wgpu::InputStepMode -> VertexStepMode
See https://github.com/gpuweb/gpuweb/pull/1927
Adds a typedef to make a gradual deprecation.
Bug: dawn:1023
Change-Id: Ic81a933a95556fbf5726056530788dde017a1449
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59442
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
diff --git a/dawn.json b/dawn.json
index 0fd7be8..074f51f 100644
--- a/dawn.json
+++ b/dawn.json
@@ -1032,7 +1032,7 @@
"extensible": false,
"members": [
{"name": "array stride", "type": "uint64_t"},
- {"name": "step mode", "type": "input step mode", "default": "vertex"},
+ {"name": "step mode", "type": "vertex step mode", "default": "vertex"},
{"name": "attribute count", "type": "uint32_t"},
{"name": "attributes", "type": "vertex attribute", "annotation": "const*", "length": "attribute count"}
]
@@ -1042,6 +1042,10 @@
"type": "vertex buffer layout"
},
"input step mode": {
+ "category": "typedef",
+ "type": "vertex step mode"
+ },
+ "vertex step mode": {
"category": "enum",
"values": [
{"value": 0, "name": "vertex"},
diff --git a/examples/ComputeBoids.cpp b/examples/ComputeBoids.cpp
index 55ad9b7..72fff82 100644
--- a/examples/ComputeBoids.cpp
+++ b/examples/ComputeBoids.cpp
@@ -127,7 +127,7 @@
descriptor.vertex.module = vsModule;
descriptor.vertex.bufferCount = 2;
descriptor.cBuffers[0].arrayStride = sizeof(Particle);
- descriptor.cBuffers[0].stepMode = wgpu::InputStepMode::Instance;
+ descriptor.cBuffers[0].stepMode = wgpu::VertexStepMode::Instance;
descriptor.cBuffers[0].attributeCount = 2;
descriptor.cAttributes[0].offset = offsetof(Particle, pos);
descriptor.cAttributes[0].format = wgpu::VertexFormat::Float32x2;
diff --git a/generator/templates/dawn_native/wgpu_structs.h b/generator/templates/dawn_native/wgpu_structs.h
index 0bffebb..5291d83 100644
--- a/generator/templates/dawn_native/wgpu_structs.h
+++ b/generator/templates/dawn_native/wgpu_structs.h
@@ -64,7 +64,7 @@
{% endfor %}
- {% for typeDef in by_category["typedef"] %}
+ {% for typeDef in by_category["typedef"] if typeDef.type.category == "structure" %}
using {{as_cppType(typeDef.name)}} = {{as_cppType(typeDef.type.name)}};
{% endfor %}
diff --git a/generator/templates/webgpu.h b/generator/templates/webgpu.h
index c44fa39..b001d83 100644
--- a/generator/templates/webgpu.h
+++ b/generator/templates/webgpu.h
@@ -74,7 +74,7 @@
#include <stdbool.h>
#define WGPU_WHOLE_SIZE (0xffffffffffffffffULL)
-// TODO(crbug.com/520): Remove WGPU_STRIDE_UNDEFINED in favor of WGPU_COPY_STRIDE_UNDEFINED.
+// TODO(crbug.com/dawn/520): Remove WGPU_STRIDE_UNDEFINED in favor of WGPU_COPY_STRIDE_UNDEFINED.
#define WGPU_STRIDE_UNDEFINED (0xffffffffUL)
#define WGPU_COPY_STRIDE_UNDEFINED (0xffffffffUL)
@@ -124,6 +124,11 @@
{% endfor %}
+// TODO(crbug.com/dawn/1023): Remove after the deprecation period.
