttributes < kMaxVertexAttributes) {
+ return DAWN_INTERNAL_ERROR("Insufficient Vulkan limits for maxVertexAttributes");
+ }
+ if (limits.maxVertexInputBindingStride < kMaxVertexBufferArrayStride ||
+ limits.maxVertexInputAttributeOffset < kMaxVertexBufferArrayStride - 1) {
+ return DAWN_INTERNAL_ERROR("Insufficient Vulkan limits for maxVertexBufferArrayStride");
+ }
+ if (limits.maxVertexOutputComponents < kMaxInterStageShaderComponents ||
+ limits.maxFragmentInputComponents < kMaxInterStageShaderComponents) {
+ return DAWN_INTERNAL_ERROR(
+ "Insufficient Vulkan limits for maxInterStageShaderComponents");
+ }
+ if (limits.maxComputeSharedMemorySize < kMaxComputeWorkgroupStorageSize) {
+ return DAWN_INTERNAL_ERROR(
+ "Insufficient Vulkan limits for maxComputeWorkgroupStorageSize");
+ }
+ if (limits.maxComputeWorkGroupInvocations < kMaxComputeWorkgroupInvocations) {
+ return DAWN_INTERNAL_ERROR(
+ "Insufficient Vulkan limits for maxComputeWorkgroupInvocations");
+ }
+ if (limits.maxComputeWorkGroupSize[0] < kMaxComputeWorkgroupSizeX ||
+ limits.maxComputeWorkGroupSize[1] < kMaxComputeWorkgroupSizeY ||
+ limits.maxComputeWorkGroupSize[2] < kMaxComputeWorkgroupSizeZ) {
+ return DAWN_INTERNAL_ERROR(
+ "Insufficient Vulkan limits for maxComputeWorkgroupSize");
+ }
+ if (limits.maxComputeWorkGroupCount[0] < kMaxComputePerDimensionDispatchSize ||
+ limits.maxComputeWorkGroupCount[1] < kMaxComputePerDimensionDispatchSize ||
+ limits.maxComputeWorkGroupCount[2] < kMaxComputePerDimensionDispatchSize) {
+ return DAWN_INTERNAL_ERROR(
+ "Insufficient Vulkan limits for maxComputePerDimensionDispatchSize");
+ }
+ if (limits.maxColorAttachments < kMaxColorAttachments) {
+ return DAWN_INTERNAL_ERROR("Insufficient Vulkan limits for maxColorAttachments");
+ }
+
+ // Only check maxFragmentCombinedOutputResources on mobile GPUs. Desktop GPUs drivers seem
+ // to put incorrect values for this limit with things like 8 or 16 when they can do bindless
+ // storage buffers.
+ uint32_t vendorId = mDeviceInfo.properties.vendorID;
+ if (!gpu_info::IsAMD(vendorId) && !gpu_info::IsIntel(vendorId) &&
+ !gpu_info::IsNvidia(vendorId)) {
+ if (limits.maxFragmentCombinedOutputResources < kMaxColorAttachments +
+ kMaxStorageTexturesPerShaderStage +
+ kMaxStorageBuffersPerShaderStage) {
+ return DAWN_INTERNAL_ERROR(
+ "Insufficient Vulkan maxFragmentCombinedOutputResources limit");
+ }
+ }
+
return {};
}