Fixup readability/check issues.
This CL fixes a few readability/check issues and enables the lint.
Bug: dawn:1339
Change-Id: I09950e8c3822d77a4ddaea6629b35b8fed4232cc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86869
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
diff --git a/src/dawn/CPPLINT.cfg b/src/dawn/CPPLINT.cfg
index 4f810e8..f819f37 100644
--- a/src/dawn/CPPLINT.cfg
+++ b/src/dawn/CPPLINT.cfg
@@ -2,7 +2,6 @@
filter=-build/include_what_you_use
filter=-build/namespaces
filter=-readability/casting
-filter=-readability/check
filter=-readability/namespace
filter=-readability/todo
filter=-runtime/arrays
diff --git a/src/dawn/tests/unittests/d3d12/CopySplitTests.cpp b/src/dawn/tests/unittests/d3d12/CopySplitTests.cpp
index 75f088b..f368ffc 100644
--- a/src/dawn/tests/unittests/d3d12/CopySplitTests.cpp
+++ b/src/dawn/tests/unittests/d3d12/CopySplitTests.cpp
@@ -142,7 +142,7 @@
// Check that the union of the copy regions exactly covers the texture region
void ValidateTextureBounds(const TextureSpec& textureSpec,
const TextureCopySubresource& copySplit) {
- ASSERT_TRUE(copySplit.count > 0);
+ ASSERT_GT(copySplit.count, 0u);
uint32_t minX = copySplit.copies[0].textureOffset.x;
uint32_t minY = copySplit.copies[0].textureOffset.y;
@@ -190,7 +190,7 @@
const BufferSpec& bufferSpec,
const TextureCopySubresource& copySplit,
wgpu::TextureDimension dimension) {
- ASSERT_TRUE(copySplit.count > 0);
+ ASSERT_GT(copySplit.count, 0u);
uint32_t texelsPerBlock = textureSpec.blockWidth * textureSpec.blockHeight;
for (uint32_t i = 0; i < copySplit.count; ++i) {
diff --git a/src/dawn/tests/white_box/D3D12ResourceHeapTests.cpp b/src/dawn/tests/white_box/D3D12ResourceHeapTests.cpp
index 4ad2eac..57f9c7e 100644
--- a/src/dawn/tests/white_box/D3D12ResourceHeapTests.cpp
+++ b/src/dawn/tests/white_box/D3D12ResourceHeapTests.cpp
@@ -88,8 +88,9 @@
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
Buffer* d3dBuffer = reinterpret_cast<Buffer*>(buffer.Get());
- EXPECT_TRUE((d3dBuffer->GetD3D12Resource()->GetDesc().Width %
- static_cast<uint64_t>(D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT)) == 0u);
+ EXPECT_EQ((d3dBuffer->GetD3D12Resource()->GetDesc().Width %
+ static_cast<uint64_t>(D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT)),
+ 0u);
// Create a larger UBO
descriptor.size = (4 * 1024 * 1024) + 255;
@@ -98,8 +99,9 @@
buffer = device.CreateBuffer(&descriptor);
d3dBuffer = reinterpret_cast<Buffer*>(buffer.Get());
- EXPECT_TRUE((d3dBuffer->GetD3D12Resource()->GetDesc().Width %
- static_cast<uint64_t>(D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT)) == 0u);
+ EXPECT_EQ((d3dBuffer->GetD3D12Resource()->GetDesc().Width %
+ static_cast<uint64_t>(D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT)),
+ 0u);
}
DAWN_INSTANTIATE_TEST(D3D12ResourceHeapTests, D3D12Backend());