+#define WGPUInputStepMode_Vertex WGPUVertexStepMode_Vertex
+#define WGPUInputStepMode_Instance WGPUVertexStepMode_Instance
+#define WGPUInputStepMode_Force32 WGPUVertexStepMode_Force32
+
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/src/dawn_native/RenderPipeline.cpp b/src/dawn_native/RenderPipeline.cpp
index da78253..cb9eac7 100644
--- a/src/dawn_native/RenderPipeline.cpp
+++ b/src/dawn_native/RenderPipeline.cpp
@@ -81,7 +81,7 @@
const VertexBufferLayout* buffer,
const EntryPointMetadata& metadata,
ityp::bitset<VertexAttributeLocation, kMaxVertexAttributes>* attributesSetMask) {
- DAWN_TRY(ValidateInputStepMode(buffer->stepMode));
+ DAWN_TRY(ValidateVertexStepMode(buffer->stepMode));
if (buffer->arrayStride > kMaxVertexBufferArrayStride) {
return DAWN_VALIDATION_ERROR("Setting arrayStride out of bounds");
}
@@ -411,10 +411,10 @@
mVertexBufferInfos[typedSlot].arrayStride = buffers[slot].arrayStride;
mVertexBufferInfos[typedSlot].stepMode = buffers[slot].stepMode;
switch (buffers[slot].stepMode) {
- case wgpu::InputStepMode::Vertex:
+ case wgpu::VertexStepMode::Vertex:
mVertexBufferSlotsUsedAsVertexBuffer.set(typedSlot);
break;
- case wgpu::InputStepMode::Instance:
+ case wgpu::VertexStepMode::Instance:
mVertexBufferSlotsUsedAsInstanceBuffer.set(typedSlot);
break;
default:
diff --git a/src/dawn_native/RenderPipeline.h b/src/dawn_native/RenderPipeline.h
index 10a6433..a379cd6 100644
--- a/src/dawn_native/RenderPipeline.h
+++ b/src/dawn_native/RenderPipeline.h
@@ -49,7 +49,7 @@
struct VertexBufferInfo {
uint64_t arrayStride;
- wgpu::InputStepMode stepMode;
+ wgpu::VertexStepMode stepMode;
};
class RenderPipelineBase : public PipelineBase {
diff --git a/src/dawn_native/ShaderModule.cpp b/src/dawn_native/ShaderModule.cpp
index 55b771d..619a398 100644
--- a/src/dawn_native/ShaderModule.cpp
+++ b/src/dawn_native/ShaderModule.cpp
@@ -119,11 +119,11 @@
UNREACHABLE();
}
- tint::transform::InputStepMode ToTintInputStepMode(wgpu::InputStepMode mode) {
+ tint::transform::InputStepMode ToTintVertexStepMode(wgpu::VertexStepMode mode) {
switch (mode) {
- case wgpu::InputStepMode::Vertex:
+ case wgpu::VertexStepMode::Vertex:
return tint::transform::InputStepMode::kVertex;
- case wgpu::InputStepMode::Instance:
+ case wgpu::VertexStepMode::Instance:
return tint::transform::InputStepMode::kInstance;
}
}
@@ -1286,7 +1286,7 @@
const auto& vertexBuffer = vertexState.buffers[i];
tint::transform::VertexBufferLayoutDescriptor layout;
layout.array_stride = vertexBuffer.arrayStride;
- layout.step_mode = ToTintInputStepMode(vertexBuffer.stepMode);
+ layout.step_mode = ToTintVertexStepMode(vertexBuffer.stepMode);
for (uint32_t j = 0; j < vertexBuffer.attributeCount; ++j) {
const auto& attribute = vertexBuffer.attributes[j];
diff --git a/src/dawn_native/d3d12/RenderPipelineD3D12.cpp b/src/dawn_native/d3d12/RenderPipelineD3D12.cpp
index fdfa123..a5efaae 100644
--- a/src/dawn_native/d3d12/RenderPipelineD3D12.cpp
+++ b/src/dawn_native/d3d12/RenderPipelineD3D12.cpp
@@ -96,11 +96,11 @@
}
}
- D3D12_INPUT_CLASSIFICATION InputStepModeFunction(wgpu::InputStepMode mode) {
+ D3D12_INPUT_CLASSIFICATION VertexStepModeFunction(wgpu::VertexStepMode mode) {
switch (mode) {
- case wgpu::InputStepMode::Vertex:
+ case wgpu::VertexStepMode::Vertex:
return D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA;
- case wgpu::InputStepMode::Instance:
+ case wgpu::VertexStepMode::Instance:
return D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA;
}
}
@@ -463,7 +463,7 @@
const VertexBufferInfo& input = GetVertexBuffer(attribute.vertexBufferSlot);
inputElementDescriptor.AlignedByteOffset = attribute.offset;
- inputElementDescriptor.InputSlotClass = InputStepModeFunction(input.stepMode);
+ inputElementDescriptor.InputSlotClass = VertexStepModeFunction(input.stepMode);
if (inputElementDescriptor.InputSlotClass ==
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA) {
inputElementDescriptor.InstanceDataStepRate = 0;
diff --git a/src/dawn_native/metal/RenderPipelineMTL.mm b/src/dawn_native/metal/RenderPipelineMTL.mm
index 4ddaa59..0910db1 100644
--- a/src/dawn_native/metal/RenderPipelineMTL.mm
+++ b/src/dawn_native/metal/RenderPipelineMTL.mm
@@ -91,11 +91,11 @@
}
}
- MTLVertexStepFunction InputStepModeFunction(wgpu::InputStepMode mode) {
+ MTLVertexStepFunction VertexStepModeFunction(wgpu::VertexStepMode mode) {
switch (mode) {
- case wgpu::InputStepMode::Vertex:
+ case wgpu::VertexStepMode::Vertex:
return MTLVertexStepFunctionPerVertex;
- case wgpu::InputStepMode::Instance:
+ case wgpu::VertexStepMode::Instance:
return MTLVertexStepFunctionPerInstance;
}
}
@@ -488,7 +488,7 @@
// multiple of 4 if it's not.
layoutDesc.stride = Align(maxArrayStride, 4);
} else {
- layoutDesc.stepFunction = InputStepModeFunction(info.stepMode);
+ layoutDesc.stepFunction = VertexStepModeFunction(info.stepMode);
layoutDesc.stepRate = 1;
layoutDesc.stride = info.arrayStride;
}
diff --git a/src/dawn_native/opengl/RenderPipelineGL.cpp b/src/dawn_native/opengl/RenderPipelineGL.cpp
index 4cd55dd..aed8c01 100644
--- a/src/dawn_native/opengl/RenderPipelineGL.cpp
+++ b/src/dawn_native/opengl/RenderPipelineGL.cpp
@@ -267,9 +267,9 @@
gl.VertexAttribDivisor(glAttrib, 0xffffffff);
} else {
switch (vertexBuffer.stepMode) {
- case wgpu::InputStepMode::Vertex:
+ case wgpu::VertexStepMode::Vertex:
break;
- case wgpu::InputStepMode::Instance:
+ case wgpu::VertexStepMode::Instance:
gl.VertexAttribDivisor(glAttrib, 1);
break;
}
diff --git a/src/dawn_native/vulkan/RenderPipelineVk.cpp b/src/dawn_native/vulkan/RenderPipelineVk.cpp
index 1a2c84e..3eb2e12 100644
--- a/src/dawn_native/vulkan/RenderPipelineVk.cpp
+++ b/src/dawn_native/vulkan/RenderPipelineVk.cpp
@@ -27,11 +27,11 @@
namespace {
- VkVertexInputRate VulkanInputRate(wgpu::InputStepMode stepMode) {
+ VkVertexInputRate VulkanInputRate(wgpu::VertexStepMode stepMode) {
switch (stepMode) {
- case wgpu::InputStepMode::Vertex:
+ case wgpu::VertexStepMode::Vertex:
return VK_VERTEX_INPUT_RATE_VERTEX;
- case wgpu::InputStepMode::Instance:
+ case wgpu::VertexStepMode::Instance:
return VK_VERTEX_INPUT_RATE_INSTANCE;
}
}
diff --git a/src/tests/end2end/VertexStateTests.cpp b/src/tests/end2end/VertexStateTests.cpp
index b13f0c7..51b4b25 100644
--- a/src/tests/end2end/VertexStateTests.cpp
+++ b/src/tests/end2end/VertexStateTests.cpp
@@ -19,8 +19,8 @@
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/WGPUHelpers.h"
-using wgpu::InputStepMode;
using wgpu::VertexFormat;
+using wgpu::VertexStepMode;
// Input state tests all work the same way: the test will render triangles in a grid up to 4x4. Each
// triangle is position in the grid such that X will correspond to the "triangle number" and the Y
@@ -64,7 +64,7 @@
struct ShaderTestSpec {
uint32_t location;
VertexFormat format;
- InputStepMode step;
+ VertexStepMode step;
};
wgpu::RenderPipeline MakeTestPipeline(const utils::ComboVertexStateDescriptor& vertexState,
int multiplier,
@@ -114,7 +114,7 @@
if (ShouldComponentBeDefault(input.format, component)) {
vs << (component == 3 ? "1.0" : "0.0");
} else {
- if (input.step == InputStepMode::Vertex) {
+ if (input.step == VertexStepMode::Vertex) {
vs << "f32(" << multiplier << "u * input.VertexIndex) + " << component
<< ".0";
} else {
@@ -161,7 +161,7 @@
};
struct VertexBufferSpec {
uint64_t arrayStride;
- InputStepMode step;
+ VertexStepMode step;
std::vector<VertexAttributeSpec> attributes;
};
@@ -249,10 +249,11 @@
// Test compilation and usage of the fixture :)
TEST_P(VertexStateTest, Basic) {
utils::ComboVertexStateDescriptor vertexState;
- MakeVertexState({{4 * sizeof(float), InputStepMode::Vertex, {{0, 0, VertexFormat::Float32x4}}}},
- &vertexState);
+ MakeVertexState(
+ {{4 * sizeof(float), VertexStepMode::Vertex, {{0, 0, VertexFormat::Float32x4}}}},
+ &vertexState);
wgpu::RenderPipeline pipeline =
- MakeTestPipeline(vertexState, 1, {{0, VertexFormat::Float32x4, InputStepMode::Vertex}});
+ MakeTestPipeline(vertexState, 1, {{0, VertexFormat::Float32x4, VertexStepMode::Vertex}});
// clang-format off
wgpu::Buffer buffer0 = MakeVertexBuffer<float>({
@@ -270,9 +271,9 @@
DAWN_SUPPRESS_TEST_IF(IsLinux() && IsOpenGL());
utils::ComboVertexStateDescriptor vertexState;
- MakeVertexState({{0, InputStepMode::Vertex, {{0, 0, VertexFormat::Float32x4}}}}, &vertexState);
+ MakeVertexState({{0, VertexStepMode::Vertex, {{0, 0, VertexFormat::Float32x4}}}}, &vertexState);
wgpu::RenderPipeline pipeline =
- MakeTestPipeline(vertexState, 0, {{0, VertexFormat::Float32x4, InputStepMode::Vertex}});
+ MakeTestPipeline(vertexState, 0, {{0, VertexFormat::Float32x4, VertexStepMode::Vertex}});
wgpu::Buffer buffer0 = MakeVertexBuffer<float>({
0,
@@ -291,10 +292,10 @@
// R32F case
{
utils::ComboVertexStateDescriptor vertexState;
- MakeVertexState({{0, InputStepMode::Vertex, {{0, 0, VertexFormat::Float32}}}},
+ MakeVertexState({{0, VertexStepMode::Vertex, {{0, 0, VertexFormat::Float32}}}},
&vertexState);
wgpu::RenderPipeline pipeline =
- MakeTestPipeline(vertexState, 0, {{0, VertexFormat::Float32, InputStepMode::Vertex}});
+ MakeTestPipeline(vertexState, 0, {{0, VertexFormat::Float32, VertexStepMode::Vertex}});
wgpu::Buffer buffer0 = MakeVertexBuffer<float>({0, 1, 2, 3});
DoTestDraw(pipeline, 1, 1, {DrawVertexBuffer{0, &buffer0}});
@@ -302,10 +303,10 @@
// RG32F case
{
utils::ComboVertexStateDescriptor vertexState;
- MakeVertexState({{0, InputStepMode::Vertex, {{0, 0, VertexFormat::Float32x2}}}},
+ MakeVertexState({{0, VertexStepMode::Vertex, {{0, 0, VertexFormat::Float32x2}}}},
&vertexState);
- wgpu::RenderPipeline pipeline =
- MakeTestPipeline(vertexState, 0, {{0, VertexFormat::Float32x2, InputStepMode::Vertex}});
+ wgpu::RenderPipeline pipeline = MakeTestPipeline(
+ vertexState, 0, {{0, VertexFormat::Float32x2, VertexStepMode::Vertex}});
wgpu::Buffer buffer0 = MakeVertexBuffer<float>({0, 1, 2, 3});
DoTestDraw(pipeline, 1, 1, {DrawVertexBuffer{0, &buffer0}});
@@ -313,10 +314,10 @@
// RGB32F case
{
utils::ComboVertexStateDescriptor vertexState;
- MakeVertexState({{0, InputStepMode::Vertex, {{0, 0, VertexFormat::Float32x3}}}},
+ MakeVertexState({{0, VertexStepMode::Vertex, {{0, 0, VertexFormat::Float32x3}}}},
&vertexState);
- wgpu::RenderPipeline pipeline =
- MakeTestPipeline(vertexState, 0, {{0, VertexFormat::Float32x3, InputStepMode::Vertex}});
+ wgpu::RenderPipeline pipeline = MakeTestPipeline(
+ vertexState, 0, {{0, VertexFormat::Float32x3, VertexStepMode::Vertex}});
wgpu::Buffer buffer0 = MakeVertexBuffer<float>({0, 1, 2, 3});
DoTestDraw(pipeline, 1, 1, {DrawVertexBuffer{0, &buffer0}});
@@ -329,10 +330,11 @@
DAWN_SUPPRESS_TEST_IF(IsLinux() && IsOpenGL());
utils::ComboVertexStateDescriptor vertexState;
- MakeVertexState({{8 * sizeof(float), InputStepMode::Vertex, {{0, 0, VertexFormat::Float32x4}}}},
- &vertexState);
+ MakeVertexState(
+ {{8 * sizeof(float), VertexStepMode::Vertex, {{0, 0, VertexFormat::Float32x4}}}},
+ &vertexState);
wgpu::RenderPipeline pipeline =
- MakeTestPipeline(vertexState, 1, {{0, VertexFormat::Float32x4, InputStepMode::Vertex}});
+ MakeTestPipeline(vertexState, 1, {{0, VertexFormat::Float32x4, VertexStepMode::Vertex}});
// clang-format off
wgpu::Buffer buffer0 = MakeVertexBuffer<float>({
@@ -349,11 +351,11 @@
utils::ComboVertexStateDescriptor vertexState;
MakeVertexState(
{{8 * sizeof(float),
- InputStepMode::Vertex,
+ VertexStepMode::Vertex,
{{0, 0, VertexFormat::Float32x4}, {1, 4 * sizeof(float), VertexFormat::Float32x4}}}},
&vertexState);
wgpu::RenderPipeline pipeline =
- MakeTestPipeline(vertexState, 1, {{0, VertexFormat::Float32x4, InputStepMode::Vertex}});
+ MakeTestPipeline(vertexState, 1, {{0, VertexFormat::Float32x4, VertexStepMode::Vertex}});
// clang-format off
wgpu::Buffer buffer0 = MakeVertexBuffer<float>({
@@ -370,11 +372,11 @@
utils::ComboVertexStateDescriptor vertexState;
MakeVertexState(
{{8 * sizeof(float),
- InputStepMode::Instance,
+ VertexStepMode::Instance,
{{0, 0, VertexFormat::Float32x4}, {1, 4 * sizeof(float), VertexFormat::Float32x4}}}},
&vertexState);
wgpu::RenderPipeline pipeline =
- MakeTestPipeline(vertexState, 1, {{0, VertexFormat::Float32x4, InputStepMode::Instance}});
+ MakeTestPipeline(vertexState, 1, {{0, VertexFormat::Float32x4, VertexStepMode::Instance}});
// clang-format off
wgpu::Buffer buffer0 = MakeVertexBuffer<float>({
@@ -390,10 +392,10 @@
TEST_P(VertexStateTest, PureInstance) {
utils::ComboVertexStateDescriptor vertexState;
MakeVertexState(
- {{4 * sizeof(float), InputStepMode::Instance, {{0, 0, VertexFormat::Float32x4}}}},
+ {{4 * sizeof(float), VertexStepMode::Instance, {{0, 0, VertexFormat::Float32x4}}}},
&vertexState);
wgpu::RenderPipeline pipeline =
- MakeTestPipeline(vertexState, 1, {{0, VertexFormat::Float32x4, InputStepMode::Instance}});
+ MakeTestPipeline(vertexState, 1, {{0, VertexFormat::Float32x4, VertexStepMode::Instance}});
// clang-format off
wgpu::Buffer buffer0 = MakeVertexBuffer<float>({
@@ -412,18 +414,18 @@
utils::ComboVertexStateDescriptor vertexState;
MakeVertexState(
{{12 * sizeof(float),
- InputStepMode::Vertex,
+ VertexStepMode::Vertex,
{{0, 0, VertexFormat::Float32}, {1, 6 * sizeof(float), VertexFormat::Float32x2}}},
{10 * sizeof(float),
- InputStepMode::Instance,
+ VertexStepMode::Instance,
{{2, 0, VertexFormat::Float32x3}, {3, 5 * sizeof(float), VertexFormat::Float32x4}}}},
&vertexState);
wgpu::RenderPipeline pipeline =
MakeTestPipeline(vertexState, 1,
- {{0, VertexFormat::Float32, InputStepMode::Vertex},
- {1, VertexFormat::Float32x2, InputStepMode::Vertex},
- {2, VertexFormat::Float32x3, InputStepMode::Instance},
- {3, VertexFormat::Float32x4, InputStepMode::Instance}});
+ {{0, VertexFormat::Float32, VertexStepMode::Vertex},
+ {1, VertexFormat::Float32x2, VertexStepMode::Vertex},
+ {2, VertexFormat::Float32x3, VertexStepMode::Instance},
+ {3, VertexFormat::Float32x4, VertexStepMode::Instance}});
// clang-format off
wgpu::Buffer buffer0 = MakeVertexBuffer<float>({
@@ -447,11 +449,11 @@
// Instance input state, using slot 1
utils::ComboVertexStateDescriptor instanceVertexState;
MakeVertexState(
- {{0, InputStepMode::Vertex, {}},
- {4 * sizeof(float), InputStepMode::Instance, {{0, 0, VertexFormat::Float32x4}}}},
+ {{0, VertexStepMode::Vertex, {}},
+ {4 * sizeof(float), VertexStepMode::Instance, {{0, 0, VertexFormat::Float32x4}}}},
&instanceVertexState);
wgpu::RenderPipeline instancePipeline = MakeTestPipeline(
- instanceVertexState, 1, {{0, VertexFormat::Float32x4, InputStepMode::Instance}});
+ instanceVertexState, 1, {{0, VertexFormat::Float32x4, VertexStepMode::Instance}});
// clang-format off
wgpu::Buffer buffer = MakeVertexBuffer<float>({
@@ -487,19 +489,20 @@
TEST_P(VertexStateTest, MultiplePipelinesMixedVertexState) {
// Basic input state, using slot 0
utils::ComboVertexStateDescriptor vertexVertexState;
- MakeVertexState({{4 * sizeof(float), InputStepMode::Vertex, {{0, 0, VertexFormat::Float32x4}}}},
- &vertexVertexState);
+ MakeVertexState(
+ {{4 * sizeof(float), VertexStepMode::Vertex, {{0, 0, VertexFormat::Float32x4}}}},
+ &vertexVertexState);
wgpu::RenderPipeline vertexPipeline = MakeTestPipeline(
- vertexVertexState, 1, {{0, VertexFormat::Float32x4, InputStepMode::Vertex}});
+ vertexVertexState, 1, {{0, VertexFormat::Float32x4, VertexStepMode::Vertex}});
// Instance input state, using slot 1
utils::ComboVertexStateDescriptor instanceVertexState;
MakeVertexState(
- {{0, InputStepMode::Instance, {}},
- {4 * sizeof(float), InputStepMode::Instance, {{0, 0, VertexFormat::Float32x4}}}},
+ {{0, VertexStepMode::Instance, {}},
+ {4 * sizeof(float), VertexStepMode::Instance, {{0, 0, VertexFormat::Float32x4}}}},
&instanceVertexState);
wgpu::RenderPipeline instancePipeline = MakeTestPipeline(
- instanceVertexState, 1, {{0, VertexFormat::Float32x4, InputStepMode::Instance}});
+ instanceVertexState, 1, {{0, VertexFormat::Float32x4, VertexStepMode::Instance}});
// clang-format off
wgpu::Buffer buffer = MakeVertexBuffer<float>({
@@ -539,7 +542,7 @@
// All the other vertex buffers default to no attributes
vertexState.vertexBufferCount = kMaxVertexBuffers;
vertexState.cVertexBuffers[kBufferIndex].arrayStride = 4 * sizeof(float);
- vertexState.cVertexBuffers[kBufferIndex].stepMode = InputStepMode::Vertex;
+ vertexState.cVertexBuffers[kBufferIndex].stepMode = VertexStepMode::Vertex;
vertexState.cVertexBuffers[kBufferIndex].attributeCount = 1;
vertexState.cVertexBuffers[kBufferIndex].attributes = &vertexState.cAttributes[0];
vertexState.cAttributes[0].shaderLocation = 0;
@@ -547,7 +550,7 @@
vertexState.cAttributes[0].format = VertexFormat::Float32x4;
wgpu::RenderPipeline pipeline =
- MakeTestPipeline(vertexState, 1, {{0, VertexFormat::Float32x4, InputStepMode::Vertex}});
+ MakeTestPipeline(vertexState, 1, {{0, VertexFormat::Float32x4, VertexStepMode::Vertex}});
wgpu::Buffer buffer0 = MakeVertexBuffer<float>({0, 1, 2, 3, 1, 2, 3, 4, 2, 3, 4, 5});
DoTestDraw(pipeline, 1, 1, {DrawVertexBuffer{kMaxVertexBuffers - 1, &buffer0}});
@@ -559,7 +562,7 @@
utils::ComboVertexStateDescriptor vertexState;
MakeVertexState({{16,
- InputStepMode::Vertex,
+ VertexStepMode::Vertex,
{
// "****" represents the bytes we'll actually read in the shader.
{0, 0 /* offset */, VertexFormat::Float32x4}, // |****|----|----|----|
diff --git a/src/tests/unittests/validation/DrawVertexAndIndexBufferOOBValidationTests.cpp b/src/tests/unittests/validation/DrawVertexAndIndexBufferOOBValidationTests.cpp
index c1a4277..fa45e01 100644
--- a/src/tests/unittests/validation/DrawVertexAndIndexBufferOOBValidationTests.cpp
+++ b/src/tests/unittests/validation/DrawVertexAndIndexBufferOOBValidationTests.cpp
@@ -72,7 +72,7 @@
};
struct PipelineVertexBufferDesc {
uint64_t arrayStride;
- wgpu::InputStepMode stepMode;
+ wgpu::VertexStepMode stepMode;
std::vector<PipelineVertexBufferAttributeDesc> attributes = {};
};
@@ -171,7 +171,7 @@
DAWN_ASSERT(bufferStride >= kFloat32x4Stride);
std::vector<PipelineVertexBufferDesc> bufferDescList = {
- {bufferStride, wgpu::InputStepMode::Vertex, {{0, wgpu::VertexFormat::Float32x4}}},
+ {bufferStride, wgpu::VertexStepMode::Vertex, {{0, wgpu::VertexFormat::Float32x4}}},
};
return CreateRenderPipelineWithBufferDesc(bufferDescList);
@@ -186,9 +186,9 @@
DAWN_ASSERT(bufferStride2 >= kFloat32x2Stride);
std::vector<PipelineVertexBufferDesc> bufferDescList = {
- {bufferStride1, wgpu::InputStepMode::Vertex, {{0, wgpu::VertexFormat::Float32x4}}},
+ {bufferStride1, wgpu::VertexStepMode::Vertex, {{0, wgpu::VertexFormat::Float32x4}}},
{bufferStride2,
- wgpu::InputStepMode::Instance,
+ wgpu::VertexStepMode::Instance,
{{3, wgpu::VertexFormat::Float32x2}}},
};
diff --git a/src/utils/ComboRenderPipelineDescriptor.cpp b/src/utils/ComboRenderPipelineDescriptor.cpp
index 6b48bb2..4bb6948 100644
--- a/src/utils/ComboRenderPipelineDescriptor.cpp
+++ b/src/utils/ComboRenderPipelineDescriptor.cpp
@@ -33,7 +33,7 @@
}
for (uint32_t i = 0; i < kMaxVertexBuffers; ++i) {
cVertexBuffers[i].arrayStride = 0;
- cVertexBuffers[i].stepMode = wgpu::InputStepMode::Vertex;
+ cVertexBuffers[i].stepMode = wgpu::VertexStepMode::Vertex;
cVertexBuffers[i].attributeCount = 0;
cVertexBuffers[i].attributes = nullptr;
}
@@ -63,7 +63,7 @@
}
for (uint32_t i = 0; i < kMaxVertexBuffers; ++i) {
cBuffers[i].arrayStride = 0;
- cBuffers[i].stepMode = wgpu::InputStepMode::Vertex;
+ cBuffers[i].stepMode = wgpu::VertexStepMode::Vertex;
cBuffers[i].attributeCount = 0;
cBuffers[i].attributes = nullptr;
}